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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-25-2022 , 14:12   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1441

Version 8.95 is out!

Thank you to the following people who (directly/indirectly) helped me with this update: thewintersoldier97, zaviier, ddd123, Slaven555, yuzumi, KasperH/Ladis, Blueberry/Kleiner, Silvers, Lux

Here are the main changes:

1. A few bug fixes.
- Fixed a rare crash caused when the Tank's rock explodes.
- Fixed an issue where players are given the incorrect amount of special ammo when taking over a bot.
- Fixed error regarding the Boss feature.
- Bury and Choke: Fixed survivors being able to shoot weapons and use items while affected.
- Splatter: Fixed survivor bots getting affected by the ability.
2. Added two new natives: MT_DeafenPlayer, MT_StaggerPlayer
3. Added a flashbang option for the "Blind" ability.
- The ability can now affect bots.
4. Added healing buffs to the "Medic" ability.
- Whenever a special infected is healed by the ability, it can gain temporary damage, resistance, and speed buffs.
- Added several settings.
5. The "Quiet" ability now silences footsteps.
6. Reworked the "Splatter" ability.
- The ability now functions similarly to abilities like Blind, Drug, etc.
- Added several settings.
- Removed some unused settings.
7. Re-added the "Yell" ability's deafen feature.
- Added the Yell Mode setting to toggle features.
8. Added two new Mutant Tank types.
- Godspeed Tank
- Flashbanger Tank

*Note: The plugin (.smx) files that are included in the package are compiled on SM 1.11.0.6880.
- If you are using a different version and the plugins are failing to load, you must follow the steps for compiling the plugins for your server's version of SourceMod.

Download | Changelog | Information | Settings
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Last edited by Psyk0tik; 08-26-2022 at 04:12.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 08-25-2022 , 17:38   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1442

Thanks for sharing this new version of this amazing plugin my friend.
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Last edited by Mi.Cura; 08-25-2022 at 17:38.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 08-26-2022 , 02:18   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1443

Congrats on the update! Awesome work Psy
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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 08-30-2022 , 10:27   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1444

Hello, Psyk0tik.
I found more bug, maybe.

1. when you got hit by Night Stalker tank to the Sea and died. the screen stay black until the tank die, even he transform.


2. maybe this is from some Splatter Ability tank, the screen keeps like this until the game restart. it's makes FPS drop
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-30-2022 , 17:43   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1445

Quote:
Originally Posted by zaviier View Post
1. when you got hit by Night Stalker tank to the Sea and died. the screen stay black until the tank die, even he transform.
...
This will be fixed in the next update.

Quote:
Originally Posted by zaviier View Post
2. maybe this is from some Splatter Ability tank, the screen keeps like this until the game restart. it's makes FPS drop
...
When does this happen? How do I replicate this issue?
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xcd222
Member
Join Date: Mar 2022
Old 08-30-2022 , 22:14   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1446

I am getting an error of DispatchKeyValueInt if I am compiling the sp files.
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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 08-30-2022 , 22:24   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1447

Quote:
Originally Posted by Psyk0tik View Post
When does this happen? How do I replicate this issue?
it's from Splatter Range Ability.
once you got that type of Splat. it's stay permanent until game restart
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-30-2022 , 23:09   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1448

Quote:
Originally Posted by xcd222 View Post
I am getting an error of DispatchKeyValueInt if I am compiling the sp files.
They compile just fine for me with the 1.11.0.6880 compiler.

Quote:
Originally Posted by zaviier View Post
it's from Splatter Range Ability.
once you got that type of Splat. it's stay permanent until game restart
Alright I’ll see what I can do to fix it. This will be fixed in the next update.
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Last edited by Psyk0tik; 08-31-2022 at 05:32.
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haiping567
Junior Member
Join Date: Aug 2021
Old 09-04-2022 , 06:11   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1449

Hi!
tank #116 tank #117 , I'm sure it's enabled, but it still says disabled.
tank #118 tank #119 , they are enabled.
I switched back to version 8.94, BOSS tank they can be enabled.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 09-04-2022 , 18:25   Re: [L4D & L4D2] Mutant Tanks (v8.95, 8-25-2022)
Reply With Quote #1450

Quote:
Originally Posted by haiping567 View Post
Hi!
tank #116 tank #117 , I'm sure it's enabled, but it still says disabled.
tank #118 tank #119 , they are enabled.
I switched back to version 8.94, BOSS tank they can be enabled.
They all work just fine for me. You will need to share your config file so I can take a look. I also need to see the output of the "sm_mt_list" command on your server to know which abilities you have installed.
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