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Ilusion9
Veteran Member
Join Date: Jun 2018
Location: Romania
Old 07-31-2020 , 06:07   Re: Random Code Archive
Reply With Quote #31

PHP Code:

bool GetWeaponAmmo
(int defIndexint &clip 0int &reserve 0)
{
    switch (
defIndex)
    {
        case 
1// deagle
        
{
            
clip 7;
            
reserve 35;
            return 
true;
        }

        case 
2233334// elite, mp5sd, mp7, mp9
        
{
            
clip 30;
            
reserve 120;
            return 
true;
        }
        
        case 
3// fiveseven
        
{
            
clip 20;
            
reserve 100;
            return 
true;
        }
        
        case 
4// glock
        
{
            
clip 20;
            
reserve 120;
            return 
true;
        }
        
        case 
781639// ak47, aug, m4a4, sg556
        
{
            
clip 30;
            
reserve 90;
            return 
true;
        }
        
        case 
9// awp
        
{
            
clip 10;
            
reserve 30;
            return 
true;
        }
        
        case 
10// famas
        
{
            
clip 25;
            
reserve 90;
            return 
true;
        }
        
        case 
1138// g3sg1, scar20
        
{
            
clip 20;
            
reserve 90;
            return 
true;
        }
        
        case 
13// galil
        
{
            
clip 35;
            
reserve 90;
            return 
true;
        }
        
        case 
14// m249
        
{
            
clip 100;
            
reserve 200;
            return 
true;
        }
        
        case 
17// mac10
        
{
            
clip 30;
            
reserve 100;
            return 
true;
        }
        
        case 
19// p90
        
{
            
clip 50;
            
reserve 100;
            return 
true;
        }
        
        case 
24// ump45
        
{
            
clip 25;
            
reserve 100;
            return 
true;
        }
        
        case 
2529// xm014, sawedoff
        
{
            
clip 7;
            
reserve 32;
            return 
true;
        }
        
        case 
26// bizon
        
{
            
clip 64;
            
reserve 120;
            return 
true;
        }
        
        case 
27// mag7
        
{
            
clip 5;
            
reserve 32;
            return 
true;
        }
        
        case 
28// negev
        
{
            
clip 150;
            
reserve 200;
            return 
true;
        }
        
        case 
30// tec9
        
{
            
clip 24;
            
reserve 120;
            return 
true;
        }
        
        case 
32// hkp
        
{
            
clip 13;
            
reserve 52;
            return 
true;
        }
        
        case 
35// nova
        
{
            
clip 8;
            
reserve 32;
            return 
true;
        }
        
        case 
36// p250
        
{
            
clip 13;
            
reserve 26;
            return 
true;
        }
        
        case 
40// ssg08
        
{
            
clip 10;
            
reserve 100;
            return 
true;
        }
        
        case 
60// m4a1-s
        
{
            
clip 25;
            
reserve 75;
            return 
true;
        }
        
        case 
61// usp-s
        
{
            
clip 12;
            
reserve 24;
            return 
true;
        }
        
        case 
63// cz75
        
{
            
clip 12;
            
reserve 12;
            return 
true;
        }
        
        case 
64// revolver
        
{
            
clip 8;
            
reserve 8;
            return 
true;
        }
    }
    
    return 
false;

PHP Code:

int GetRoundDuration
()
{
    return 
GameRules_GetProp("m_iRoundTime");
}

int SetRoundDuration(int time)
{
    
GameRules_SetProp("m_iRoundTime"time);
}

int GetRoundTimeLeft()
{
    return 
GetRoundDuration() - GetRoundTimeSpent();
}

int GetRoundTimeSpent()
{
    return 
RoundToZero(GetGameTime() - GetRoundStartTime());
}

float GetRoundStartTime()
{
    return 
GameRules_GetPropFloat("m_fRoundStartTime");
}

bool HasMatchStarted()
{
    return 
view_as<bool>(GameRules_GetProp("m_bHasMatchStarted"));
}

bool HasRoundEnded()
{
    return 
view_as<bool>(GameRules_GetProp("m_iRoundWinStatus"));
}

bool HasMapEnded()
{
    return (
GameRules_GetProp("m_gamePhase") == 5);
}

void ChangeRoundTimeLeft(int newTime)
{
    if (
HasRoundEnded())
    {
        return;
    }
    
    
int spentTime GetRoundTimeSpent();
    if (
GetRoundDuration() - spentTime newTime)
    {
        
SetRoundDuration(spentTime newTime);
    }

PHP Code:

void RemoveClientWeapons
(int client)
{   
    
int length GetEntPropArraySize(clientProp_Send"m_hMyWeapons");
    for (
int i 0lengthi++) 
    {
        
int weapon GetEntPropEnt(clientProp_Send"m_hMyWeapons"i); 
        if (
weapon != -1)
        {
            
RemovePlayerItem(clientweapon);
            
AcceptEntityInput(weapon"Kill");
        }
    }
    
    
SetEntPropEnt(clientProp_Send"m_hActiveWeapon", -1);

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