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[TF2] SMFire 2.4


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Author
pear
Member
Join Date: May 2017
Location: sea
Plugin ID:
5754
Plugin Version:
2.4
Plugin Category:
Technical/Development
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    entity debug command
    Old 08-09-2017 , 09:55   [TF2] SMFire 2.4
    Reply With Quote #1

    Hai,
    this plugin allows you to manipulate/edit entities in-game.

    Command:
    sm_fire <target> <action> <value> | ADMFLAG_BAN



    Features: https://github.com/bakapear/SMFire/
    Changelog: https://github.com/bakapear/SMFire/releases

    Installation:
    1. Put smfire.smx into tf/addons/sourcemod/plugins
    2. Put smfire.txt into tf/addons/sourcemod/gamedata
    3. (Optional) Add the ZIP file for example !aim choose prop list

    (This plugin may or may not needs you to bind +speed & +walk)

    Feedback, improvements or suggestions are much appreciated!
    Attached Files
    File Type: txt smfire.txt (3.4 KB, 368 views)
    File Type: zip choose prop list.zip (6.4 KB, 154 views)
    File Type: sp Get Plugin or Get Source (smfire.sp - 456 views - 104.7 KB)

    Last edited by pear; 04-21-2020 at 10:00.
    pear is offline
    pear
    Member
    Join Date: May 2017
    Location: sea
    Old 08-09-2017 , 11:03   Re: [TF2] SMFire
    Reply With Quote #2

    Quack

    Last edited by pear; 03-04-2019 at 04:01.
    pear is offline
    AwesomeX
    Member
    Join Date: Jul 2013
    Old 08-23-2017 , 18:04   Re: [TF2] SMFire 1.3.3
    Reply With Quote #3

    I love using this plugin to build stuff on my server. It's a blast to see people watch over us as we create structures and forts. It has great potential for lots of activities.




    I have a request though. Would it be possible for you to add a save/load function for objects/props?

    Something like a command to select props, "maybe color them blue while selected?" and then a command to save them to a file. So they could be re-loaded later?

    I can't count how many times I've made something, and wished I could save it for later.
    AwesomeX is offline
    pear
    Member
    Join Date: May 2017
    Location: sea
    Old 08-24-2017 , 02:16   Re: [TF2] SMFire 1.3.3
    Reply With Quote #4

    Quote:
    Originally Posted by AwesomeX View Post
    I love using this plugin to build stuff on my server. It's a blast to see people watch over us as we create structures and forts. It has great potential for lots of activities.

    I have a request though. Would it be possible for you to add a save/load function for objects/props?

    Something like a command to select props, "maybe color them blue while selected?" and then a command to save them to a file. So they could be re-loaded later?

    I can't count how many times I've made something, and wished I could save it for later.
    Thanks for testing out this plugin!

    I was actually planning on adding such a feature and it'll soon be implemented. I'll work on it today!

    Last edited by pear; 08-24-2017 at 02:19.
    pear is offline
    Wazbat
    Junior Member
    Join Date: Aug 2012
    Old 08-24-2017 , 14:26   Re: [TF2] SMFire 1.3.3
    Reply With Quote #5

    Is it restricted to administrators?
    Wazbat is offline
    zyox123cc
    Senior Member
    Join Date: Jul 2016
    Location: spycrab
    Old 08-24-2017 , 19:16   Re: [TF2] SMFire 1.3.3
    Reply With Quote #6

    Quote:
    Originally Posted by Wazbat View Post
    Is it restricted to administrators?
    yes
    Code:
    RegAdminCmd("sm_fire", sm_fire, ADMFLAG_BAN, "[SM] Usage: sm_fire <target> <action> <value>");
    but you can setting
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    pear
    Member
    Join Date: May 2017
    Location: sea
    Old 08-25-2017 , 10:48   Re: [TF2] SMFire 1.5
    Reply With Quote #7

    There I updated it to 1.5:

    Added ability to save and load props from a file. (Note that it will save all the props the target spawned with "!aim prop" only).
    To save your own props do sm_fire !self saveprops <filename> and it will save them to data/smfire/filename_userid.cfg and sm_fire !self loadprops <filename> spawns them into the map. It will add your userid to the filename so that every user can have their own set of saves. So you can't load other peoples saves aka security mehehe. You can delete any file in data/smfire using sm_fire !self deletefile <entire filename>. Thats the only command where target will be ignored. There's no map restriction yet for debug purposes o3o. Haven't tested this much and there might be many bugs with this but give it a try!

    I also added "!aim move" which allows you to move a prop like in a map editor KINDA... ye. (u gotta bind +speed to something tho)

    EDIT: 1.5.2 - Alright, added map restriction so now you can't load props from a different map.

    EDIT: 1.5.9 - deletefile removed, now it's sm_fire !file delete <filename>

    Last edited by pear; 08-26-2017 at 15:37.
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    Wazbat
    Junior Member
    Join Date: Aug 2012
    Old 08-25-2017 , 14:23   Re: [TF2] SMFire 1.5.2
    Reply With Quote #8

    This is really good fun. You should add a few more examples fore people who cant figure some things out.
    EG:
    Spawn dispenser where aiming
    sm_fire !aim create obj_dispenser
    then
    sm_fire !aim spawn

    Stun a player called wazbat for 20 seconds
    sm_fire @wazbat stun 20

    Those kind of things

    But damn I loved the feature video and this is so much fun to fuck around with. Especially the weapon adding

    Last edited by Wazbat; 08-25-2017 at 14:38.
    Wazbat is offline
    That1guynikolai
    New Member
    Join Date: Aug 2017
    Old 08-26-2017 , 02:15   Re: [TF2] SMFire 1.5.2
    Reply With Quote #9

    I love the plugin. Honestly one of the best I have seen. The only problem I have is that I cannot give golden frying pan. I put in:

    "!fire !all saxxy 1071"

    Why does this command not work? Thank you!
    That1guynikolai is offline
    pear
    Member
    Join Date: May 2017
    Location: sea
    Old 08-26-2017 , 03:44   Re: [TF2] SMFire 1.5.2
    Reply With Quote #10

    Quote:
    Originally Posted by That1guynikolai View Post
    I love the plugin. Honestly one of the best I have seen. The only problem I have is that I cannot give golden frying pan. I put in:

    "!fire !all saxxy 1071"

    Why does this command not work? Thank you!
    It only recognizes weapons that start with "tf_weapon". tf_weapon_bat(or any melee) 1071 should be near the same. It still creates a golden statue when you kill someone with it.

    Last edited by pear; 08-26-2017 at 03:45.
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