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[L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]


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captain-pot-noodle
Junior Member
Join Date: Sep 2008
Old 12-06-2008 , 10:48   Re: L4D: Goremod v1.1 by Pinkfairie
Reply With Quote #21

whoa thanks, and thanks for the quick reply!
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 12-06-2008 , 16:31   Re: L4D: Goremod v1.2 by Pinkfairie
Reply With Quote #22

1.2 out, adds alot of features
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santaclaus
Senior Member
Join Date: Dec 2008
Old 12-07-2008 , 05:59   Re: L4D: Goremod v1.2.1 by Pinkfairie
Reply With Quote #23

i've checked that i was running the last version (sm plugins list)

v1.2.1

But i still don't see any blood.

(i couldn't see on previous versions either)
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captain-pot-noodle
Junior Member
Join Date: Sep 2008
Old 12-07-2008 , 06:12   Re: L4D: Goremod v1.2.1 by Pinkfairie
Reply With Quote #24

Could it be a problem with your L4D install rather than the server? Ask other people if they can see it.. If they can, verify the integrity of your cache files
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santaclaus
Senior Member
Join Date: Dec 2008
Old 12-07-2008 , 06:22   Re: L4D: Goremod v1.2.1 by Pinkfairie
Reply With Quote #25

Quote:
Originally Posted by captain-pot-noodle View Post
Could it be a problem with your L4D install rather than the server? Ask other people if they can see it.. If they can, verify the integrity of your cache files
I will .. but yesterday 3 others players couldn't see it either (v1.2) . well i will come back in some hours.

EDIT : cache is fine
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Last edited by santaclaus; 12-07-2008 at 06:31.
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crazychicken
Senior Member
Join Date: Mar 2008
Old 12-07-2008 , 06:53   Re: L4D: Goremod v1.2.1 by Pinkfairie
Reply With Quote #26

i get this in error logs for sm repeating quite a bit


L 12/07/2008 - 11:00:55: [SM] Native "TE_Send" reported: Client 4 is not connected
L 12/07/2008 - 11:00:55: [SM] Displaying call stack trace for plugin "L4DGore.smx":
L 12/07/2008 - 11:00:55: [SM] [0] Line 176, /home/groups/alliedmodders/forums/files/3/7/8/1/34348.attach::SpriteSpray()
L 12/07/2008 - 11:00:55: [SM] [1] Line 190, /home/groups/alliedmodders/forums/files/3/7/8/1/34348.attach::HitBlood()
L 12/07/2008 - 11:00:55: [SM] [2] Line 312, /home/groups/alliedmodders/forums/files/3/7/8/1/34348.attach::EventDamagePlayer()
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 12-07-2008 , 09:52   Re: L4D: Goremod v1.2.1 by Pinkfairie
Reply With Quote #27

It seems like only client #1 can see the blood/gore/etc, these are all tempents as well so they all use the same form of sending the message out to players, I've tried all three variations of the command and it's the same outcome. I'm filing a bug report on this, and trying to find a work-around.
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santaclaus
Senior Member
Join Date: Dec 2008
Old 12-07-2008 , 10:08   Re: L4D: Goremod v1.2.1 by Pinkfairie
Reply With Quote #28

Quote:
Originally Posted by Pinkfairie View Post
It seems like only client #1 can see the blood/gore/etc, these are all tempents as well so they all use the same form of sending the message out to players, I've tried all three variations of the command and it's the same outcome. I'm filing a bug report on this, and trying to find a work-around.

Thanks for your effort.

EDIT : V1.2.1

In the end i see the blood when i have played on my desktop.

Dunno if everyone see it though ... would ask ppl . Brb once i get their answer.
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Last edited by santaclaus; 12-07-2008 at 14:49. Reason: correction
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3_stooges_geo
Member
Join Date: Jul 2008
Location: Blackwood,New Jersey
Old 12-07-2008 , 16:25   Re: L4D: Goremod v1.2.1 by Pinkfairie
Reply With Quote #29

Quote:
Originally Posted by Pinkfairie View Post
It seems like only client #1 can see the blood/gore/etc, these are all tempents as well so they all use the same form of sending the message out to players, I've tried all three variations of the command and it's the same outcome. I'm filing a bug report on this, and trying to find a work-around.
the version you sent me yesterday when you were on server seems to be working.all players say they can see the extra blood and limbs,although they dont really like the limbs,only because they dont fall off the zombie,they just appear.
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MisterCrille
Junior Member
Join Date: May 2008
Old 12-07-2008 , 16:38   Re: L4D: Goremod v1.2.1 by Pinkfairie
Reply With Quote #30

It didnīt work for me at first, but it did when I put effects to high
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