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[CS:GO] Zeus Round


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Nolongerinthegame
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Old 09-18-2012 , 07:27   Re: [CS:GO] Zeus Round
Reply With Quote #101

Quote:
Originally Posted by TnTSCS View Post
I think I've discovered the culprit of having more than the last round a zeus round - it's the warmup thing and if one team wipes out the other and the warmup starts again, that's the problem...

I'm going to work out a way to determine when warmup round ends for those server admins that use it so I can account for scenarios like the one above.
So is it best to disable warmup round for now? I dont need warmup round anyway.
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Old 09-18-2012 , 10:28   Re: [CS:GO] Zeus Round
Reply With Quote #102

I'll have a solution here soon... it's up to you if you want to disable warmup or not...
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Nolongerinthegame
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Old 09-19-2012 , 13:32   Re: [CS:GO] Zeus Round
Reply With Quote #103

Quote:
Originally Posted by TnTSCS View Post
I'll have a solution here soon... it's up to you if you want to disable warmup or not...
Its happened again, this time with no warmup period. Zeus round last 2 rounds. I disabled warmup with mp_do_warmup_period 0

Last edited by Nolongerinthegame; 09-19-2012 at 13:33.
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Old 09-19-2012 , 19:40   Re: [CS:GO] Zeus Round
Reply With Quote #104

Anything out of the ordinary when that happens? same map maybe? I have the round count reset on new map and mp_restartgame, then increment once per round_end event... I'll have to see if CS:GO does some strange round_end events as people join early on map changes or something.

I'm out of town till Friday, so it will at least be the weekend before I can get to this.
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Last edited by TnTSCS; 09-19-2012 at 19:40.
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Nolongerinthegame
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Old 11-09-2012 , 17:17   Re: [CS:GO] Zeus Round
Reply With Quote #105

Havent played fora while, but it just crashed my server.

Quote:
L 11/09/2012 - 22:15:49: SourceMod error session started
L 11/09/2012 - 22:15:49: Info (map "de_dust2") (file "errors_20121109.log")
L 11/09/2012 - 22:15:49: [SM] Native "AcceptEntityInput" reported: Entity 453 (453) is not a CBaseEntity
L 11/09/2012 - 22:15:49: [SM] Displaying call stack trace for plugin "zeusround.smx":
L 11/09/2012 - 22:15:49: [SM] [0] Line 911, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::O nWeaponDrop()
V 0.0.2.1

Last edited by Nolongerinthegame; 11-09-2012 at 17:17.
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Old 11-09-2012 , 19:26   Re: [CS:GO] Zeus Round
Reply With Quote #106

I'll check it out tonight
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asherkin
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Old 11-10-2012 , 01:48   Re: [CS:GO] Zeus Round
Reply With Quote #107

Quote:
Originally Posted by nelioneil View Post
Havent played fora while, but it just crashed my server.
That is a fairly amazing error message, are you using CreateEdictFixer by any chance?
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Nolongerinthegame
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Old 11-10-2012 , 06:18   Re: [CS:GO] Zeus Round
Reply With Quote #108

Quote:
Originally Posted by asherkin View Post
That is a fairly amazing error message, are you using CreateEdictFixer by any chance?
Nope never used it

I do remember doing something. When I pressed fire on the taser gun, I also pressed my suicide button which I have binded to a key.

Last edited by Nolongerinthegame; 11-10-2012 at 06:19.
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Old 11-10-2012 , 10:10   Re: [CS:GO] Zeus Round
Reply With Quote #109

then perhaps it's not this plugin's fault?
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Old 11-12-2012 , 06:51   Re: [CS:GO] Zeus Round
Reply With Quote #110

Quote:
Originally Posted by TnTSCS View Post
then perhaps it's not this plugin's fault?
Ill try it again to recreate it. But I wouldnt know why suicide and using a taser would cause server crash.
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