Code:
stock int PrecacheParticleSystem(const char[] particleSystem)
{
static int particleEffectNames = INVALID_STRING_TABLE;
if (particleEffectNames == INVALID_STRING_TABLE) {
if ((particleEffectNames = FindStringTable("ParticleEffectNames")) == INVALID_STRING_TABLE) {
return INVALID_STRING_INDEX;
}
}
int index = FindStringIndex2(particleEffectNames, particleSystem);
if (index == INVALID_STRING_INDEX) {
int numStrings = GetStringTableNumStrings(particleEffectNames);
if (numStrings >= GetStringTableMaxStrings(particleEffectNames)) {
return INVALID_STRING_INDEX;
}
AddToStringTable(particleEffectNames, particleSystem);
index = numStrings;
}
return index;
}
stock int FindStringIndex2(int tableidx, const char[] str)
{
char buf[1024];
int numStrings = GetStringTableNumStrings(tableidx);
for (int i=0; i < numStrings; i++) {
ReadStringTable(tableidx, i, buf, sizeof(buf));
if (StrEqual(buf, str)) {
return i;
}
}
return INVALID_STRING_INDEX;
}
I have compiled this script (as it is above) and running on my TF2 server.
Will I have any problems?
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