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Where to start?

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Join Date: Mar 2022
Old 06-20-2022 , 00:41   Where to start?
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Specifically, I want to know how to start *creating* a mod, not just using mods. I have an idea for some weapon changes that I want to test for myself, but don't know where to start to do such things. Do I use Source SDK, or any C++ software, or something else that I'm completely unaware of?
CarolBrusteredman is offline
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Join Date: Feb 2005
Location: NJ, USA
Old 06-25-2022 , 00:37   Re: Where to start?
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For plugin mods, look at existing mods that are similar to what you want to create then experiment/learn/ask questions. Look around in the SourceMod section.
Bugsy is offline

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