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[L4D2] A new method of battle : kick


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CajunZombieKiller
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Join Date: Jun 2013
Old 09-12-2016 , 09:26   Re: [L4D2] A new method of battle : kick
Reply With Quote #11

I absolutely love this plugin I have it on all of my servers. Recently though with the newest stable version SourceMod v1.8.0.5928 Now it is filling my console with:

Unknown command: sm_tp
Unknown command: 79
Unknown command: sm_tp
Unknown command: 79

That is just once pressing the walk slow button. I've been using this plugin for years.

Could someone explain why this is happening now please?
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 09-12-2016 , 22:20   Re: [L4D2] A new method of battle : kick
Reply With Quote #12

It requires the new signatures for the functions.
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CajunZombieKiller
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Old 09-13-2016 , 22:53   Re: [L4D2] A new method of battle : kick
Reply With Quote #13

Quote:
Originally Posted by Spirit_12 View Post
It requires the new signatures for the functions.
Thanks for your reply.

Ok i get that it may need them but there are none here to download and i don't think it looks for sig's in the plugin. I could be wrong though i'm not sure.
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Spirit_12
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Old 09-13-2016 , 23:21   Re: [L4D2] A new method of battle : kick
Reply With Quote #14

Author has added them in the plugin's source code as opposed to creating a separate gamedata file. This is an old plugin, and its not common to see that practice.
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CajunZombieKiller
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Join Date: Jun 2013
Old 09-14-2016 , 00:23   Re: [L4D2] A new method of battle : kick
Reply With Quote #15

Quote:
Originally Posted by Spirit_12 View Post
Author has added them in the plugin's source code as opposed to creating a separate gamedata file. This is an old plugin, and its not common to see that practice.
Thanks for the reply Spirit.

Yes now that i look at the source file i see them. I would not even know how to update them... It's a shame because i love this plugin...
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Spirit_12
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Join Date: Dec 2012
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Old 09-14-2016 , 10:29   Re: [L4D2] A new method of battle : kick
Reply With Quote #16

Seems like Valve done some changes to the way CTerrorPlayer_Fling used to work. It crashes every time even with right signatures.
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MasterMind420
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Join Date: Nov 2010
Old 09-19-2016 , 13:07   Re: [L4D2] A new method of battle : kick
Reply With Quote #17

I have a working version and will be releasing it sometime soon...Cleaned up the code, removed some duplicate code...

Last edited by MasterMind420; 09-19-2016 at 13:09.
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MasterMind420
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Old 09-19-2016 , 18:56   Re: [L4D2] A new method of battle : kick
Reply With Quote #18

I don't think the signatures are whats the problem, works fine over here except when drop kicking infected, it seems the damage/force isn't being applied. I cross referenced all of the linux signatures and they all look fine...I may try and change the way it works, i never really liked the way pan did this. I myself hate using signatures, theres other ways of getting the same effect with other methods, just more code, i'll figure it out...i've already been working on a modified version...

Last edited by MasterMind420; 09-19-2016 at 18:57.
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Spirit_12
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Old 09-19-2016 , 21:38   Re: [L4D2] A new method of battle : kick
Reply With Quote #19

I already verified the signatures on both windows and Linux. Server crashes when it tries to call Fling function, hence I said its usage might have changed over the years.

Also, I don't see anything wrong with using signatures to hook game functions. It works pretty good whenever I used it, and the game isn't being updated anymore.
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Last edited by Spirit_12; 09-19-2016 at 21:39.
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kochiurun119
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Join Date: Sep 2014
Location: GB
Old 01-06-2017 , 21:16   Re: [L4D2] A new method of battle : kick
Reply With Quote #20

Someone fix crash plz
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