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[TF2Items] Randomizer (v1.591, 08/11/2013)


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Boncey
Junior Member
Join Date: Dec 2012
Old 12-08-2012 , 19:36   Re: [TF2Items] Randomizer (v1.55, 10/21/2012)
Reply With Quote #501

I have no idea how to do that...
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FlaminSarge
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Join Date: Jul 2010
Old 12-09-2012 , 00:11   Re: [TF2Items] Randomizer (v1.56, 10/22/2012)
Reply With Quote #502

I don't know what to do about it running out of edicts. When everyone is made to respawn, e.g. on new round start or sudden death, all their weapons are created again, but I don't know if the game properly cleans up their old weapon entities. I could try blocking weapon creation via OnGiveNamedItem, so that the clients' original weapons are never created at all and thus we get back about half the edicts (in case the creation of edicts is too fast for TF2 to clean them up in time). I really don't know.

I'm trying to figure out what I'm going to do with cvar_fixreload, I probably should have commented it out.
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Last edited by FlaminSarge; 12-09-2012 at 00:12.
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FlaminSarge
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Old 12-21-2012 , 04:55   Re: [TF2Items] Randomizer (v1.56, 10/22/2012)
Reply With Quote #503

The update is pretty much done, but I'm trying to fix the Gunslinger reload bug while I'm at it, and that's proving difficult. I may or may not come up with a solution for the no free edicts thing (it's because on round start/sudden death, all the player spawns cause a flood of new entities, I guess).
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Last edited by FlaminSarge; 12-21-2012 at 04:56.
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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 12-21-2012 , 09:30   Re: [TF2Items] Randomizer (v1.56, 10/22/2012)
Reply With Quote #504

Is there a new Gamedata required for the latest TF update?
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Leonardo
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Join Date: Feb 2010
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Old 12-21-2012 , 09:46   Re: [TF2Items] Randomizer (v1.56, 10/22/2012)
Reply With Quote #505

yes. in first post.
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FlaminSarge
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Join Date: Jul 2010
Old 12-22-2012 , 19:35   Re: [TF2Items] Randomizer (v1.56, 10/22/2012)
Reply With Quote #506

I've got the update completely done (as well as GiveWeapon's), but it does NOT fix the Gunslinger reload stuffs. I'm going to release it anyways since I'm gone next week. Soon.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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FlaminSarge
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Join Date: Jul 2010
Old 12-23-2012 , 02:06   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #507

Updated on 12/22/2012 (or 12/23 depending on your timezone).

While you could let me know if there's any bugs, I won't be able to fix them for a week or so. I may not even be able to get to the forums for the next week.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 12-23-2012 at 02:06.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 12-23-2012 , 12:26   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #508

You still need to patch this:

https://forums.alliedmods.net/showpo...&postcount=492

I can't update until you do.
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Bitl
Senior Member
Join Date: Jul 2012
Old 12-23-2012 , 22:10   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #509

Where's the new gamedata? It's the same as the original.
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Last edited by Bitl; 12-23-2012 at 22:11.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-01-2013 , 04:02   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #510

It should be updated... 424 425 for EquipWearable, etc.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
Psyduck likes replays.
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