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[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown


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Martijn79
Member
Join Date: Jan 2013
Old 07-07-2013 , 12:30   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #471

Quote:
Originally Posted by Compizfox View Post
I still got the same problem. The config I'm using is this:
Code:
//--> Left 4 Downtown / L4DToolZ
l4d_maxplayers 12

//--> SuperVersus
l4d_survivor_limit 6
l4d_infected_limit 6
l4d_supertank 1
l4d_XtraHP 1
But if I try to join when 8 out of 12 slots are occupied, I get the error "Failed to join session because the session did not have enough open slots.".
In-game (via Steam group servers) it says my server has only 8 slots. But in HLSW it shows 12 slots.

What did I do wrong? (My goal is to have a 6vs6 versus server)
If you use the player slots with downtown don't you need lobby unreserve?

http://forums.alliedmods.net/showthread.php?t=94415
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-07-2013 , 12:50   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #472

Quote:
Originally Posted by worminater View Post
You need to install glib libraries on your linux server. Ask your provider to do so if you aren't sure how or dont have shell access.
This is incorrect information, the problem is that binary is outdated and/or hasn't been recompiled against the correct (_srv) versions of the SDK libs.
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Compizfox
Junior Member
Join Date: Jul 2013
Old 07-07-2013 , 13:06   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #473

Quote:
Originally Posted by Martijn79 View Post
If you use the player slots with downtown don't you need lobby unreserve?

http://forums.alliedmods.net/showthread.php?t=94415
Thanks for your reply. It seems the Remove Lobby Reservation plugin doesn't work anymore: http://forums.alliedmods.net/showpos...&postcount=152

But I've played on a 10vs10 Versus server just now. I checked what plugins they're using, and they used L4DToolz. No Left4Downtown or SuperVersus (as far I could see)
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Martijn79
Member
Join Date: Jan 2013
Old 07-07-2013 , 13:38   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #474

Quote:
Originally Posted by Compizfox View Post
Thanks for your reply. It seems the Remove Lobby Reservation plugin doesn't work anymore: http://forums.alliedmods.net/showpos...&postcount=152

But I've played on a 10vs10 Versus server just now. I checked what plugins they're using, and they used L4DToolz. No Left4Downtown or SuperVersus (as far I could see)
L4DToolz only frees up the slots / disables lobby reservation. Superversus adds bots so you need that as well.

Check the l4dtoolz topic, there's a new version posted at the end of the thread, try and use that.
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GaS
Junior Member
Join Date: Jul 2013
Old 07-07-2013 , 13:50   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #475

Quote:
Originally Posted by asherkin View Post
This is incorrect information, the problem is that binary is outdated and/or hasn't been recompiled against the correct (_srv) versions of the SDK libs.
Now i tried with sourcemod-1.6.0-hg3935 and its work, but when i load the promod config, the server is crash...

"Cbuf_AddText: buffer overflow"
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Compizfox
Junior Member
Join Date: Jul 2013
Old 07-07-2013 , 13:51   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #476

I think I got it, using L4DToolZ and SuperVersus (no Left4Downtown2 needed).

Set this:

Code:
//--> L4DToolZ
sv_maxplayers 12
sv_force_unreserved 1

//--> SuperVersus
l4d_survivor_limit 6
l4d_infected_limit 6
l4d_supertank 1
l4d_XtraHP 1
And it seems to work!

Left4Downtown2 (playerslots build) + Remove Lobby Reservation doesn't work.

Last edited by Compizfox; 07-07-2013 at 13:52.
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MonkeyDrone
AlliedModders Donor
Join Date: Jul 2011
Old 07-07-2013 , 14:04   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #477

I can second that, I am running L4DToolZ and SuperVerus. There is no need for Left4DownTown2.

Got 20/20 on 10v10 server.
No errors to report.

As stated a post or two before, check the L4DToolZ last pages, updated extension is out and works.

Quote:
Originally Posted by Compizfox View Post
I think I got it, using L4DToolZ and SuperVersus (no Left4Downtown2 needed).

Set this:

Code:
//--> L4DToolZ
sv_maxplayers 12
sv_force_unreserved 1

//--> SuperVersus
l4d_survivor_limit 6
l4d_infected_limit 6
l4d_supertank 1
l4d_XtraHP 1
And it seems to work!

Left4Downtown2 (playerslots build) + Remove Lobby Reservation doesn't work.
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dcx2
Senior Member
Join Date: Sep 2011
Old 07-07-2013 , 14:09   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #478

Quote:
Originally Posted by TrueSurvivor View Post
\Are you sure that's related to left4downtown?
I'm running without crashes, the only things that crashed my server were related to L4D2 Direct.
Crashes were caused by plugins attempted to find the boss spawn and/or set it.
I'm pretty sure it's Left4Downtown2. If I rename the dll to be bak, my server works fine. If I make it a dll again, it crashes during join.

Before the updated gamedata from ProdigySim and CanadaRox, I removed all custom plugins and vpk's. Server would crash before map load. dll->bak, server stops crashing.

I only have one plugin that uses L4D2 Direct (Jockey Incap Ride), and that plugin works if L4DT2 is disabled. By "works" I mean it doesn't crash, because the feature I used L4D2D for doesn't work. So I know it's not L4D2D.

I disabled the L4DT2 features in all the plugins I use, except l4dready (from AtomicStryker's Google code dump), and l4d_tankswap. No crash when bak, crash on join when dll. I will try again by removing all plugins/vpks again just to make sure.

EDIT:

I removed all non-standard SM plugins and all vpks from addons folder again. When L4DT2 is enabled, crash on join still; it gets as far as telling me "string tables should be rebuilt for xyz". SM 1.6, MM 1.10, Windows XP, L4DT2 0.5.4.2 no playerslots from first page. Here's -condebug for the server for the join (wish this could be inside a collapsable spoiler tag)

EDIT2: Updated gamedata about an hour ago, now I get a little farther before it crashes a different way. Just before the crash, it says something about "Initiating Reserved Wanderers"

PHP Code:

Server waking up from hibernation
L 07
/07/2013 17:35:10"foo<2><STEAM_1:0:12345678><>" connectedaddress "192.168.1.6:27005"
Client "foo" connected (192.168.1.6:27005).
192.168.1.6:27005:reconnect
L 07
/07/2013 17:35:10"foo<2><STEAM_1:0:12345678><>" disconnected (reason "Connection closing")
Dropped foo from server (Connection closing)
L 07/07/2013 17:35:10"foo<3><STEAM_1:0:12345678><>" connectedaddress "192.168.1.6:27005"
Client "foo" connected (192.168.1.6:27005).
String Table dictionary for downloadables should be rebuiltonly found 36 of 42 strings in dictionary
String Table dictionary 
for soundprecache should be rebuiltonly found 9754 of 16316 strings in dictionary
String Table dictionary 
for Scenes should be rebuiltonly found 6770 of 13181 strings in dictionary
L 07
/07/2013 17:35:11World triggered "Round_Start"
Invalid counterterrorist spawnpoint at (1735.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1698.3,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1750.6,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1762.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1699.3,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1742.4,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1693.5,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2608.0,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2539.3,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2560.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2514.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2440.0,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1859.7,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1797.5,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1772.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2144.0,2656.0,2656.0)
Invalid counterterrorist spawnpoint at (2072.0,2656.0,2656.0)
Invalid counterterrorist spawnpoint at (908.8,2817.0,2817.0)
Invalid counterterrorist spawnpoint at (2303.4,2816.0,2816.0)
ConVarRef mat_hdr_manual_tonemap_rate doesnt point to an existing ConVar
L 07
/07/2013 17:35:29FinishClientPutInServer foo(3): looking for bots to take over
L 07
/07/2013 17:35:29"foo<3><STEAM_1:0:12345678><>" entered the game
L 07
/07/2013 17:35:34"foo<3><STEAM_1:0:12345678><Unassigned>" joined team "Survivor"
L 07/07/2013 17:35:34SetModelFromClassSurvivor foo changed model from  to models/survivors/survivor_gambler.mdl via SetModelFromClass
L 07
/07/2013 17:35:34: (SKINSetCharacterSurvivor foo chose character Gambler(0from model models/survivors/survivor_gambler.mdl
L 07
/07/2013 17:35:34foo spawned as a Gambler
L 07
/07/2013 17:35:34"foo<3><STEAM_1:0:12345678><Survivor><Gambler><ALIVE><100+0><setpos_exact 515.59 5552.39 2910.00; setang 0.00 172.48 0.00><Area 68359>" spawned
L 07
/07/2013 17:35:34"Ellis<4><BOT><>" connectedaddress "none"
L 07/07/2013 17:35:34FinishClientPutInServer (4): looking for bots to take over
L 07
/07/2013 17:35:34"Ellis<4><BOT><>" entered the game
L 07
/07/2013 17:35:34"Ellis<4><BOT><Unassigned>" joined team "Survivor"
L 07/07/2013 17:35:34SetModelFromClassSurvivor Ellis changed model from  to models/survivors/survivor_mechanic.mdl via SetModelFromClass
L 07
/07/2013 17:35:34: (SKINSetCharacterSurvivor Ellis chose character Mechanic(3from model models/survivors/survivor_mechanic.mdl
L 07
/07/2013 17:35:34Ellis spawned as a Mechanic
L 07
/07/2013 17:35:34"Ellis<4><BOT><Survivor><Mechanic><ALIVE><100+0><setpos_exact 556.14 5504.90 2910.00; setang 0.00 181.79 0.00><Area 65988>" spawned
L 07
/07/2013 17:35:34: (SKINSurvivor Ellis changed model from models/survivors/survivor_mechanic.mdl to models/survivors/survivor_mechanic.mdl via HandleCommand_JoinTeam
L 07
/07/2013 17:35:34: (SKINSetCharacterSurvivor Ellis chose character Mechanic(3from model models/survivors/survivor_mechanic.mdl
L 07
/07/2013 17:35:34"Rochelle<5><BOT><>" connectedaddress "none"
L 07/07/2013 17:35:34FinishClientPutInServer (5): looking for bots to take over
L 07
/07/2013 17:35:34"Rochelle<5><BOT><>" entered the game
L 07
/07/2013 17:35:34"Rochelle<5><BOT><Unassigned>" joined team "Survivor"
L 07/07/2013 17:35:34SetModelFromClassSurvivor Rochelle changed model from  to models/survivors/survivor_producer.mdl via SetModelFromClass
L 07
/07/2013 17:35:34: (SKINSetCharacterSurvivor Rochelle chose character Producer(1from model models/survivors/survivor_producer.mdl
L 07
/07/2013 17:35:34Rochelle spawned as a Producer
L 07
/07/2013 17:35:34"Rochelle<5><BOT><Survivor><Producer><ALIVE><100+0><setpos_exact 515.59 5552.39 2910.00; setang 0.00 172.48 0.00><Area 68359>" spawned
L 07
/07/2013 17:35:34: (SKINSurvivor Rochelle changed model from models/survivors/survivor_producer.mdl to models/survivors/survivor_producer.mdl via HandleCommand_JoinTeam
L 07
/07/2013 17:35:34: (SKINSetCharacterSurvivor Rochelle chose character Producer(1from model models/survivors/survivor_producer.mdl
L 07
/07/2013 17:35:34"Coach<6><BOT><>" connectedaddress "none"
L 07/07/2013 17:35:34FinishClientPutInServer (6): looking for bots to take over
L 07
/07/2013 17:35:34"Coach<6><BOT><>" entered the game
L 07
/07/2013 17:35:34"Coach<6><BOT><Unassigned>" joined team "Survivor"
L 07/07/2013 17:35:34SetModelFromClassSurvivor Coach changed model from  to models/survivors/survivor_coach.mdl via SetModelFromClass
L 07
/07/2013 17:35:34: (SKINSetCharacterSurvivor Coach chose character Coach(2from model models/survivors/survivor_coach.mdl
L 07
/07/2013 17:35:34Coach spawned as a Coach
L 07
/07/2013 17:35:34"Coach<6><BOT><Survivor><Coach><ALIVE><100+0><setpos_exact 556.14 5504.90 2910.00; setang 0.00 181.79 0.00><Area 65988>" spawned
L 07
/07/2013 17:35:34: (SKINSurvivor Coach changed model from models/survivors/survivor_coach.mdl to models/survivors/survivor_coach.mdl via HandleCommand_JoinTeam
L 07
/07/2013 17:35:34: (SKINSetCharacterSurvivor Coach chose character Coach(2from model models/survivors/survivor_coach.mdl
NextBot tickrate changed from 0 
(0.000msto 3 (0.100ms)
L 07/07/2013 17:35:34CDirector::RunScriptC1m1_reserved_wandererslevel2
Initiating Reserved Wanderers
SCRIPT PERF WARNING 
--- "main" ran long at 1.806001ms
Missing shutdown 
function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Missing shutdown function for audiosourcecache->Inithost_parms.memsize >> ) : audiosourcecache->Shutdown()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdown()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for g_pMaster->Init() : g_pMaster->Shutdown()
Missing shutdown function for sv.InitbDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shutdown()
Missing shutdown function for NET_InitbDedicated ) : NET_Shutdown()
Missing shutdown function for g_pSteamSocketMgr->Init() : g_pSteamSocketMgr->Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Host_Inits_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesysteminfo.m_pInitialMod ) : COM_ShutdownFileSystem() 
And here's the error. (BTW, protip: ctrl-c on a Windows dialog to copy the text version to clipboard)

---------------------------
srcds.exe - Application Error
---------------------------
The instruction at "0x0875e936" referenced memory at "0x10bb6060". The memory could not be "read".

EDIT3:

These sigs are still broken.

L 07/07/2013 - 17:43:42: [LEFT4DOWNTOWN] Detour -- Could not find DifficultyChanged signature
L 07/07/2013 - 17:43:42: [LEFT4DOWNTOWN] Detour -- Could not find address for detour
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Last edited by dcx2; 07-07-2013 at 19:04. Reason: Added reply to TrueSurvivor, removed stale reply Silvers
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 07-08-2013 , 03:32   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #479

not working on l4d2 linux

[SM] Unable to load extension "left4downtown.ext": /lib/i386-linux-gnu/i686/cmov/libm.so.6: version `GLIBC_2.15' not found (required by bin/libvstdlib.so)
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dcx2
Senior Member
Join Date: Sep 2011
Old 07-08-2013 , 03:46   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #480

SteamPipe update broke all Linux extensions. Someone posted a new Linux binary here. https://forums.alliedmods.net/showpo...&postcount=453
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