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CSS - GunGame:SM


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{7~11} TROLL
Senior Member
Join Date: Oct 2008
Location: Atlanta,Georgia
Old 12-28-2008 , 18:12   Re: CSS - GunGame:SM
Reply With Quote #91

Quote:
Originally Posted by PStar View Post
I assume you want to change the given weapon on a level.
If so you have to edit the "gungame.equip.txt" file.
yeah i want the scout to be an awp

edit
got it thanks much
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Last edited by {7~11} TROLL; 12-28-2008 at 22:15.
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 12-29-2008 , 09:09   Re: CSS - GunGame:SM
Reply With Quote #92

Work is still progressing on the new version of GG. Just wanted to give you guys an update.
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{7~11} TROLL
Senior Member
Join Date: Oct 2008
Location: Atlanta,Georgia
Old 12-29-2008 , 14:32   Re: CSS - GunGame:SM
Reply With Quote #93

sounds good i know as soon as the new version is realised ill be updating our server to it.
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x16
Junior Member
Join Date: Dec 2008
Old 12-31-2008 , 05:27   Re: CSS - GunGame:SM
Reply With Quote #94

I use this mod and it works great.
I have just 2 Questions:

1) I turned on "Turbo Mode". For i.e. I have a fiveseven an I found a ak47 on the floor and kill someone with the ak47. What is then my next Weapon: m4a1? or elite?

2) I had another GuneGame Mod on CZ 2 years ago. When I died I startet at the startpoint immediately. I dont had to wait for next round. Is this possible on your Mod too?
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{7~11} TROLL
Senior Member
Join Date: Oct 2008
Location: Atlanta,Georgia
Old 12-31-2008 , 17:34   Re: CSS - GunGame:SM
Reply With Quote #95

Quote:
Originally Posted by x16 View Post
I use this mod and it works great.
I have just 2 Questions:

1) I turned on "Turbo Mode". For i.e. I have a fiveseven an I found a ak47 on the floor and kill someone with the ak47. What is then my next Weapon: m4a1? or elite?

2) I had another GuneGame Mod on CZ 2 years ago. When I died I startet at the startpoint immediately. I dont had to wait for next round. Is this possible on your Mod too?
1. your kills only count for the guns on gungame if you pick up a weapon it dont count for the kills. you will still have to earn the kills on the weapon your currently on (before you picked up the ak) if you want that disable there is a good mod called buyit damnit souce that will disable guns on the floor.

2.i think your talking about the handie cap? if you come into the game late and you have handie cap inabled you will get a gun that most people have on the map.
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PStar
Veteran Member
Join Date: Mar 2008
Old 12-31-2008 , 23:17   Re: CSS - GunGame:SM
Reply With Quote #96

Quote:
Originally Posted by {7~11} TROLL View Post
2.i think your talking about the handie cap? if you come into the game late and you have handie cap inabled you will get a gun that most people have on the map.
No he is talking about instan respawning after death another name Gungame Deathmacth. It is not possible at the moment but wil be (i presume) after teh new release. But you can usethe DM plugin whit this so you will get a GG DM.
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racer
Member
Join Date: Jul 2008
Location: Bay Area, CA
Old 01-03-2009 , 00:53   Re: CSS - GunGame:SM
Reply With Quote #97

Any chance of changing the nade and knife rounds to only require 1 kill when everything else is set to two? Also, can you add the option to instantly reload the gun upon getting a kill? I remember that from the es tools version.

Last edited by racer; 01-03-2009 at 01:44.
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Liam
SourceMod Developer
Join Date: Jan 2008
Location: Atlanta, GA
Old 01-03-2009 , 14:03   Re: CSS - GunGame:SM
Reply With Quote #98

If you have any suggestions, please post them at http://bugs.alliedmods.net
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racer
Member
Join Date: Jul 2008
Location: Bay Area, CA
Old 01-03-2009 , 14:16   Re: CSS - GunGame:SM
Reply With Quote #99

I posted those requests a while ago and it appears to have been deleted.
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sniperkills
Senior Member
Join Date: Apr 2008
Old 01-05-2009 , 05:19   Re: CSS - GunGame:SM
Reply With Quote #100

how do i tur this off & on whats the command i looked in the cfg file only thing it says enable 1 or 0
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