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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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Old 10-22-2018 , 21:57   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4901

[$$$ IM GONNA PAY IF BELOW PROBLEM IS SOLVED]


The plugin is not working on my server, iv spent 2 days trying to fix this shit.
Im going to lose my mind if i spend another minute.
Please help if you have any idea what is going on:

When I write "command" "sm plugins unload *pluginname.smx"
It does nothing. It is just ignoring it and moves on.

Also sometimes If i change to new map, the thing loads forever and eventually i just time out.
Also for some reason Deathmatch and Gungame are written in lower letters even though in umc its obviously with capital letter. I ended up renaming Deathmatch in Dethmatch because of that and then it is capital.

I compiled this because first post zip was giving errors. So after just compiling source code from github it works but its not working correctly as i explained above.

These are some logs from UMC.log
Quote:
L 10/23/2018 - 03:23:05: [umc-endvote.smx] DEBUG: Executing EndVote OnConfigsExecuted
L 10/23/2018 - 03:23:05: [umc-endvote.smx] DEBUG: Opening Mapcycle File umc_mapcycle.txt
L 10/23/2018 - 03:23:05: [umc-endvote.smx] DEBUG: Fetching first line.
L 10/23/2018 - 03:23:05: [umc-endvote.smx] DEBUG: Checking first line for UMC header: ""umc_mapcycle""
L 10/23/2018 - 03:23:05: [umc-endvote.smx] DEBUG: Header was not found. Aborting.

L 10/23/2018 - 03:23:05: [umc-endvote.smx] DEBUG: Map found at 0
L 10/23/2018 - 03:23:05: [umc-endvote.smx] DEBUG: Map Excluded? 1 (deathmatch | deathmatch)
L 10/23/2018 - 03:23:05: [umc-endvote.smx] DEBUG: Removing invalid map "Quake_campgrounds" from group "deathmatch".

L 10/23/2018 - 03:45:44: [umc-endvote.smx] DEBUG: Timeleft Changed
L 10/23/2018 - 03:45:44: [umc-endvote.smx] DEBUG: *UpdateTimers*
L 10/23/2018 - 03:45:44: [umc-endvote.smx] DEBUG: *MakeTimer*
L 10/23/2018 - 03:45:44: [umc-endvote.smx] Unable to create end of map vote time-trigger, trigger time already passed.


Above its excluding Quake_campgrounds for some reason?? Its my default map and its actually working fine.



My mapcycle and maplist.txt look identical:

Quote:
mg_100traps_v4_1
mg_bobiii_reborn_v2
mg_bob2
mg_lego_course_2_csgo_v2
mg_mario_galaxy_v2_fix
mg_awp_submarine_v4csgo
mg_battle_slider
mg_bhop_battle_space
mg_summer_tower_v1
mg_16_battles_csgo
mg_galaxy_multigames_v5
mg_lt_galaxy_csgo_v1
mg_randomizer_reborn_v2
mg_WarmCup_Headshot_csgo3
kz_bridge17
kz_adv_cursedjourney
kz_olympus
Quake_campgrounds"
mg_ski_mountain_csgo
dm_killhouse
aim_warehouse
fy_iceworld
fy_pool_day
death_maze
awp_outland
awp_lego_2015
ScoutzKnivez_Mario
surf_10x_reloaded_for_csgo_v2
surf_greatriver_xdre4m_d
"gg_simpsons_street_go"
gg_devcastle
bhop_arcane_b1
bhop_monster_jam_b1
bhop_exodus_fix
deathrun_iceworld_v2fix_csgo
deathrun_simpsons_ff
mg_refugees_welcome
deathrun_holyshit_stable_4
surf_bonkers_v2
surf_summer
surf_island
surf_germania
surf_highlands
surf_666
ctf_funrace
br_drop_v2

My UMC looks like this:


Quote:
"umc_mapcycle"
{
"Minigame"
{
"command" "sm plugins unload dm_basics.smx"
"command" "sm plugins unload dm_bot_quotas.smx"
"command" "sm plugins unload dm_equipment.smx"
"command" "sm plugins unload dm_preset_spawns.smx"
"command" "sm plugins unload dm_spawn_protection.smx"

"maps_invote" "1"
//obstacle/course
"mg_100traps_v4_1" {
"display" "100 Traps (course)"
}
"mg_bobiii_reborn_v2" {
"display" "Bobiii Reborn (course)"
}
"mg_bob2" {
"display" "Bob2 (course)"
}
"mg_lego_course_2_csgo_v2" {
"display" "Lego Course"
}
"mg_mario_galaxy_v2_fix" {
"display" "Mario Galaxy (course)"
}

//classic minigame
"mg_awp_submarine_v4csgo" {
"display" "Awp Submarine (normal)"
}
"mg_battle_slider" {
"display" "Battle Slider (normal)"
}
"mg_bhop_battle_space" {
"display" "Bhop Battle Space (normal)"
}
"mg_summer_tower_v1" {
"display" "Summer Tower (normal)"
}

//multigames
"mg_16_battles_csgo" {
"display" "16 Battles (multigame)"
}
"mg_galaxy_multigames_v5" {
"display" "Galaxy Multigames"
}
"mg_lt_galaxy_csgo_v1" {
"display" "LT Galaxy (multigame)"
}
"mg_randomizer_reborn_v2" {
"display" "Randomizer (multigame)"
}
"mg_WarmCup_Headshot_csgo3" {
"display" "WarmCup Headshot (multigame)"
}

//climbing
"kz_bridge17" {
"display" "Bridge (climb)"
}
"kz_adv_cursedjourney" {
"display" "Cursed Journey (climb)"
}
"kz_olympus" {
"display" "Olympus (climb)"
}

}





"Deathmatch"
{
"command" "mp_ignore_round_win_conditions 1"

"maps_invote" "1"

//TeamDM
"mg_ski_mountain_csgo" {
"display" "Ski Mountain (TeamDM)"
}
"dm_killhouse" {
"display" "Kill House (TeamDM)"
}
"aim_warehouse" {
"display" "Warehouse (TeamDM)"
}
"fy_iceworld" {
"display" "FY IceWorld (TeamDM)"
}
"fy_pool_day" {
"display" "FY Pool Day (TeamDM)"
}

//Free For All
"Quake_campgrounds" {
"display" "Quake Campgrounds (FFA)"
}
"death_maze" {
"display" "Death Maze (FFA)"
}

//Sniper TeamDM disable random weps
"awp_outland" {
"display" "Outland (AWP TeamDM)"
}
"awp_lego_2015" {
"display" "Lego Land (AWP TeamDM)"
}
"ScoutzKnivez_Mario" {
"display" "ScoutKnivez Mario (Scout DM)"
}

//surf
"surf_10x_reloaded_for_csgo_v2" {
"display" "10x Reloaded (Surf DM)"
}
"surf_greatriver_xdre4m_d" {
"display" "Greatriver xdre4m (Surf DM)"
}

}





"Deathrun"
{
"command" "sm plugins unload cssdm/dm_basics.smx"
"command" "sm plugins unload cssdm/dm_bot_quotas.smx"
"command" "sm plugins unload cssdm/dm_equipment.smx"
"command" "sm plugins unload cssdm/dm_preset_spawns.smx"
"command" "sm plugins unload cssdm/dm_spawn_protection.smx"

"maps_invote" "1"

"deathrun_iceworld_v2fix_csgo" {}
"deathrun_simpsons_ff" {}
"mg_refugees_welcome" {}
"deathrun_holyshit_stable_4" {}

}





"BunnyHop"
{
"command" "sm plugins unload cssdm/dm_basics.smx"
"command" "sm plugins unload cssdm/dm_bot_quotas.smx"
"command" "sm plugins unload cssdm/dm_equipment.smx"
"command" "sm plugins unload cssdm/dm_preset_spawns.smx"
"command" "sm plugins unload cssdm/dm_spawn_protection.smx"

"maps_invote" "1"

"bhop_arcane_b1" {}
"bhop_monster_jam_b1" {}
"bhop_exodus_fix" {}

}





"GunGame"
{
"command" "sm plugins unload cssdm/dm_basics.smx"
"command" "sm plugins unload cssdm/dm_bot_quotas.smx"
"command" "sm plugins unload cssdm/dm_equipment.smx"
"command" "sm plugins unload cssdm/dm_preset_spawns.smx"
"command" "sm plugins unload cssdm/dm_spawn_protection.smx"

"maps_invote" "1"

"gg_simpsons_street_go" {}
"gg_devcastle" {}

}





"Surf Course (no killing)"
{
"command" "sm plugins unload cssdm/dm_basics.smx"
"command" "sm plugins unload cssdm/dm_bot_quotas.smx"
"command" "sm plugins unload cssdm/dm_equipment.smx"
"command" "sm plugins unload cssdm/dm_preset_spawns.smx"
"command" "sm plugins unload cssdm/dm_spawn_protection.smx"
"maps_invote" "1"

//level 1 maps
"surf_bonkers_v2" {}

//level 2 maps
"surf_summer" {}

//level 3 maps
"surf_island" {}

//level 4 maps
"surf_germania" {}

//level 5 maps
"surf_highlands" {}

//level 6 maps
"surf_666" {}

}





"Capture The Flag"
{
"command" "sm plugins unload cssdm/dm_basics.smx"
"command" "sm plugins unload cssdm/dm_bot_quotas.smx"
"command" "sm plugins unload cssdm/dm_equipment.smx"
"command" "sm plugins unload cssdm/dm_preset_spawns.smx"
"command" "sm plugins unload cssdm/dm_spawn_protection.smx"

"maps_invote" "1"


"ctf_funrace" {}

}





"Battle Royale"
{
"command" "sm plugins unload cssdm/dm_basics.smx"
"command" "sm plugins unload cssdm/dm_bot_quotas.smx"
"command" "sm plugins unload cssdm/dm_equipment.smx"
"command" "sm plugins unload cssdm/dm_preset_spawns.smx"
"command" "sm plugins unload cssdm/dm_spawn_protection.smx"

"maps_invote" "1"

"br_drop_v2" {}

}


}

As you can see in UMC i tried also with disabling CSSDM by getting it out of cssdm folder and then unloading it. It didnt work either.



And last but not least, the cancerous gamemodes server:

Quote:

"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
"mg_100traps_v4_1" ""
"mg_bobiii_reborn_v2" ""
"mg_bob2" ""
"mg_lego_course_2_csgo_v2" ""
"mg_mario_galaxy_v2_fix" ""
"mg_awp_submarine_v4csgo" ""
"mg_battle_slider" ""
"mg_bhop_battle_space" ""
"mg_summer_tower_v1" ""
"mg_16_battles_csgo" ""
"mg_galaxy_multigames_v5" ""
"mg_lt_galaxy_csgo_v1" ""
"mg_randomizer_reborn_v2" ""
"mg_WarmCup_Headshot_csgo3" ""
"kz_bridge17" ""
"kz_adv_cursedjourney" ""
"kz_olympus" ""
"Quake_campgrounds" ""
"mg_ski_mountain_csgo" ""
"dm_killhouse" ""
"aim_warehouse" ""
"fy_iceworld" ""
"fy_pool_day" ""
"death_maze" ""
"awp_outland" ""
"awp_lego_2015" ""
"ScoutzKnivez_Mario" ""
"surf_10x_reloaded_for_csgo_v2" ""
"surf_greatriver_xdre4m_d" ""
"bhop_arcane_b1" ""
"bhop_monster_jam_b1" ""
"bhop_exodus_fix" ""
"deathrun_iceworld_v2fix_csgo" ""
"deathrun_simpsons_ff" ""
"mg_refugees_welcome" ""
"deathrun_holyshit_stable_4" ""
"surf_bonkers_v2" ""
"surf_summer" ""
"surf_island" ""
"surf_germania" ""
"surf_highlands" ""
"surf_666" ""
"ctf_funrace" ""
"br_drop_v2" ""

And for some reason after tweaking stuff, CSSDM has also started not working anymore properly and not respawning me. It just respawns 1 bot. Pls help pls. Im going crazy.

Last edited by HvG Community; 10-22-2018 at 22:11.
HvG Community is offline
8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 10-22-2018 , 22:51   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4902

Quote:
Originally Posted by HvG Community View Post
[$$$ IM GONNA PAY IF BELOW PROBLEM IS SOLVED]


The plugin is not working on my server, iv spent 2 days trying to fix this shit.
Im going to lose my mind if i spend another minute.
Please help if you have any idea what is going on:

When I write "command" "sm plugins unload *pluginname.smx"
It does nothing. It is just ignoring it and moves on.

Also sometimes If i change to new map, the thing loads forever and eventually i just time out.
Also for some reason Deathmatch and Gungame are written in lower letters even though in umc its obviously with capital letter. I ended up renaming Deathmatch in Dethmatch because of that and then it is capital.

I compiled this because first post zip was giving errors. So after just compiling source code from github it works but its not working correctly as i explained above.

These are some logs from UMC.log




Above its excluding Quake_campgrounds for some reason?? Its my default map and its actually working fine.



My mapcycle and maplist.txt look identical:




My UMC looks like this:





As you can see in UMC i tried also with disabling CSSDM by getting it out of cssdm folder and then unloading it. It didnt work either.



And last but not least, the cancerous gamemodes server:




And for some reason after tweaking stuff, CSSDM has also started not working anymore properly and not respawning me. It just respawns 1 bot. Pls help pls. Im going crazy.
1st of all if you are working with umc you don't need to touch mapcycle or maplist

2nd of all i don't think there is "command" module

3rd of all https://steamcommunity.com/id/urketadic/ is this you?
__________________

Last edited by 8guawong; 10-22-2018 at 22:57.
8guawong is offline
Bad Cold Man
Senior Member
Join Date: Apr 2014
Old 10-23-2018 , 02:11   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4903

Quote:
Originally Posted by HvG Community View Post
[$$$ IM GONNA PAY IF BELOW PROBLEM IS SOLVED]


The plugin is not working on my server, iv spent 2 days trying to fix this shit.
Im going to lose my mind if i spend another minute.
Please help if you have any idea what is going on:

When I write "command" "sm plugins unload *pluginname.smx"
It does nothing. It is just ignoring it and moves on.

Also sometimes If i change to new map, the thing loads forever and eventually i just time out.
Also for some reason Deathmatch and Gungame are written in lower letters even though in umc its obviously with capital letter. I ended up renaming Deathmatch in Dethmatch because of that and then it is capital.

I compiled this because first post zip was giving errors. So after just compiling source code from github it works but its not working correctly as i explained above.

These are some logs from UMC.log




Above its excluding Quake_campgrounds for some reason?? Its my default map and its actually working fine.



My mapcycle and maplist.txt look identical:




My UMC looks like this:





As you can see in UMC i tried also with disabling CSSDM by getting it out of cssdm folder and then unloading it. It didnt work either.



And last but not least, the cancerous gamemodes server:




And for some reason after tweaking stuff, CSSDM has also started not working anymore properly and not respawning me. It just respawns 1 bot. Pls help pls. Im going crazy.

I have not time to help to you personally but you may use my config:
https://www.dropbox.com/sh/kbzc22jug...XGoJPAC6a?dl=0

This is good version of plugin:
https://github.com/Silenci0/UMC
Bad Cold Man is offline
mlov420
Senior Member
Join Date: May 2013
Old 10-23-2018 , 07:47   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4904

Quote:
Originally Posted by Bad Cold Man View Post

This is good version of plugin:
https://github.com/Silenci0/UMC
By any chance does this version solve the lag issue UMC has on servers with lots of maps in the pool? I know mine (and other folks) servers suffer a massive lag spike when votes are initiated when the UMC mapcycle file has more than like 100 maps in it. Just curious if this version fixes that.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 10-23-2018 , 09:26   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4905

Quote:
Originally Posted by mlov420 View Post
By any chance does this version solve the lag issue UMC has on servers with lots of maps in the pool? I know mine (and other folks) servers suffer a massive lag spike when votes are initiated when the UMC mapcycle file has more than like 100 maps in it. Just curious if this version fixes that.
nope
and it only lags if you format the display of maps
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mlov420
Senior Member
Join Date: May 2013
Old 10-23-2018 , 12:06   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4906

Quote:
Originally Posted by 8guawong View Post
nope
and it only lags if you format the display of maps
Ouch. That kinda sucks, since the formatting of map names to include Stage Numbers and stuff is arguably one of the biggest draws of using the plugin. Thank you for this information though, I was not aware that's the cause of it.
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Bad Cold Man
Senior Member
Join Date: Apr 2014
Old 10-24-2018 , 02:14   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4907

Quote:
Originally Posted by mlov420 View Post
By any chance does this version solve the lag issue UMC has on servers with lots of maps in the pool? I know mine (and other folks) servers suffer a massive lag spike when votes are initiated when the UMC mapcycle file has more than like 100 maps in it. Just curious if this version fixes that.
I have not any problems. All is good. My server has 170+ maps.
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wolvez04
Senior Member
Join Date: Feb 2016
Location: Andora
Old 10-28-2018 , 03:25   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4908

Having issues with the map changing. Sometimes it reloads the current map instead of the next map even though the votemap says sm_nextmap <newmap>

Any idea.

It's for a surf server. If anyone could post their cfgs and their map time settings, roundtime, timeleft, maxrounds settings. Thanks
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Bad Cold Man
Senior Member
Join Date: Apr 2014
Old 10-29-2018 , 13:56   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4909

Quote:
Originally Posted by wolvez04 View Post
Having issues with the map changing. Sometimes it reloads the current map instead of the next map even though the votemap says sm_nextmap <newmap>

Any idea.

It's for a surf server. If anyone could post their cfgs and their map time settings, roundtime, timeleft, maxrounds settings. Thanks
I got same problem but only for 1 server and I haven't idea why. Today players reported to me about that problem.

Last edited by Bad Cold Man; 10-29-2018 at 13:57.
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Joaquel
Member
Join Date: Sep 2017
Location: vsh_servilive_city_final
Old 12-06-2018 , 00:46   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4910

Which cfg and cvars activates the option to separate the maps by category?
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