Raised This Month: $12 Target: $400
 3% 

[CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)


Post New Thread Reply   
 
Thread Tools Display Modes
Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 11-10-2011 , 11:31   Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Reply With Quote #11

Hello, we have put in our server: 178.33.114.103:27075 |ESP|-=Clan CTA=- | CAPTURAR LA BANDERA | RajuviServers.es |

BUGS/IDEAS:
Limited classes (ex: 2 spy for team).
Remove weapons from the ground.
Morell is offline
bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 11-10-2011 , 13:08   Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Reply With Quote #12

Join also our CTF server


[Greek Uni] Capture-The-Flag Server
195.130.109.72:8012

Server hosted in Greece!!!

I have also installed a plugin that changes color of t's to red and ct's to blue when they spawn.
Also disabled the spy class completely, because it confuses most players and think about it as a game bug.

Last edited by bobis; 11-10-2011 at 13:09.
bobis is offline
bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 11-10-2011 , 13:26   Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Reply With Quote #13

After a while these trace lines of nades and flashes are bothering me and people on server.

Maybe add a cvar if these tracelines are displayed or not?
bobis is offline
Logifl3x
Member
Join Date: Dec 2010
Old 11-10-2011 , 13:35   Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Reply With Quote #14

Quote:
Originally Posted by bobis View Post
After a while these trace lines of nades and flashes are bothering me and people on server.

Maybe add a cvar if these tracelines are displayed or not?
I agree with this. I tested this out and the lines were quite annoying...
Logifl3x is offline
bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 11-10-2011 , 16:18   Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Reply With Quote #15

Also , while we were playing , and someone had to pick up his own dropped flag in order to go to his team's flagpole to return it , I noticed that the chat said that he is on the opposite team. Example , if he is a ct and picks up his own dropped flag , the chat will say SM:CTF > Red team has the Blue flag! (player_name_here)


P.S: Thank you for joining , peace maker

Last edited by bobis; 11-10-2011 at 16:24.
bobis is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 11-10-2011 , 18:33   Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Reply With Quote #16

Yeah, that team name is hardcoded to the opposite color of the flag captured.. Ooops.
__________________
Peace-Maker is offline
bobis
Senior Member
Join Date: Jun 2010
Location: Athens, Greece
Old 11-10-2011 , 18:40   Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Reply With Quote #17

Quote:
Originally Posted by Peace-Maker View Post
Yeah, that team name is hardcoded to the opposite color of the flag captured.. Ooops.

No problem , I used for now the following cvar , at cfg/sourcemod/plugin_smctf.cfg

This fixes the above bug:


Quote:
// Instantly return the dropped flag to it's spawn, if it gets picked up by a player of the same colored team?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
smctf_returnonownteam "1"
Anyway, any fix about selection of displaying trace of flashes/smoke/nades?

Last edited by bobis; 11-10-2011 at 19:30.
bobis is offline
poppin-fresh
AlliedModders Donor
Join Date: Aug 2010
Old 11-11-2011 , 23:44   Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Reply With Quote #18

Is it possible to edit how many classes can be used at once? Like conquest?
EDIT: Make the map votes based on the flags remaining. Because sometimes it doesn't show up.
EDIT2:Can you make spy's show up on the enemies radar or do we just disable it?

Last edited by poppin-fresh; 11-12-2011 at 07:38. Reason: Adding info
poppin-fresh is offline
stinger
Junior Member
Join Date: Jun 2011
Old 11-11-2011 , 23:58   Re: [CS:S] SM:CTF - Capture the flag (Version 1.0.4)
Reply With Quote #19

Had a quick play on your server and it looks great. I will be using this when its approved
stinger is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 11-12-2011 , 13:43   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #20

Updated to 1.1

This update brings higher control over the flag handling. You're now able to specify, if players should be able to pickup their own team's flag and return it or if they have to wait for the timeout to return it. Besides that, you can now enable players to score by bringing the enemy's flag to own spawn, even if the own flag isn't at home.

Some other minor fixes and addition have been made. Check the changelog below.

Thanks to bobis for his endless stream of ideas and prerelease testing!

Download from first post.

Changelog:
Quote:
Version 1.1 - 2011-11-12
01. * Added smctf_nadetrails convar to control grenade beam trails
02. * Added countdown display to flag protection
03. * Added smctf_captureownflag and smctf_requireownflaghome convars
04. * Added smctf_resetscores convar to reset scores to 0 if there is no player on the server anymore
05. * Added mp_restartgame handling to reset scores
06. ! Fixed not always showing the correct team name when capturing a flag
07. ! Fixed weapons not getting removed on death and disconnect.
08. ! Fixed not removing all dropped weapons. Tried to avoid removal of currently held weapons.
09. ! Fixed unlimited backclip ammo
10. ! Fixed not being able to disable player spawn protection
11. ? Now restarts the game by the time the 2nd player spawns
12. ? Switched to SM1.4's new CS_OnCSWeaponDrop forward to avoid loss of ammo
__________________
Peace-Maker is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:33.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode