Hey, all! Some of you may remember me as Lord Homicide from a few years back. Way back then, most of what I made was mediocre hales, typically without any unique abilities, just sort of smashing random abilities together to see what could potentially work. I prefer not to think of those days; they haunt me, and not in a good way. During the time I've been gone, though, I decided to give SourcePawn a crack, and after a few months, I've gotten to the point where I'm able to finally rework some of my old hales, and give them the treatment they really deserve. Huge thanks to Nolo001 for helping me get into SourcePawn, the man is a saint!
Of course, I'm still fairly new to this, so I'm not exactly a SourcePawn genius; this being said, I've included the source code for each ability, so that anyone who wants to improve on them for any reason can do so at their leisure. Also, keep in mind, being new to custom-coded abilities, I do occasionally
borrow code. Whenever this happens, I'll always try to credit whoever I borrow from, though sometimes, things slip through my memory. If you're looking through the source code and find that I've borrowed from you and forgot to give credit, or you don't want me borrowing your code, please add me on Steam and let me know
so I can correct the error immediately! The last thing I'd want would be to borrow code from someone who doesn't want me to. It'd pretty much just be stealing at that point. Some lines of code I borrowed and regularly reuse (which is to say I borrowed it for one plugin, then just copy/pasted it between plugins because lazy) are Batfoxkid's IsInvuln function and Apocalips' particle creation system. I understand how they work now, I'm just too lazy to rewrite them manually when it's much easier to just copy them from other plugins I've done that already use them.
Just figured it'd be fucked up to borrow some code and then act like it's all mine.
Boss #1: Orbital Sniper (Rework)
(Poster by Erjan Bezmemeov)
Important side-note: most, if not all, of these hales are designed to work with Batfoxkid's FF2 Unofficial fork!
They should theoretically still work with default FF2, but if you decide to run any of these on vanilla, and they break in one way or another, don't blame me!
Orbital Sniper is a hale I've wanted to rework for a long time; I've always loved the idea of a jetpack plugin, and when I realized how well that could pair with a low-gravity plugin and a sniper rifle, I knew it was something I had to do, so I made both.
Waterflame - Starfall
DuckTales - Moon Theme (Sim Gretina Remix)
None, as far as I'm aware.
Orbital Sniper utilizes passive gravity and ff2_flight, both of which are fairly simple plugins coded by me. On rage, he gains a Shooting Star with four shots, and is invulnerable and stuns red for eight seconds. Here's a demonstration video.
Special thanks to Batfoxkid for optimizing ff2_flight so that it no longer reads args every frame!
None, as far as I'm aware. Please comment any issues in this thread!