autoexec.cfg
Quote:
/////////////////////////////////////DON'T CHANGE BELOW THIS LINE!/////////////////////////////////////
log 1
sv_region 0
sv_lan 0
/////////////////////////////////////DON'T CHANGE ABOVE THIS LINE!/////////////////////////////////////
rcon_password [not showing it]
sv_password ""
sv_cheats 0
hostname [Removed to avoid advertising]
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server.cfg
Quote:
mp_freezetime 3
mp_join_grace_time 45
mp_match_end_restart 0
// Performance Settings, should not be touched without consulting with me first.
fps_max 0
sv_minrate 128000
sv_maxrate 0
sv_mincmdrate 128
bot_join_after_player 0 // Are bots always on the server? Or do they wait until a player joins?
// End Performance Settings
// Default/global settings go here. Override them in individual map/gametype configuration files, otherwise changes here will take effect globally.
bot_quota 10
bot_quota_mode fill // Fill, normal or match. Fill will make player count = bot_quota count, while match will do a 1:N Humans to bot_quota value ratio.
bot_chatter normal // Off | Radio | Minimial | Normal
bot_defer_to_human_goals 1 // If non-zero, humans must complete goals/objectives if there is one alive and on the team. Otherwise, the bots will always try to complete scenario objectives.
bot_defer_to_human_items 0 // If 1, a human will always start with the bomb if one is active and on the team. Otherwise, bots can start with the bomb.
bot_difficulty 2 // Bot difficulty 0-3, 3 being expert.
bot_allow_grenades 1
bot_allow_pistols 1
bot_allow_sub_machine_guns 1
bot_allow_shotguns 1
bot_allow_rifles 1
bot_allow_snipers 1
bot_allow_machine_guns 0
bot_allow_shield 1
bot_allow_rogues 1 // Bots will go off on their own at random, and will disobey commands. Adds a human element to them.
bot_join_team "any" // Any, ct or t.
bot_prefix "[AI] " // Prefix for the Bot Names.
bot_zombie 0 // Force bots to stand still
bot_dont_shoot 0 // Force bots to not shoot.
bot_knives_only 0 // Bots can only use knives and grenades?
// Buy settings.
mp_buytime 15 // Time alotted to players to buy things in seconds.
mp_buy_anywhere 1 // Remove the Buy-Zone Restrictions. 0 = Default/No, 1 = Yes for both Teams, 2 = Yes for T Only, 3 = Yes for CT Only.
mp_buy_during_immunity 0 // Buy time immunity. Same values/settings possibillities as listed above.
sv_buy_status_info 0 // No idea. 0 = Everyone, 1 = T, 2 = CT, 3 = No one.
// Default Weapons and Other Weapon Settings.
// This should probably done on a per-gamemode or per-map basis, but meh for now.
mp_ct_default_melee "weapon_knife weapon_taser" // CT Default Melee Weaps
mp_t_default_melee "weapon_knife weapon_taser" // T Default Melee Weaps
mp_buy_allow_grenades 1 // Allow grenades to be brought in the buy menu.
// Misc. Round CONVars
mp_force_pick_time 15 // Seconds before a team is auto-chosen for the player at the round-start team-select menu.
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Bots are only spawning with and using knives, don't have the taser in their loadouts, but do have a pistol in their loadouts. Reloading the config causes everything to be unbuyable (Automatic Buy Time Expired), even if remaining buy time is shown to the player. Grenades are also still not buyable. This is in the Deathmatch Gamemode.
Any ideas why? Or what else to look for/at?