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Module: Counter-Strike Weapon Mod [1.7.1]


  
 
 
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DarthMan
Veteran Member
Join Date: Aug 2011
Old 08-16-2018 , 12:28   Re: Module: Counter-Strike Weapon Mod [1.6 R]
Reply With Quote #11

Quote:
Originally Posted by Ghosted View Post
Description
Presenting You Counter-Strike Weapon Mod. This Module Allows Uou To Add Infinite Amount of Weapons Into Game. Usually Such Things Are Used In Zombie Mods, But You Can Use This One On Classic Mode If You Want . CSWM Created Using Following Projects SDKs:

  1. ReGameDLL_CS
  2. AMX MOD X
  3. MetaMod

→ Credits Goes To These Projects Authors

______________________________________

  • No Weapon Limit
  • Over 9 Attack2 Modes
  • Over 17 New Ammos Can Be Adeded
  • Only Resources Required & Low Experience of Scripting
  • You Can Download Source Code From Here
  • Or Report An Issue


Tutorial
  • Creating Weapon
    Code:
    	new Weapon = CreateWeapon(<Model Name>, <Type>, <Name>);
  • Editing/Defining Parameters
    • Deploy
      Code:
      	BuildWeaponDeploy(<Weapon>, <Animation [-1 = Auto Detect]>, <Duration [0.0 = Auto Detect]>);
    • Shoot
      Code:
      	BuildWeaponPrimaryAttack(<Weapon>, <Delay>, <Damage>, <Recoil>, <Animation [-1 = Auto Detect (Alle)]> ...);
    • Reload Style of Pistol/Rifle/Sniper
      Code:
      	BuildWeaponReload(<Weapon>, <Animation [-1 = Auto Detect]>, <Duration [0.0 = Auto Detect]>);
    • Reload Style of Shotgun (Uses Default Animation Indexes)
      Code:
      	BuildWeaponReload2(<Weapon>, <Duration [Insert Time]>, <Style [M3/XM1014]>);
    • Models
      Code:
      	BuildWeaponModels(<Weapon>, <View Model>, <Weapon Model>, <World Model>);
    • Ammo
      Code:
      	BuildWeaponAmmunition(<Weapon>, <Clip>, <Type>);
    • Fire Sound
      Code:
      	BuildWeaponFireSound(<Weapon>, <Sound>);
    • Weapon List (HUD)
      Code:
      	BuildWeaponList(<Weapon>, <WeaponList Name>);
    • Flags
      Code:
      	BuildWeaponFlags(<Weapon>, <Flag Bitsum>);


Where's Secondary Attack Functions? They Are Not Done Yet

Requirements
↪ MetaMod
↪ AMX MOD X


How To Use
Enable 'sv_cheats' (Restart The Game) & Type 'give *', Where * Is Model Name of The Weapon Or Create Your Own Weapons Menu Using This Source Code.


Author
It's Me (Ghost)


Platforms
At This Time > Windows Only


How To Install
First Download [Direct Link], Then Add 'cswm' in 'modules.ini'.


Examples
Does this support adding entirely new weapons to CS on slots? By that I mean having all of the old weapons plus the new ones. Also, is ReHLDS a must?
DarthMan is offline
 



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