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[L4D(2)] SuperVersus [1.5.4]


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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 12-15-2012 , 22:44   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #971

Quote:
Originally Posted by darkveg View Post
hello everyone, im quite new to this modding.

My problem is dat, my tank si too soft, a couple of shots theyre dead.

Ive tried editing the .cfg like the l4d_supertank. But so far nothing works. By now i have 6 survivors.

Can anyone teach me how to really set the tank's default HP high enough, using l4d_superversus.cfg?

Tnx in advance guys.
User "l4d_XtraHP" and set to "1". Modified version works best as been said.

Quote:
Originally Posted by hell911 View Post
does the "increase special infected" works??

coz i want to use this plugin in co-op mode.. i have seen issues in many plugins that "increase SI" only appears on 1st map, then the rest of the maps are normal SI spawns only?

pls tell me.
Left 4 Dead, yes it works
Left 4 Dead 2, no, you need to modify the vscript files.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 01-27-2013 , 15:22   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #972

Hey Folks,

Super Versus and Super Versus Reloaded both crash randomly after next map transition. Just after you load up and see the saferoom, the survivors have moving animation, but cannot move. The countdown of 25 seconds start as well. The server "SRCDS" reports "Has stopped responding" by windows. Sadly, no error logs show problems from the plugin, also no errors from SRCDS are reported either.

This bug is making it utterly difficult diagnosing the problem. I can only assume one of the codes in the plugin must be delayed even FURTHER until either the round has fully loaded or all players are in game. Need help here...
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 02-08-2013 , 09:58   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #973

The crashing is due to how super versus handles creating bots. It's easier to just write a new plugin.
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chatyak
Senior Member
Join Date: Aug 2011
Old 02-09-2013 , 14:06   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #974

Is there any way to edit this plugin to allow people to join mid game and "create a bot on the spot"?

I am using L4DToolz and this plugin.
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 02-11-2013 , 10:18   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #975

Just use team manager; it does what you're looking for, and is crash-free. I use lfdt2 in conjunction with l4dtoolz; use the no-playerslots version.
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noxman
Member
Join Date: Jun 2012
Old 04-16-2013 , 13:20   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #976

This plugin kicks everybody to the main menu!! I disable every plugin and every extension but doesnt work.


Quote:
Received wrong spawn count 3 when at 2
Commencing connection retry to public(84.200.241.12:27030)
failed processing
Dumping messages for channel CLIENT(84.200.241.12:27030) 0x61DCB390
Header bits 96, flags == 33
1 messages
0 -----------------------
net_SignonState: type( 7 ) group ( 13 ) size ( 68 bytes ), startbit 6 end bit 270
net_SignonState: state 7, count 3
RAW(net_SignonState) start
net_SignonState >> *********.g......******************a .*********......... f006670b 01000000 90b3dc61 2000ce0f 07000000 03000000
net_SignonState >> ........................ 00000000 00000000 00000000 00000000 00000000 00000000
net_SignonState >> *********K*********. ...........*********K*********. a04bd505 20000000 00000000 10000000 a04bd505
RAW(net_SignonState) end
Raw
PKT >> G...*********...!.*********.*********..****** ************....... 47090000 d7070000 2190cc01 890800c7 c1000000 00000000
PKT >> ........*********XM[******************].].*********.ܛ.. 00000000 00040000 c0584d5b ccd75d18 5d999c99 dc9b1b1d
PKT >> @. 4080
Bad server address public("84.200.241.12:27030")
BinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background02.bik )
Btw. Superversus doenst create a *.cfg file
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noxman
Member
Join Date: Jun 2012
Old 04-19-2013 , 09:58   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #977

Quote:
Originally Posted by noxman View Post
This plugin kicks everybody to the main menu!! I disable every plugin and every extension but doesnt work.

Btw. Superversus doenst create a *.cfg file
I solved this Problem

Start server with "c5m5_bridge" and everything works fine ;)
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Compizfox
Junior Member
Join Date: Jul 2013
Old 07-08-2013 , 10:06   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #978

Is it possible to remove abundant bots above 4 per team?

For example, I run a 5vs5 Versus server. If there are only 4 human players per team, there are two bots added (so that will make 5vs5).

Can I disable that behavior? So if there are 8 players in my server, it'll be just regular 4vs4? Of course I need a single extra bot if there are 9 (4vs5) players on my server.

Last edited by Compizfox; 07-08-2013 at 10:07.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 07-13-2013 , 06:07   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #979

Quote:
Originally Posted by Marcus101RR View Post
Hey Folks,

Super Versus and Super Versus Reloaded both crash randomly after next map transition. Just after you load up and see the saferoom, the survivors have moving animation, but cannot move. The countdown of 25 seconds start as well. The server "SRCDS" reports "Has stopped responding" by windows. Sadly, no error logs show problems from the plugin, also no errors from SRCDS are reported either.

This bug is making it utterly difficult diagnosing the problem. I can only assume one of the codes in the plugin must be delayed even FURTHER until either the round has fully loaded or all players are in game. Need help here...
That was a while back did I get fixed plus fixed again for the recent update? (reloaded version)

Marcus version of superversus seems to fix the guns being held incorrectly from csm and 8 survivor mod plugins ;xd
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Last edited by RavenDan29; 07-13-2013 at 08:15.
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chatyak
Senior Member
Join Date: Aug 2011
Old 07-27-2013 , 22:00   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #980

I just wish there was a way to set max players (say 8 per side) and it only adds in a bot as people join, once over the default limit of 4.

Or at least have it so that humans take priority over bots (most of the time bots count for score instead of humans and have to spend 5 mins swapping in and out).
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