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[L4D1 & L4D2] Ledge Release


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 04-15-2021 , 12:51   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #11

Updated.

Quote:
2.4 (~ somewhere in singularity)
- Refactoring, fixed lot of silly mistakes, including those coming from original plugin.

2.5 (22-Dec-2020)
- Fixing ugly music doesn't stop (thanks to Re:Creator for fix).

2.6 (14-Mar-2021)
- Removed dependency on "Health Exploit Fix" by Dragokas (but, still recommended to use in L4D1).
- Now, health is restored accurately.
- Added ConVar "l4d_ledge_release_use_penalty" - 0 - Disable, 1 - Enable survivor hp penalty for hanging too long on a ledge.
- Added ConVar "l4d_ledge_release_button" - What button to press for release? 2 - Jump, 4 - Duck, 32 - Use. You can combine.
- New dependency required: DHooks Detours v.2.2.0.15+.

3.0 (15-Apr-2021)
- Improved fix, when a player gets frozen when he tried to revive you.
- Added compatibility with L4D1 Windows, L4D2 Linux/Windows, and cases when "OnLedgeGrabbed", "OnRevived" DHook-ed by other plugins.
- Translation file is updated to reflect concrete button adjusted in ConVar.
- ConVar "l4d_ledge_release_forbid_when_reviving" removed since it is bugged. Now it is always forbidden.
- Added ConVar "l4d_ledge_release_enable" - Enable this plugin (1 - Yes, 2 - No).
- Improved music stop fix.
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Dragokas
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Old 06-28-2021 , 16:57   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #12

Updated.

Quote:
3.1 (28-Jun-2021)
- Added random hash to dhook's gamedata section preventing it from accidental breaking by another plugin.
For outdated SM, server reboot may be required.
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Last edited by Dragokas; 06-28-2021 at 17:00.
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kooper990
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Join Date: Jan 2021
Old 12-23-2021 , 12:57   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #13

Can you please add the option to re-enable the hanging music? And another option to disable chat message about the plugin?

Last edited by kooper990; 12-23-2021 at 13:03.
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NoroHime
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Old 01-09-2022 , 14:31   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #14

sometime release failed, seems game detect so fast, player back to ledge again
does way to fix?
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Dragokas
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Old 01-09-2022 , 15:01   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #15

The way is already included: it decreases the health first to make the second animation begin, only after that the actual release happen.
However, I think it's still possible to double-hang in places with multiple edges located next to each other.

Perhaps, it can be fixed by detouring and blocking the function responsible for hanging for 1 sec.
I don't have time at the moment to search for. But, somebody other could suggest its name.
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NoroHime
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Old 01-17-2022 , 17:46   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #16

Quote:
Originally Posted by Dragokas View Post
The way is already included: it decreases the health first to make the second animation begin, only after that the actual release happen.
However, I think it's still possible to double-hang in places with multiple edges located next to each other.

Perhaps, it can be fixed by detouring and blocking the function responsible for hanging for 1 sec.
I don't have time at the moment to search for. But, somebody other could suggest its name.
i found this post, worh it try? https://forums.alliedmods.net/showpo...6&postcount=11
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Dragokas
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Old 01-18-2022 , 13:58   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #17

@kooper990, well, perhaps may next stop will be dealing with all those sound nightmare.

Updated.

Quote:
3.2 (18-Jan-2022)
- Prevented "double-hang" in more reliable way via inputs (thanks to Silvers for help).
- Code is simplified.
@NoroHime, please, check.
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NoroHime
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Old 01-18-2022 , 15:49   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #18

Quote:
Originally Posted by Dragokas View Post
@kooper990, well, perhaps may next stop will be dealing with all those sound nightmare.

Updated.



@NoroHime, please, check.
of course we do, my testing always under game playing lol
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Dragokas
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Old 01-18-2022 , 17:13   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #19

Lot of people ask for a feature. Then they're disappearing after feature is relesed without any feedback.
This release is not tested.
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thewintersoldier97
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Join Date: Aug 2021
Location: Vietnam
Old 01-19-2022 , 06:40   Re: [L4D1 & L4D2] Ledge Release
Reply With Quote #20

The "double hanging" thing I encountered just a few times so it didn't catch my attention that much. Can't even remember those place where it happen to test it lol.

But nice to see it getting patched! Will report if anything happen. Thanks Dragokas.
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Last edited by thewintersoldier97; 01-19-2022 at 06:40.
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