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Veteran Member
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08-16-2018
, 12:28
Re: Module: Counter-Strike Weapon Mod [1.6 R]
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#11
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Quote:
Originally Posted by Ghosted
Description
Presenting You Counter-Strike Weapon Mod. This Module Allows Uou To Add Infinite Amount of Weapons Into Game. Usually Such Things Are Used In Zombie Mods, But You Can Use This One On Classic Mode If You Want . CSWM Created Using Following Projects SDKs:
- ReGameDLL_CS
- AMX MOD X
- MetaMod
→ Credits Goes To These Projects Authors
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- No Weapon Limit
- Over 9 Attack2 Modes
- Over 17 New Ammos Can Be Adeded
- Only Resources Required & Low Experience of Scripting
- You Can Download Source Code From Here
- Or Report An Issue
Tutorial- Creating Weapon
Code:
new Weapon = CreateWeapon(<Model Name>, <Type>, <Name>);
- Editing/Defining Parameters
↪- Deploy
Code:
BuildWeaponDeploy(<Weapon>, <Animation [-1 = Auto Detect]>, <Duration [0.0 = Auto Detect]>);
- Shoot
Code:
BuildWeaponPrimaryAttack(<Weapon>, <Delay>, <Damage>, <Recoil>, <Animation [-1 = Auto Detect (Alle)]> ...);
- Reload Style of Pistol/Rifle/Sniper
Code:
BuildWeaponReload(<Weapon>, <Animation [-1 = Auto Detect]>, <Duration [0.0 = Auto Detect]>);
- Reload Style of Shotgun (Uses Default Animation Indexes)
Code:
BuildWeaponReload2(<Weapon>, <Duration [Insert Time]>, <Style [M3/XM1014]>);
- Models
Code:
BuildWeaponModels(<Weapon>, <View Model>, <Weapon Model>, <World Model>);
- Ammo
Code:
BuildWeaponAmmunition(<Weapon>, <Clip>, <Type>);
- Fire Sound
Code:
BuildWeaponFireSound(<Weapon>, <Sound>);
- Weapon List (HUD)
Code:
BuildWeaponList(<Weapon>, <WeaponList Name>);
- Flags
Code:
BuildWeaponFlags(<Weapon>, <Flag Bitsum>);
Where's Secondary Attack Functions? They Are Not Done Yet
Requirements↪ MetaMod↪ AMX MOD X
How To UseEnable 'sv_cheats' (Restart The Game) & Type 'give *', Where * Is Model Name of The Weapon Or Create Your Own Weapons Menu Using This Source Code.
AuthorIt's Me (Ghost)
PlatformsAt This Time > Windows Only
How To InstallFirst Download [Direct Link], Then Add 'cswm' in 'modules.ini'.
Examples
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Does this support adding entirely new weapons to CS on slots? By that I mean having all of the old weapons plus the new ones. Also, is ReHLDS a must?
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