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Base Builder Zombie Mod v6.5 [01/15/2011]


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addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 10-16-2016 , 20:28   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1121

Quote:
Originally Posted by newdayonline View Post
Does this work on CS:Source? And what files should I download? I don't have amxmodx in my folder, only sourcemod and metamod. What do I do?
Thanks in advance
No, it is only for the old CS (1.6). Search for one plugin on the SourceMod section, for cs go.
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newdayonline
Junior Member
Join Date: Sep 2016
Old 10-16-2016 , 20:30   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1122

Quote:
Originally Posted by addons_zz View Post
No, it is only for the old CS (1.6). Search for one plugin on the SourceMod section, for cs go.
Thank you
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Bumbar123
New Member
Join Date: Nov 2016
Old 11-16-2016 , 09:34   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1123

I have a problem,i have a nonsteam public mod and i want to place the basebuilder mod on the public mod,i do it and i have the public server on the linux server,i paste all with a fille zilla client and it doesnt working,who can help me please tell! Thanks to all,i using linux server and i want to replace public mod with the basebuilder mod,i have a bb mod 6.5 and who can help me please send me message in inbox thank to all!
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mrsrz
New Member
Join Date: Nov 2016
Location: Somewere in Venezuela
Old 11-17-2016 , 17:13   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1124

Good mod dude!
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akefis
Junior Member
Join Date: Nov 2013
Location: France
Old 03-18-2017 , 13:05   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1125

I'm using plugin basebuilder 6.5 and the commands /round doesn't work, anyone can help me ?

Thanks a lot.
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 12-14-2017 , 15:10   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1126

If you're experiencing problems with BaseBuilder v6.5, this is the fix.

Change this
PHP Code:
public Respawn_Player(id)
{
    
id-=TASK_RESPAWN
    
    
if (!is_user_connected(id))
        return 
PLUGIN_HANDLED
    
    
if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T)
    {
        
ExecuteHamB(Ham_CS_RoundRespawnid)
        
        
//Loop the task until they have successfully spawned
        
if (!g_isAlive[id])
            
set_task(3.0,"Respawn_Human",id+TASK_RESPAWN)
    }
    return 
PLUGIN_HANDLED

To this
PHP Code:
public Respawn_Player(id)
{
    
id-=TASK_RESPAWN
    
    
if (!is_user_connected(id))
        return 
PLUGIN_HANDLED
    
    
if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T)
    {
        
ExecuteHamB(Ham_CS_RoundRespawnid)
    }
    return 
PLUGIN_HANDLED

This
PHP Code:
public client_death(g_attackerg_victimwpnindexhitplaceTK)
{
    if (
is_user_alive(g_victim))
        return 
PLUGIN_HANDLED;
    
    
remove_task(g_victim+TASK_IDLESOUND)
    
    
g_isAlive[g_victim] = false;
    
    if (
TK == && g_attacker != g_victim && g_isZombie[g_attacker])
    {
        
client_cmd(0"spk %s"INFECTION)
        new 
szPlayerName[32]
        
get_user_name(g_victimszPlayerName31)
        
set_hudmessage(255255255, -1.00.4501.05.00.10.21)
        
show_hudmessage(0"%L"LANG_SERVER"INFECT_ANNOUNCE"szPlayerName);
    }
    
    
set_hudmessage(255255255, -1.00.4501.010.00.10.21)
    if (
g_isZombie[g_victim])
    {
        
show_hudmessage(g_victim"%L"LANG_SERVER"DEATH_ZOMBIE"g_iZombieTime);
        
set_task(float(g_iZombieTime), "Respawn_Player"g_victim+TASK_RESPAWN)
    }
    else if (
g_iInfectTime)
    {
        
show_hudmessage(g_victim"%L"LANG_SERVER"DEATH_HUMAN"g_iInfectTime);
        
cs_set_user_team(g_victimCS_TEAM_T)
        
g_isZombie[g_victim] = true
        set_task
(float(g_iInfectTime), "Respawn_Player"g_victim+TASK_RESPAWN)
    }
    
    return 
PLUGIN_CONTINUE;

To this
PHP Code:
public client_death(g_attackerg_victimwpnindexhitplaceTK)
{
    if (
is_user_alive(g_victim) || ! is_user_connected(g_attacker))
        return 
PLUGIN_HANDLED;
    
    
remove_task(g_victim+TASK_IDLESOUND)
    
    
g_isAlive[g_victim] = false;
    
    if (
TK == && g_attacker != g_victim && g_isZombie[g_attacker])
    {
        
client_cmd(0"spk %s"INFECTION)
        new 
szPlayerName[32]
        
get_user_name(g_victimszPlayerName31)
        
set_hudmessage(255255255, -1.00.4501.05.00.10.21)
        
show_hudmessage(0"%L"LANG_SERVER"INFECT_ANNOUNCE"szPlayerName);
    }
    
    
set_hudmessage(255255255, -1.00.4501.010.00.10.21)
    if (
g_isZombie[g_victim])
    {
        
show_hudmessage(g_victim"%L"LANG_SERVER"DEATH_ZOMBIE"g_iZombieTime);
        
set_task(float(g_iZombieTime), "Respawn_Player"g_victim+TASK_RESPAWN)
    }
    else if (
g_iInfectTime)
    {
        
show_hudmessage(g_victim"%L"LANG_SERVER"DEATH_HUMAN"g_iInfectTime);
        
cs_set_user_team(g_victimCS_TEAM_T)
        
g_isZombie[g_victim] = true
        set_task
(float(g_iInfectTime), "Respawn_Player"g_victim+TASK_RESPAWN)
    }
    
    return 
PLUGIN_CONTINUE;

If you want lock to be free to use for everyone, change

This
PHP Code:
#define FLAGS_LOCK     ADMIN_LEVEL_A 
To this
PHP Code:
#define FLAGS_LOCK     ADMIN_ALL 
You're welcome!
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edon1337 is offline
Relaxing
AlliedModders Donor
Join Date: Jun 2016
Location: White Plains
Old 01-15-2018 , 09:45   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1127

Author still hasn't deleted the plugins folder. AFAIR .amxx files are forbidden of being uploaded here.
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Nutu_
AlliedModders Donor
Join Date: Mar 2016
Location: Germany
Old 01-28-2018 , 15:24   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1128

great
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Last edited by Nutu_; 01-28-2018 at 15:25.
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Old 01-30-2018, 09:33
Nutu_
This message has been deleted by Nutu_. Reason: nvm
moresa
Junior Member
Join Date: Sep 2018
Old 09-17-2018 , 09:11   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1129

when i connect to server
dedicated server make error with following sentence
bad entity in indexOfEdict()
what should i do (
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eNNkds
Member
Join Date: Sep 2012
Location: Romania
Old 11-30-2019 , 10:02   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1130

Hi i have a bad load at this. ->
Code:
[AMXX] Plugin "bb_removebuilds.amxx" failed to load: Plugin uses an unknown function (name "bb_get_team_id") - check your modules.ini.
I use the BB 6.5 basebuilder.inc
MX ver 1.8.2
Metamod v1.21-am

meta list
  • description stat pend file vers src load unlod
    [ 1] AMX Mod X RUN - amxmodx_mm.dll v1.8.2 ini Start ANY
    [ 2] Fun RUN - fun_amxx.dll v1.8.2 pl1 ANY ANY
    [ 3] FakeMeta RUN - fakemeta_amxx.dl v1.8.2 pl1 ANY ANY
    [ 4] CStrike RUN - cstrike_amxx.dll v1.8.2 pl1 ANY ANY
    [ 5] CSX RUN - csx_amxx.dll v1.8.2 pl1 ANY ANY
    [ 6] Engine RUN - engine_amxx.dll v1.8.2 pl1 ANY ANY
    [ 7] Ham Sandwich RUN - hamsandwich_amxx v1.8.2 pl1 ANY ANY
    7 plugins,

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <basebuilder>

native bb_get_team_idid )

#define PLUGIN "[BB] Remove Builds"
#define VERSION "1.0"
#define AUTHOR "Z!3L0ny"

public plugin_init() {
   
register_plugin(PLUGINVERSIONAUTHOR)
   
register_event"DeathMsg""DeathMsg""a" )
}   
public 
DeathMsg( ){
   new 
Victim read_data)
   new 
Team bb_get_team_idVictim )
   if( !
bb_is_build_phase( ) && !bb_is_prep_phase( ) ){
      if( 
Team != ){
         if( 
get_user_teamTeam ) == )
            
DeleteBlock1VictimTeam )
      }else 
DeleteBlock2Victim)
   }
}
public 
bb_prepphase_started( ){
   
DeleteBlock00)
}
public 
bb_round_started( ){
   
DeleteBlock00)
}
public 
DeleteBlock( const type, const f1, const f2 ){
   new 
szTarget16 ], iEnt;
   while( ( 
iEnt engfuncEngFunc_FindEntityByStringiEnt"classname""func_wall" ) ) != ){
      if( !
pev_validiEnt) )
         continue;
      
peviEntpev_targetnameszTargetcharsmaxszTarget ) )
      if( 
equalszTarget"ignore" ) || equalszTarget"barrier" ) ){
         continue;
      }
      if( 
type == &&  peviEntpev_iuser4 ) == )
         
engfuncEngFunc_SetOriginiEnt, { 9999.0999.09999.0 } )
      if( 
type == ){
         if( 
peviEntpev_iuser4 ) == f1 || peviEntpev_iuser4 ) == f2 )
            
engfuncEngFunc_SetOriginiEnt, { 9999.0999.09999.0 } )
      }
      if( 
type == ){
         if( 
peviEntpev_iuser4 ) == f1 )
            
engfuncEngFunc_SetOriginiEnt, { 9999.0999.09999.0 } )
      }
         
   }   

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