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[L4D & L4D2] Prototype Grenades (1.46) [22-Nov-2023]


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3aljiyavslgazana
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Join Date: Dec 2018
Old 01-27-2020 , 20:52   Re: [L4D & L4D2] Prototype Grenades (1.17) [13-Jan-2020]
Reply With Quote #81

such creative plugin only small problem or conflict i have when using it with AtomicStryker's Bile the World and throwing a bile jar.. it's fine if you use stock but if i use MEDIC for example or any of the modes in it the grenade explodes in my face always and the effect of medic happens but i get billed too.. i hope you have fix for it and tnx

Last edited by 3aljiyavslgazana; 01-27-2020 at 21:02.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-27-2020 , 21:03   Re: [L4D & L4D2] Prototype Grenades (1.17) [13-Jan-2020]
Reply With Quote #82

The fix would have to come from the other plugin I think, not sure why it explodes in your face though. Will investigate and see what can be done. Thanks for the bug report.
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3aljiyavslgazana
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Join Date: Dec 2018
Old 02-01-2020 , 04:29   Re: [L4D & L4D2] Prototype Grenades (1.17) [13-Jan-2020]
Reply With Quote #83

Okey cool i still hope you can find fix for it cuz i really want to use both plugins for maximum fun

Last edited by 3aljiyavslgazana; 02-01-2020 at 04:30.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-02-2020 , 21:40   Re: [L4D & L4D2] Prototype Grenades (1.17) [13-Jan-2020]
Reply With Quote #84

Quote:
Originally Posted by 3aljiyavslgazana View Post
Okey cool i still hope you can find fix for it cuz i really want to use both plugins for maximum fun
Done:

Code:
1.18 (03-Feb-2020)
    - Fixed conflict with "Bile The World" plugin. Thanks to "3aljiyavslgazana" for reporting.
    - Plugin now compiled with SoureMod 1.10. Recompile yourself or time to upgrade your installation.
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3aljiyavslgazana
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Join Date: Dec 2018
Old 02-03-2020 , 12:33   Re: [L4D & L4D2] Prototype Grenades (1.18) [03-Feb-2020]
Reply With Quote #85

Woow amazing job man, thank u so much
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 02-09-2020 , 02:02   Re: [L4D & L4D2] Prototype Grenades (1.19) [04-Feb-2020]
Reply With Quote #86

Can you make a notification that announce everyone what kind of grenades has been used?
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 02-22-2020 , 05:04   Re: [L4D & L4D2] Prototype Grenades (1.19) [04-Feb-2020]
Reply With Quote #87

conflict with l4d2_DetonationForce: https://forums.alliedmods.net/showthread.php?p=1759636
When use Protopyte PipeBomd/Vomit, survivor will be knocked back.
Can you help me to fix this ?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-29-2020 , 13:31   Re: [L4D & L4D2] Prototype Grenades (1.19) [04-Feb-2020]
Reply With Quote #88

Quote:
Originally Posted by hoanganh81097 View Post
conflict with l4d2_DetonationForce: https://forums.alliedmods.net/showthread.php?p=1759636
When use Protopyte PipeBomd/Vomit, survivor will be knocked back.
Can you help me to fix this ?
Code:
1.20 (29-Feb-2020)
    - Fixed conflict with "Detonation Force" plugin. Thanks to "hoanganh81097" for reporting.
    - This will also fix conflicts with any other plugin detecting when a grenade projectile is destroyed.
Thanks, fixed.
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AK978
Senior Member
Join Date: Jun 2018
Old 02-29-2020 , 16:20   Re: [L4D & L4D2] Prototype Grenades (1.20) [29-Feb-2020]
Reply With Quote #89

who use the catalog will take effect,how to set ?
Others player are invalid.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-29-2020 , 17:56   Re: [L4D & L4D2] Prototype Grenades (1.20) [29-Feb-2020]
Reply With Quote #90

Quote:
Originally Posted by AK978 View Post
who use the catalog will take effect,how to set ?
Others player are invalid.
Don't understand the question.
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