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[TF2] Bot Manager


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ValkryieKD
New Member
Join Date: Aug 2013
Old 08-09-2013 , 01:36   Re: [TF2] Bot Manager
Reply With Quote #31

I'm new to this, so maybe someone can help me, but I'm having trouble with this.. I'm dragging and dropping the files in the certain slots, but nothing seems to be working? I reboot the server, and try to add bots through the console commands but it doesn't do anything.. what am I doing wrong? :S
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 08-09-2013 , 04:33   Re: [TF2] Bot Manager
Reply With Quote #32

Quote:
Originally Posted by ValkryieKD View Post
I'm new to this, so maybe someone can help me, but I'm having trouble with this.. I'm dragging and dropping the files in the certain slots, but nothing seems to be working? I reboot the server, and try to add bots through the console commands but it doesn't do anything.. what am I doing wrong? :S
You're supposed to set sm_bot_quota to the number of players you want to keep in-game.
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ValkryieKD
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Join Date: Aug 2013
Old 08-09-2013 , 11:57   Re: [TF2] Bot Manager
Reply With Quote #33

I've tried that, but any command I try I get the message "unknown command"
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 08-09-2013 , 15:32   Re: [TF2] Bot Manager
Reply With Quote #34

That's a cvar, not a command.
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lyric
Veteran Member
Join Date: Sep 2012
Old 08-11-2013 , 14:33   Re: [TF2] Bot Manager
Reply With Quote #35

you may be intersted in knowing this doesnt reset the time the bots have been playing once the server empties. we are up to 340+ hours on bots overall connected time.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 08-11-2013 , 14:55   Re: [TF2] Bot Manager
Reply With Quote #36

Quote:
Originally Posted by lyric View Post
you may be intersted in knowing this doesnt reset the time the bots have been playing once the server empties. we are up to 340+ hours on bots overall connected time.
I have not experienced this. Has your server been empty for 14 days?



Even so, this won't cause a problem.
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MikeStardust
Member
Join Date: Jan 2013
Location: Portugal
Old 08-17-2013 , 07:29   Re: [TF2] Bot Manager
Reply With Quote #37

Very helpfull, the name module is very interesting, thank you for this

Last edited by MikeStardust; 08-17-2013 at 07:55.
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cool_myll
SourceMod Donor
Join Date: Aug 2011
Old 08-29-2013 , 14:57   Re: [TF2] Bot Manager
Reply With Quote #38

It kick players for slot reservation once the map changes.

Here is my settings
Code:
sm_bot_quota 14
sm_bot_join_after_player 1
sm_bot_game_logic 1
sm_bot_supported_map 1
sm_bot_on_team_only 0
24 slot server with 2 hidden slots for reserve connections.
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SPYderman
Senior Member
Join Date: Aug 2013
Old 11-21-2013 , 23:35   Re: [TF2] Bot Manager
Reply With Quote #39

I would like to report a bug, when you have sm_bot_on_team_only I think set to 0 (when bots leave even when the player isn't on a team), it always kicks red bots off until the team gets full, and it's causing massive team stacking. Could you fix this?
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-22-2013 , 00:39   Re: [TF2] Bot Manager
Reply With Quote #40

Quote:
Originally Posted by SPYderman View Post
I would like to report a bug, when you have sm_bot_on_team_only I think set to 0 (when bots leave even when the player isn't on a team), it always kicks red bots off until the team gets full, and it's causing massive team stacking. Could you fix this?
This should be fixed.
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Updated to v1.2.0. Added some randomization to choosing which bot to kick.
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Last edited by Dr. McKay; 11-22-2013 at 00:40.
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