This should probably go in the MapChooser Extended thread.
Quote:
Originally Posted by kowal422
Hi, I have problem with mapchooser extended plugin. When I am joining server the TF2 sounds are downloading, but plugin can't play it on server.
Console shows me this:
Code:
L4jtovv` +: rtv
SV_StartSound: sourcemod/mapchooser/tf2/announcer_dec_missionbegins10s01.mp3 not
precached (0)
SV_StartSound: sourcemod/mapchooser/tf2/announcer_begins_5sec.mp3 not precached
(0)
SV_StartSound: sourcemod/mapchooser/tf2/announcer_begins_4sec.mp3 not precached
(0)
SV_StartSound: sourcemod/mapchooser/tf2/announcer_begins_3sec.mp3 not precached
(0)
SV_StartSound: sourcemod/mapchooser/tf2/announcer_begins_2sec.mp3 not precached
(0)
SV_StartSound: sourcemod/mapchooser/tf2/announcer_begins_1sec.mp3 not precached
(0)
SV_StartSound: sourcemod/mapchooser/tf2/vote_started.mp3 not precached (0)
L 06/04/2014 - 19:48:08: [mapchooser_extended.smx] Voting for next map has start
ed.
SV_StartSound: sourcemod/mapchooser/tf2/vote_success.mp3 not precached (0)
L 06/04/2014 - 19:48:10: [mapchooser_extended.smx] Voting for next map has finis
hed. 'No Change' was the winner
|
Since this is CS:GO, the plugin is supposed to put * in front of those to make it
Code:
*sourcemod/mapchooser/tf2/vote_success.mp3
I'm not sure why it didn't.
I do have another version of MapChooser Extended Sounds I worked on immediately after writing EmitSoundAny... I may have to release it soon.
Quote:
Originally Posted by kowal422
Error log:
Code:
L 06/04/2014 - 19:29:03: [SM] Native "GetTrieArray" reported: Invalid Handle 12000f8 (error 1)
L 06/04/2014 - 19:29:03: [SM] Displaying call stack trace for plugin "mapchooser_extended_sounds.smx":
L 06/04/2014 - 19:29:03: [SM] [0] Line 276, C:\Projects\SourceMod\plugins\mapchooser-extended\addons\sourcemod\scripting\mapchooser_extended_sounds.sp::PlaySound()
L 06/04/2014 - 19:29:03: [SM] [1] Line 191, C:\Projects\SourceMod\plugins\mapchooser-extended\addons\sourcemod\scripting\mapchooser_extended_sounds.sp::OnMapVoteEnd()
Regular log:
Code:
L 06/04/2014 - 19:47:12: [mapchooser_extended.smx] Loaded map list for csgo.
L 06/04/2014 - 19:47:52: [mapchooser_extended.smx] Starting map vote because outside request
L 06/04/2014 - 19:48:08: [mapchooser_extended.smx] Voting for next map has started.
L 06/04/2014 - 19:48:10: [mapchooser_extended.smx] Voting for next map has finished. 'No Change' was the winner
Anyway thanks for help.
PS. Sorry for my English. If i made a mistake please correct me.
|
This is an entirely different bug that I wasn't aware of.
Turns out that if you reload the sound sets at any point, g_CurrentSoundSet becomes a bad handle and isn't reset to the new Handle it should have. I'll have to think about how to fix this... I have a tentative fix, but it will break if the soundset is changed before the reload command is issued...
You can try the above version as I've attached it... you'll have to use the .smx, as the "Get Plugin" link won't work because it requires emitsoundany.inc and mapchooser_extended.inc to compile.