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Gas 1.0.107 Updated 11 October 2009


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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-08-2010 , 06:17   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #81

Quote:
Originally Posted by usla View Post
sm_gas_time doesn't work i set it to 5 second but its still stays 18
First post
Quote:

sm_gas_time 18.0

default: 18.0
The length of time the gas remains after an attack. Must be greater than 8.0.
Those who use sv_pure 1 in server and start using pure_server_whitelist.txt (disable glass-walls from players)
Quote:
Unzip the sound file gas.zip and add the folder to your server's sound directory - this is the gas dropping sound. Ensure your server is not sv_pure 2.
add in pure_server_whitelist.txt list
Code:
sound\gas\...                allow_from_disk
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Last edited by Bacardi; 02-08-2010 at 06:52.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 02-08-2010 , 06:41   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #82

Could you add "Cvar"
delay between !gas attacks per player.
Like... One player can't call multiple attacks, if spam rapidly !gas command.
Reload time between attacks
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boelie
Junior Member
Join Date: Feb 2010
Old 02-08-2010 , 09:00   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #83

i can confirm it works with l4d2 aswell(only the explosion is in purple boxes but the cloud isnt) but is it possible to speed up the hits the cloud does..? now it's like a sec or so before next hit can you make that time shorter or adjustable
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usla
Senior Member
Join Date: Jul 2009
Old 02-08-2010 , 12:01   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #84

please add team restriction
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-10-2010 , 05:59   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #85

I found error what start spam continually and it's not ending
I had sm_gas_time 60.0 so I didn't wait that long...
Code:
L 02/10/2010 - 12:50:22: SourceMod error session started
L 02/10/2010 - 12:50:22: Info (map "cs_office") (file "errors_20100210.log")
L 02/10/2010 - 12:50:22: [SM] Native "GetClientTeam" reported: Client 6 is not in game
L 02/10/2010 - 12:50:22: [SM] Displaying call stack trace for plugin "sm_gas.smx":
L 02/10/2010 - 12:50:22: [SM]   [0]  Line 477, /home/groups/alliedmodders/forums/files/2/4/5/7/3/51499.attach::Point_Hurt()
Before that error
I !gas attack multiple places
I get killed and waiting in spect
I disconnect from server and server start get these error rapidly

* I tried again but it not given that error again =P
Attached Files
File Type: log errors_20100210.log (21.4 KB, 148 views)
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Last edited by Bacardi; 02-10-2010 at 06:10.
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boelie
Junior Member
Join Date: Feb 2010
Old 02-10-2010 , 06:19   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #86

i get that error allll the time
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usla
Senior Member
Join Date: Jul 2009
Old 02-14-2010 , 14:00   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #87

does anyone know how to add a line to the script to restrict team or at least a specific team for css
thanks

ps
im no scripter can i add something like this

#define TEAM_T 2
#define TEAM_CT 3
new Handle:cvTeamRestricted = INVALID_HANDLE;
cvTeamRestricted = CreateConVar("sm_gas_restrictedteam", "2");
// check restricted team
new team = GetClientTeam(client);
if(team == GetConVarInt(cvTeamRestricted))

????

Last edited by usla; 02-15-2010 at 09:20.
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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 03-20-2010 , 00:49   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #88

Here is a suggestion, make the gas team colored red and blue.
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-16-2010 , 14:25   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #89

Quote:
Originally Posted by boelie View Post
i can confirm it works with l4d2 aswell(only the explosion is in purple boxes but the cloud isnt) but is it possible to speed up the hits the cloud does..? now it's like a sec or so before next hit can you make that time shorter or adjustable
Comment these lines to get rid of the missing texture squares(i found no other way)
PHP Code:
    new explosion CreateEntityByName("env_explosion");
    
DispatchKeyValue(explosion,"Origin"originData);
    
DispatchKeyValue(explosion,"Magnitude"gasRadius);
    
DispatchSpawn(explosion);
    
AcceptEntityInput(explosion"Explode");
    
AcceptEntityInput(explosion"Kill"); 
find this line
PHP Code:
DispatchKeyValue(pointHurt,"DamageDelay""1.0"); 
And increase the 1.0.
It worked for an implementation i was making it should work for you.
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bandit
Senior Member
Join Date: Jul 2009
Old 05-21-2011 , 19:44   Re: Gas 1.0.107 Updated 11 October 2009
Reply With Quote #90

This is like an AIR STRIKE..
Very good
Aim and drop a bomb
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