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[TF2] The Amplifier


  
 
 
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Author
Eggman
Senior Member
Join Date: Jan 2010
Plugin ID:
1663
Plugin Version:
2.4
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    63 
    Plugin Description:
    New Engineer's Building (crit-dispenser)
    Old 05-14-2010 , 09:19   [TF2] The Amplifier
    Reply With Quote #1

    The Amplifier



    Descrpition:
    The Amplifier is engineer's building from famous Engineer Fake by Jumento M.D.
    My plugin makes it real!

    Amplifier makes teammates' (and disguised spies') shots near amp (<200 units) to be critical. Works with sniper rifle and knife too!
    Engineer get "assists": 1 capture (=2 scores) for 4 kills by AMP-crits.
    You can't upgrade this building.

    Model by Jumento M.D., thanx a lot to him.
    Textures by me, because his textures made on 3ds max shaders.
    P.S.AMP is without "crit" heal-beam.

    languages: English, Russian and Polish.

    ConVars:
    amplifier_particle (def.1) - Enable the Buffed Particle.
    amplifier_condition (def.33) - Condition that The amplifier dispenses (11=full crits, 16=mini crits, etc...).
    amplifier_percent (def.100) - Percent chance of the amplifier applying the condition.
    amplifier_distance (def.200) - Distance the amplifier works.
    amplifier_regeneration (def.15) - Amount of metal to regenerate per second.
    amplifier_max (def.400) - Maximum amount of metal an amplifier can hold.
    amplifier_metal (def.5)- Amount of metal to use to apply a condition to a player (per second).
    amplifier_wallblock (def.0) - Teammates can (0) or can not (1) get crits through walls, players, props etc
    amplifier_SG_wrangler_mini-crit (def.1) - Controlled (by Wrangler) SentryGun will get mini-crits, if engineer near AMP (sentry can not get normal crits)
    amplifier_Announce (def.150) - Info about AMP will show every N seconds
    amplifier_and_repairnode (def.0) - Allow use Repair Node and AMP on 1 server without conflicts

    Install:
    Extract "Amplifier_2.1.zip" to "[server]\tf"
    Only if server has sv_downloadurl:
    You can replace models and textures to BZ2-archives for faster download.
    Extract archive "Amplifier_bz2_res.zip" to downloadurl.

    Fix errors:
    Add models and textures to pure's white list, if pure is 1 It's important. PURE 2 IS FAIL TO AMP
    AMP needs fresh SM-version
    *If you get "[SM] Plugin Amplifier.smx failed to load: Native "TF2_AddCondition" was not found", then refresh your SM.
    Bug:
    Native "TF2_AddCondition" reported: Failed to locate function
    Fix:
    AMP needs fresh SM-version

    Use in game:
    On spawn (only) engineer will see menu of 4 items:
    HTML Code:
    Select your 2nd building:
    1)Dispenser
    2)Amplifier
    3)Dispenser, don't ask me again
    4)Amplifier, don't ask me again
    If engineer selects 2 or 4 and tries building a Dispenser, he builds The Amplifier.

    Updates:
    2.4 (by FlaminSarge):
    Default condition is 33 (candy crits) and other little fixes.
    2.3:
    -Fixed "Ghost of Amplifier" bug, not amplifier's effect don't still when engineer move amplifier
    -Return ConVar amplifier_and_repairnode, because autodetection don't work.
    -Fixed bug, when spies can not get condition from enemy Amplifier
    2.2:
    -Deleted ConVar amplifier_and_repairnode and use autodetection of node
    -Changed the color of the "Waves" to yellow for conditions that affect the enemy
    -if ConVar amplifier_Announce = 0.0 do not will shown information about AMP.
    2.1:
    -ConVar amplifier_wallblock
    -ConVar amplifier_SG_wrangler_mini-crit
    -ConVar amplifier_Announce
    -Repair Node and Amplifier can installed on server in one time.
    -ConVar amplifier_and_repairnode
    -Amplifier is movable
    -Engineers can charge Amplifier, when they will triing upgrade it
    -Engineer with Frontier Justice can use Amplifier without lost revenges
    -Engineer's SentryGun will mini-crit, if Engineer will control SG (Sentry never can crit)
    2.0:
    Global update by naris: http://forums.alliedmods.net/showpos...2&postcount=97
    1.0.2:
    -Fixed GetEdictClassname error
    -naris, thank you so much for fix warnings.
    -Fixed bug when plugin saw not all players
    1.0.1
    -Replaced old bin and extension to new command TF2_AddCondition from tf2.inc
    -Repacked zip-archives for more easy installing

    YOU CAN BUILD AMPLIFIER NOW ON THAT SERVERS!
    193.178.147.188:27021 (DeathMatch and meat maps) (but not on all maps =( )
    174.34.139.102:27015 (Vikings 24\7)
    174.34.139.76:27015 (2fort 24\7)
    174.34.173.101:27015
    174.34.139.105

    And video:

    P.S.Sorry for my stupid english =)
    Attached Files
    File Type: zip Amplifier_bz2_res.zip (1.32 MB, 5690 views)
    File Type: sp Get Plugin or Get Source (Amplifier.sp - 2665 views - 36.1 KB)
    File Type: zip Amplifier_2.4.zip (1.45 MB, 8318 views)

    Last edited by Eggman; 10-06-2011 at 09:18.
    Eggman is offline
     


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