Quote:
Originally Posted by TrueSurvivor
\Are you sure that's related to left4downtown?
I'm running without crashes, the only things that crashed my server were related to L4D2 Direct.
Crashes were caused by plugins attempted to find the boss spawn and/or set it.
|
I'm pretty sure it's Left4Downtown2. If I rename the dll to be bak, my server works fine. If I make it a dll again, it crashes during join.
Before the updated gamedata from ProdigySim and CanadaRox, I removed all custom plugins and vpk's. Server would crash before map load. dll->bak, server stops crashing.
I only have one plugin that uses L4D2 Direct (Jockey Incap Ride), and that plugin works if L4DT2 is disabled. By "works" I mean it doesn't crash, because the feature I used L4D2D for doesn't work. So I know it's not L4D2D.
I disabled the L4DT2 features in all the plugins I use, except l4dready (from AtomicStryker's Google code dump), and l4d_tankswap. No crash when bak, crash on join when dll. I will try again by removing all plugins/vpks again just to make sure.
EDIT:
I removed all non-standard SM plugins and all vpks from addons folder again. When L4DT2 is enabled, crash on join still; it gets as far as telling me "string tables should be rebuilt for xyz". SM 1.6, MM 1.10, Windows XP, L4DT2 0.5.4.2 no playerslots from first page. Here's -condebug for the server for the join (wish this could be inside a collapsable spoiler tag)
EDIT2: Updated gamedata about an hour ago, now I get a little farther before it crashes a different way. Just before the crash, it says something about "Initiating Reserved Wanderers"
PHP Code:
Server waking up from hibernation
L 07/07/2013 - 17:35:10: "foo<2><STEAM_1:0:12345678><>" connected, address "192.168.1.6:27005"
Client "foo" connected (192.168.1.6:27005).
192.168.1.6:27005:reconnect
L 07/07/2013 - 17:35:10: "foo<2><STEAM_1:0:12345678><>" disconnected (reason "Connection closing")
Dropped foo from server (Connection closing)
L 07/07/2013 - 17:35:10: "foo<3><STEAM_1:0:12345678><>" connected, address "192.168.1.6:27005"
Client "foo" connected (192.168.1.6:27005).
String Table dictionary for downloadables should be rebuilt, only found 36 of 42 strings in dictionary
String Table dictionary for soundprecache should be rebuilt, only found 9754 of 16316 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6770 of 13181 strings in dictionary
L 07/07/2013 - 17:35:11: World triggered "Round_Start"
Invalid counterterrorist spawnpoint at (1735.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1698.3,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1750.6,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1762.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1699.3,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1742.4,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1693.5,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2608.0,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2539.3,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2560.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2514.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2440.0,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1859.7,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1797.5,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (1772.1,1184.0,1184.0)
Invalid counterterrorist spawnpoint at (2144.0,2656.0,2656.0)
Invalid counterterrorist spawnpoint at (2072.0,2656.0,2656.0)
Invalid counterterrorist spawnpoint at (908.8,2817.0,2817.0)
Invalid counterterrorist spawnpoint at (2303.4,2816.0,2816.0)
ConVarRef mat_hdr_manual_tonemap_rate doesnt point to an existing ConVar
L 07/07/2013 - 17:35:29: FinishClientPutInServer foo(3): looking for bots to take over
L 07/07/2013 - 17:35:29: "foo<3><STEAM_1:0:12345678><>" entered the game
L 07/07/2013 - 17:35:34: "foo<3><STEAM_1:0:12345678><Unassigned>" joined team "Survivor"
L 07/07/2013 - 17:35:34: SetModelFromClass: Survivor foo changed model from to models/survivors/survivor_gambler.mdl via SetModelFromClass
L 07/07/2013 - 17:35:34: (SKIN) SetCharacter: Survivor foo chose character Gambler(0) from model models/survivors/survivor_gambler.mdl
L 07/07/2013 - 17:35:34: foo spawned as a Gambler
L 07/07/2013 - 17:35:34: "foo<3><STEAM_1:0:12345678><Survivor><Gambler><ALIVE><100+0><setpos_exact 515.59 5552.39 2910.00; setang 0.00 172.48 0.00><Area 68359>" spawned
L 07/07/2013 - 17:35:34: "Ellis<4><BOT><>" connected, address "none"
L 07/07/2013 - 17:35:34: FinishClientPutInServer (4): looking for bots to take over
L 07/07/2013 - 17:35:34: "Ellis<4><BOT><>" entered the game
L 07/07/2013 - 17:35:34: "Ellis<4><BOT><Unassigned>" joined team "Survivor"
L 07/07/2013 - 17:35:34: SetModelFromClass: Survivor Ellis changed model from to models/survivors/survivor_mechanic.mdl via SetModelFromClass
L 07/07/2013 - 17:35:34: (SKIN) SetCharacter: Survivor Ellis chose character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
L 07/07/2013 - 17:35:34: Ellis spawned as a Mechanic
L 07/07/2013 - 17:35:34: "Ellis<4><BOT><Survivor><Mechanic><ALIVE><100+0><setpos_exact 556.14 5504.90 2910.00; setang 0.00 181.79 0.00><Area 65988>" spawned
L 07/07/2013 - 17:35:34: (SKIN) Survivor Ellis changed model from models/survivors/survivor_mechanic.mdl to models/survivors/survivor_mechanic.mdl via HandleCommand_JoinTeam
L 07/07/2013 - 17:35:34: (SKIN) SetCharacter: Survivor Ellis chose character Mechanic(3) from model models/survivors/survivor_mechanic.mdl
L 07/07/2013 - 17:35:34: "Rochelle<5><BOT><>" connected, address "none"
L 07/07/2013 - 17:35:34: FinishClientPutInServer (5): looking for bots to take over
L 07/07/2013 - 17:35:34: "Rochelle<5><BOT><>" entered the game
L 07/07/2013 - 17:35:34: "Rochelle<5><BOT><Unassigned>" joined team "Survivor"
L 07/07/2013 - 17:35:34: SetModelFromClass: Survivor Rochelle changed model from to models/survivors/survivor_producer.mdl via SetModelFromClass
L 07/07/2013 - 17:35:34: (SKIN) SetCharacter: Survivor Rochelle chose character Producer(1) from model models/survivors/survivor_producer.mdl
L 07/07/2013 - 17:35:34: Rochelle spawned as a Producer
L 07/07/2013 - 17:35:34: "Rochelle<5><BOT><Survivor><Producer><ALIVE><100+0><setpos_exact 515.59 5552.39 2910.00; setang 0.00 172.48 0.00><Area 68359>" spawned
L 07/07/2013 - 17:35:34: (SKIN) Survivor Rochelle changed model from models/survivors/survivor_producer.mdl to models/survivors/survivor_producer.mdl via HandleCommand_JoinTeam
L 07/07/2013 - 17:35:34: (SKIN) SetCharacter: Survivor Rochelle chose character Producer(1) from model models/survivors/survivor_producer.mdl
L 07/07/2013 - 17:35:34: "Coach<6><BOT><>" connected, address "none"
L 07/07/2013 - 17:35:34: FinishClientPutInServer (6): looking for bots to take over
L 07/07/2013 - 17:35:34: "Coach<6><BOT><>" entered the game
L 07/07/2013 - 17:35:34: "Coach<6><BOT><Unassigned>" joined team "Survivor"
L 07/07/2013 - 17:35:34: SetModelFromClass: Survivor Coach changed model from to models/survivors/survivor_coach.mdl via SetModelFromClass
L 07/07/2013 - 17:35:34: (SKIN) SetCharacter: Survivor Coach chose character Coach(2) from model models/survivors/survivor_coach.mdl
L 07/07/2013 - 17:35:34: Coach spawned as a Coach
L 07/07/2013 - 17:35:34: "Coach<6><BOT><Survivor><Coach><ALIVE><100+0><setpos_exact 556.14 5504.90 2910.00; setang 0.00 181.79 0.00><Area 65988>" spawned
L 07/07/2013 - 17:35:34: (SKIN) Survivor Coach changed model from models/survivors/survivor_coach.mdl to models/survivors/survivor_coach.mdl via HandleCommand_JoinTeam
L 07/07/2013 - 17:35:34: (SKIN) SetCharacter: Survivor Coach chose character Coach(2) from model models/survivors/survivor_coach.mdl
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
L 07/07/2013 - 17:35:34: CDirector::RunScript, C1m1_reserved_wanderers, level: 2
Initiating Reserved Wanderers
SCRIPT PERF WARNING --- "main" ran long at 1.806001ms
Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()
Missing shutdown function for audiosourcecache->Init( host_parms.memsize >> 2 ) : audiosourcecache->Shutdown()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
Missing shutdown function for StaticPropMgr()->Init() : StaticPropMgr()->Shutdown()
Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
Missing shutdown function for InitMaterialSystem() : ShutdownMaterialSystem()
Missing shutdown function for HLTV_Init() : HLTV_Shutdown()
Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
Missing shutdown function for g_pMaster->Init() : g_pMaster->Shutdown()
Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
Missing shutdown function for g_GameEventManager.Init() : g_GameEventManager.Shutdown()
Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
Missing shutdown function for g_pSteamSocketMgr->Init() : g_pSteamSocketMgr->Shutdown()
Missing shutdown function for Key_Init() : Key_Shutdown()
Missing shutdown function for Filter_Init() : Filter_Shutdown()
Missing shutdown function for COM_Init() : COM_Shutdown()
Missing shutdown function for V_Init() : V_Shutdown()
Missing shutdown function for g_pCVar->Init() : g_pCVar->Shutdown()
Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
Missing shutdown function for Con_Init() : Con_Shutdown()
Missing shutdown function for Memory_Init() : Memory_Shutdown()
Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
Missing shutdown function for Sys_Init() : Sys_Shutdown()
Missing shutdown function for COM_InitFilesystem( info.m_pInitialMod ) : COM_ShutdownFileSystem()
And here's the error. (BTW, protip: ctrl-c on a Windows dialog to copy the text version to clipboard)
---------------------------
srcds.exe - Application Error
---------------------------
The instruction at "0x0875e936" referenced memory at "0x10bb6060". The memory could not be "read".
EDIT3:
These sigs are still broken.
L 07/07/2013 - 17:43:42: [LEFT4DOWNTOWN] Detour -- Could not find DifficultyChanged signature
L 07/07/2013 - 17:43:42: [LEFT4DOWNTOWN] Detour -- Could not find address for detour
__________________