Raised This Month: $ Target: $400
 0% 

Where to start?


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
CarolBrusteredman
New Member
Join Date: Mar 2022
Old 06-20-2022 , 00:41   Where to start?
Reply With Quote #1

Specifically, I want to know how to start *creating* a mod, not just using mods. I have an idea for some weapon changes that I want to test for myself, but don't know where to start to do such things. Do I use Source SDK, or any C++ software, or something else that I'm completely unaware of?
CarolBrusteredman is offline
Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 06-25-2022 , 00:37   Re: Where to start?
Reply With Quote #2

For plugin mods, look at existing mods that are similar to what you want to create then experiment/learn/ask questions. Look around in the SourceMod section.
__________________
Bugsy is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:18.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode