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[TF2] ActionProtect


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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 01-24-2014 , 01:00   Re: [TF2] ActionProtect
Reply With Quote #31

Quote:
Originally Posted by PBSGTS View Post
Did it fix the achievementearned spam too?
I wouldn't bet on it.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 01-24-2014 , 06:16   Re: [TF2] ActionProtect
Reply With Quote #32

This would be useful as a forward for changing/blocking keyvalues like action slot items and such, yes?
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Mitchell
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Join Date: Mar 2010
Old 01-24-2014 , 11:25   Re: [TF2] ActionProtect
Reply With Quote #33

Quote:
Originally Posted by friagram View Post
This would be useful as a forward for changing/blocking keyvalues like action slot items and such, yes?
made a short example here: https://forums.alliedmods.net/showpo...6&postcount=28
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b4ckd0or
New Member
Join Date: Jan 2014
Old 01-24-2014 , 14:07   Re: [TF2] ActionProtect
Reply With Quote #34

Quote:
Originally Posted by PBSGTS View Post
Did it fix the achievementearned spam too?
They cant fix it that easy. All they could probably do is have a certain delay, but for now nothing changed.

Last edited by b4ckd0or; 01-24-2014 at 14:08.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 01-24-2014 , 17:59   Re: [TF2] ActionProtect
Reply With Quote #35

Quote:
Originally Posted by Mitchell View Post
Yeah, this would be a useful forward.
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VoiDeD
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Join Date: Mar 2009
Location: Illinois, USA
Old 01-24-2014 , 18:08   Re: [TF2] ActionProtect
Reply With Quote #36

Ya'll would be on your own for that. I had no intention of making this extension support more than blocking the exploit.
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PBSGTS
Senior Member
Join Date: Nov 2011
Old 01-24-2014 , 23:31   Re: [TF2] ActionProtect
Reply With Quote #37

Quote:
Originally Posted by b4ckd0or View Post
They cant fix it that easy. All they could probably do is have a certain delay, but for now nothing changed.
They could just stop displaying them after so many in a certain time period. But given how much they tend to ignore I doubt it will ever be resolved.
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b4ckd0or
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Join Date: Jan 2014
Old 01-25-2014 , 05:43   Re: [TF2] ActionProtect
Reply With Quote #38

Quote:
Originally Posted by PBSGTS View Post
They could just stop displaying them after so many in a certain time period. But given how much they tend to ignore I doubt it will ever be resolved.
Thats what i meant with "having a certain delay", but I agree chances are rather small that they to that especially when considering that theres already a chat filter to hide them.
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PBSGTS
Senior Member
Join Date: Nov 2011
Old 01-25-2014 , 21:14   Re: [TF2] ActionProtect
Reply With Quote #39

Quote:
Originally Posted by b4ckd0or View Post
Thats what i meant with "having a certain delay", but I agree chances are rather small that they to that especially when considering that theres already a chat filter to hide them.
Oh there is? I never noticed it. I'll have to look for that when I get a chance. Still kind of a bleh solution to expect all your community members to set a filter.
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Nelak
Member
Join Date: Jun 2013
Old 02-17-2014 , 14:17   Re: [TF2] ActionProtect
Reply With Quote #40

Quote:
Originally Posted by VoiDeD View Post
Code:
FreezeCamTaunt
UsingVRHeadset
TestItems
TestItemsBotUpdate
MVM_Upgrade
MvM_UpgradesBegin
MvM_UpgradesDone
MVM_Revive_Response
MVM_Respec
use_action_slot_item_server
+use_action_slot_item_server
-use_action_slot_item_server
AchievementEarned
SendServerMapCycle
Please pardon what is probably a dumb question - does this extension block all of those key values listed, or just the use_action_slot_item?
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