Raised This Month: $51 Target: $400
 12% 

[TF2-For now] Auto Aimer


Post New Thread Reply   
 
Thread Tools Display Modes
zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 04-15-2014 , 06:03   Re: Auto Aimer (V0.2 Update)
Reply With Quote #21

Good thing is this source is far away from being useable for bad admins
__________________
zipcore is offline
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-15-2014 , 15:26   Re: Auto Aimer (V0.2 Update)
Reply With Quote #22

Quote:
Originally Posted by MafiaBoss View Post
Tried the latest version, it aimed above the head, so, couldn't kill anyone lol
It aims fine for me, aims at the head if sniper or spy with amby, aims at the torso for every other class
__________________
Plugins|Profile
Requests closed

I'm a smartass by nature, get used to it

Last edited by xXDeathreusXx; 04-15-2014 at 15:41.
xXDeathreusXx is offline
Sreaper
髪を用心
Join Date: Nov 2009
Old 04-15-2014 , 16:47   Re: Auto Aimer (V0.2 Update)
Reply With Quote #23

Aside from the <target> parameter. How does yours improve over the one Mitchel posted here?
https://forums.alliedmods.net/showpo...41&postcount=8

Does it have all of the features of his original post?

Last edited by Sreaper; 04-15-2014 at 16:47.
Sreaper is offline
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-15-2014 , 17:14   Re: Auto Aimer (V0.2 Update)
Reply With Quote #24

Quote:
Originally Posted by Sreaper View Post
Aside from the <target> parameter. How does yours improve over the one Mitchel posted here?
https://forums.alliedmods.net/showpo...41&postcount=8

Does it have all of the features of his original post?
1. I said early I created this without even looking if something like this existed, I had created it with no intention on putting it on here

2. I don't use any of that code or anything similiar

3. His isn't a command, it's a bind
__________________
Plugins|Profile
Requests closed

I'm a smartass by nature, get used to it
xXDeathreusXx is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 04-15-2014 , 17:16   Re: Auto Aimer (V0.2 Update)
Reply With Quote #25

Quote:
Originally Posted by Sreaper View Post
Aside from the <target> parameter. How does yours improve over the one Mitchel posted here?
https://forums.alliedmods.net/showpo...41&postcount=8

Does it have all of the features of his original post?
That one was build for css, but yeah this one would be better, i;m helping him improve and make that snippet i posted a piece of trash, basically.
Mitchell is offline
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-15-2014 , 19:17   Re: Auto Aimer (V0.2 Update)
Reply With Quote #26

What I've noticed is the aim for head aims at the players forehead, which can make the hitbox react a bit funny for how it aims, so I'm releasing v0.2.5 in a little while, which makes the aim move slightly down to more of the nose area, and properly reset the aim to the torso when switching back to another class from sniper or spy.
__________________
Plugins|Profile
Requests closed

I'm a smartass by nature, get used to it
xXDeathreusXx is offline
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-16-2014 , 01:10   Re: Auto Aimer (V0.2 Update)
Reply With Quote #27

Okay v0.2.5 modifies the aim slightly to be more in the nose area, so it's a littler more accurate at headshots, and it includes a little check to switch it from torso aim to head aim properly when switching between classes
Attached Files
File Type: sp Get Plugin or Get Source (autoaim.sp - 536 views - 8.7 KB)
__________________
Plugins|Profile
Requests closed

I'm a smartass by nature, get used to it
xXDeathreusXx is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 04-16-2014 , 09:41   Re: Auto Aimer (V0.2.5 Update)
Reply With Quote #28

Code:
		if(!g_bToHead[client])
			fClosestLocation[2] = fClosestLocation[2] - 25.0;
		else
			fClosestLocation[2] += 30.0;
never really got why you did that also, why not just fClosestLocation[2] -= 25.0;

and i havent tested or played with this but does this test to see if the player you're aiming at is crouching?
what i did for css, which i have no idea if you can do for tf2, was attach a sprite to all the players head that no one could see, then when ever some on wanted to aim at them it would just aim at the sprite, since it was parented to the 'head' place, made it extremely accurate.

Last edited by Mitchell; 04-16-2014 at 09:43.
Mitchell is offline
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 04-16-2014 , 11:31   Re: Auto Aimer (V0.2.5 Update)
Reply With Quote #29

Quote:
Originally Posted by Mitchell View Post
Code:
        if(!g_bToHead[client])
            fClosestLocation[2] = fClosestLocation[2] - 25.0;
        else
            fClosestLocation[2] += 30.0;
never really got why you did that also, why not just fClosestLocation[2] -= 25.0;

and i havent tested or played with this but does this test to see if the player you're aiming at is crouching?
what i did for css, which i have no idea if you can do for tf2, was attach a sprite to all the players head that no one could see, then when ever some on wanted to aim at them it would just aim at the sprite, since it was parented to the 'head' place, made it extremely accurate.
I guess I could do that, and it doesn't actually do any checks against crouching, not enitrely sure how to do this, maybe get their prop data m_bDucked and set a different value? Maybe have 20 or 15 to be the head value, and modify it till it's centered

Or is there a better solution to this
__________________
Plugins|Profile
Requests closed

I'm a smartass by nature, get used to it

Last edited by xXDeathreusXx; 04-16-2014 at 11:34.
xXDeathreusXx is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 04-16-2014 , 11:33   Re: Auto Aimer (V0.2.5 Update)
Reply With Quote #30

i just did:
if(GetClientButtons(Ent) & IN_DUCK)
but checking if they are actually m_bDucked would be better.
Mitchell is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:18.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode