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[L4D2] Anti Safe Room Breach ( V1.3, 2024/Mar/25 )


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 11-24-2020 , 17:25   Re: [L4D2] Anti Safe Room Breach ( V1.3, 21/5/2017 )
Reply With Quote #21

Not perfect but this is better, now when there are no survivors in saferoom you can spawn close to it while running.

edit: players still able to do the glitch, should i increase the distance > speed value or decrease it ?
Attached Files
File Type: sp Get Plugin or Get Source (antibreach_saferoom.sp - 45 views - 3.6 KB)

Last edited by JLmelenchon; 11-25-2020 at 21:53.
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eyal282
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Join Date: Aug 2011
Old 11-26-2020 , 11:11   Re: [L4D2] Anti Safe Room Breach ( V1.3, 21/5/2017 )
Reply With Quote #22

Quote:
Originally Posted by JLmelenchon View Post
Not perfect but this is better, now when there are no survivors in saferoom you can spawn close to it while running.

edit: players still able to do the glitch, should i increase the distance > speed value or decrease it ?
The whole point of the plugin is absolute safety when you close the safe room door, which spawns closed ( As I remember, haven't played in a very very long time ) and nobody will kill you inside.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 12-13-2020 , 15:20   Re: [L4D2] Anti Safe Room Breach ( V1.3, 21/5/2017 )
Reply With Quote #23

This is the finale version. It only prevent the spawn near the finale checkpoint door and only when there is a survivor inside with the door closed if the speed was too fast compared to distance, tested and it works perfectly and added translation too.

Credits to Eyal282 & djromero for their code.
And i guess to me for spending hours at searching and testing a way to improve the code to prevent this exploit effectively without making it creating problems elsewhere in the game.
Attached Files
File Type: sp Get Plugin or Get Source (antibreach_saferoom.sp - 232 views - 4.8 KB)
File Type: txt antibreachdoor.phrases.txt (747 Bytes, 118 views)

Last edited by JLmelenchon; 12-13-2020 at 23:37.
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eyal282
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Join Date: Aug 2011
Old 12-14-2020 , 14:46   Re: [L4D2] Anti Safe Room Breach ( V1.3, 21/5/2017 )
Reply With Quote #24

Quote:
Originally Posted by JLmelenchon View Post
This is the finale version. It only prevent the spawn near the finale checkpoint door and only when there is a survivor inside with the door closed if the speed was too fast compared to distance, tested and it works perfectly and added translation too.

Credits to Eyal282 & djromero for their code.
And i guess to me for spending hours at searching and testing a way to improve the code to prevent this exploit effectively without making it creating problems elsewhere in the game.
Get 3 comments that say this is better than mine and I will add it to the original thread ( PM me when it's done because I might not notice at first, or send a discord at Eyal282#1334 )
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 12-15-2020 , 21:02   Re: [L4D2] Anti Safe Room Breach ( V1.3, 21/5/2017 )
Reply With Quote #25

Quote:
Originally Posted by eyal282 View Post
Get 3 comments that say this is better than mine and I will add it to the original thread ( PM me when it's done because I might not notice at first, or send a discord at Eyal282#1334 )
I don't think many people will use it as players tend to ignore that this exploit exist, at least it is here for those who want.

Last edited by JLmelenchon; 12-15-2020 at 21:02.
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