Originally Posted by EFFx
I didn't get your point, perhaps it doesn't make any sense.
"2. When the admin selects those players, they will spawn close one to one, the spawn can be changed manually
( requires a LOT of knowledge about all MAP's location, guess nobody knows it ) or with a menu."
That's an origin, right? If yes, just include a "debug" command named amx_xyz that returns the X, Y and Z values of the player's origin if he wishes to add a manual spawn location to the plugin, instead of needing a LOT of knowledge.