Originally Posted by paulo_crash
I just have one doubt. Should this fix apply to all game modes, or just surfing?
In case I have some servers running competitive, retake and DM, would it be interesting to apply this correction to them, or not?
I don't know if it matters, if it changes something, but it would be for CSGO servers.
All Valve games including game modes yes, at least that is somehow firing a weapon.
The slower you get or/and the more tickrate is higher, the less relevant the fix is.
If you are running for example at 250 units/s and tickrate is 64 you'll get everytime a displacement of 250*(1/64) = 3.90625 units every ticks.
I suggest to use it everywhere, it can only make things better, if it does not break physics (For developers: that is weird cause it shouldn't interact this way, but a possible fix would be to check the return address and see if it's equal to FX_FireBullets cause it might mess with something else I guess) like the posts above.