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[TF2] SMFire 2.4


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pear
Member
Join Date: May 2017
Location: sea
Old 08-26-2017 , 04:09   Re: [TF2] SMFire 1.5.2
Reply With Quote #11

Quote:
Originally Posted by Wazbat View Post
This is really good fun. You should add a few more examples fore people who cant figure some things out.
EG:
Spawn dispenser where aiming
sm_fire !aim create obj_dispenser
then
sm_fire !aim spawn

Stun a player called wazbat for 20 seconds
sm_fire @wazbat stun 20

Those kind of things

But damn I loved the feature video and this is so much fun to fuck around with. Especially the weapon adding
Good to see that you like the plugin o3o.

I provided a feature list on github and will extend it one day to have more information about each command. Saying that I won't update this forum post that much though, just the version and you'd have to check github commits what i did there. For now I'll focus on fixing bugs tho
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pear
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Join Date: May 2017
Location: sea
Old 08-26-2017 , 06:51   Re: [TF2] SMFire 1.5.2
Reply With Quote #12

New Update (1.5.3):

Changed so it doesn't use the userid but instead the authid for storing and loading files. Heh.

Last edited by pear; 08-26-2017 at 06:52.
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That1guynikolai
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Join Date: Aug 2017
Old 08-26-2017 , 15:17   Re: [TF2] SMFire 1.5.2
Reply With Quote #13

Quote:
Originally Posted by pear View Post
It only recognizes weapons that start with "tf_weapon". tf_weapon_bat(or any melee) 1071 should be near the same. It still creates a golden statue when you kill someone with it.
Awesome! Thanks!
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AwesomeX
Member
Join Date: Jul 2013
Old 08-27-2017 , 17:16   Re: [TF2] SMFire 1.6
Reply With Quote #14

Any hopes of getting a "clear all" command along with the save/load, maybe a way for certain users to clear their spawned props?
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pear
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Join Date: May 2017
Location: sea
Old 08-28-2017 , 02:44   Re: [TF2] SMFire 1.6
Reply With Quote #15

Quote:
Originally Posted by AwesomeX View Post
Any hopes of getting a "clear all" command along with the save/load, maybe a way for certain users to clear their spawned props?
Added in 1.6.2

sm_fire <target> clearprops

EDIT: I just noticed that I somehow messed up the loadprops names so download 1.6.3 for a quick fix. (basically in 1.6.2 if you loadprops then you cant save them again. 1.6.3 fixes that!)

EDIT: 1.7 moved loadprops and saveprops to !file target so: sm_fire !file saveprops myprops1

Last edited by pear; 08-30-2017 at 12:18.
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Stropy
Senior Member
Join Date: Feb 2016
Old 09-05-2017 , 12:59   Re: [TF2] SMFire 1.7
Reply With Quote #16

how can I delete prop I just created? "sm_fire !aim delete" says I didn't create any yet

EDIT: nvm, figured it out, I am stupid >.>
Great plugin btw .)

Found bug:
sm_fire !picker choose crates
I wrote this, and then accidentaly did +speed without choosing the prop aaaand the server crashed.

Last edited by Stropy; 09-05-2017 at 14:12.
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pear
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Join Date: May 2017
Location: sea
Old 09-06-2017 , 13:04   Re: [TF2] SMFire 1.7
Reply With Quote #17

Quote:
Originally Posted by Stropy View Post
Found bug:
sm_fire !picker choose crates
I wrote this, and then accidentaly did +speed without choosing the prop aaaand the server crashed.
great to see someone actually understanding how choose works o3o
ye the 1.7.1 version on github fixes that ty.
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xF . Tick Tock Man
Member
Join Date: Feb 2015
Old 09-07-2017 , 03:32   Re: [TF2] SMFire 1.7
Reply With Quote #18

So what keys exactly do +walk and +speed refer too?

Last edited by xF . Tick Tock Man; 09-08-2017 at 17:34.
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Stropy
Senior Member
Join Date: Feb 2016
Old 09-07-2017 , 09:08   Re: [TF2] SMFire 1.7
Reply With Quote #19

bind kp_end +walk;bind kp_downarrow +speed
On num keyboard press 1 to cycle trough props, press 2 to place prop.
Easy. As. Fuck. LOL

EDIT: +walk actually cycles trough the props, you just have to do -walk and then +walk again to actually cycle trough them.

pear, how is that multiple selection doing?

Last edited by Stropy; 09-07-2017 at 09:13.
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pear
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Join Date: May 2017
Location: sea
Old 09-07-2017 , 13:44   Re: [TF2] SMFire 1.7
Reply With Quote #20

Sorry for the confusion Tick Tock Man :c!

Basically if you want to use !aim choose you have to bind keys to +speed and +walk for it to work. I made it like this so it's faster to cycle and place props with that. The !aim move command also requires +speed to be bound for instance. (and while doing !aim shift on a prop, pressing +speed will paste a copy of that prop) For the rest of the commands you don't need 'em tho! (Alternatively I could create a command for it like !aim cycle but I think thats not so efficient cuz you have to put it everytime to cycle forward)

So yeah as Stropy said:

sm_fire !aim choose <filename> - picks file to choose props from
+walk -cycle through file
+speed -place chosen prop

Doing +walk will START cycling through props and you'll see a prop with slight opacity at your crosshair. You can then do +speed to spawn that prop you see. After that you can cycle again with +walk or place more.

I'm not that good at explaining, but I'll try to make a mini-tutorial for most commands on github in the feature !

Quote:
Originally Posted by xF . Tick Tock Man View Post
Nor does it seem that you can directly spawn a prop using an assigned alias, like most other prop plugins allow -so wtf is happening here?
alias "prop" "sm_fire !aim prop models/props_gameplay/resupply_locker.mdl"
should work... If it doesn't then I'll fix it soon!

Last edited by pear; 09-07-2017 at 13:55.
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