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[L4D & L4D2] Multiple Equipments


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P00kster
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Join Date: Aug 2015
Old 09-03-2016 , 23:59   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #321

Quote:
Originally Posted by MasterMind420 View Post
3 Plugins all modified to work together, test versions hopefully all play nicely together. Report any issues you find...There not perfect yet but working. I'm posting pistol reloading here for the moment because i want this tested with Multiple Equipment...Delete all 3 configs and start from scratch...
With regards to l4d2_guncontrol, it would be good to remove FCVAR_PLUGIN as this is now depreciated in Sourcemod 1.8, and changing "FindDataMapOffs" to "FindDataMapInfo" as "FindDataMapOffs" is also depreciated in Sourcemod 1.8. I'll test these plugins out tonight.
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Lux
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Old 09-04-2016 , 00:33   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #322

Quote:
Originally Posted by P00kster View Post
With regards to l4d2_guncontrol, it would be good to remove FCVAR_PLUGIN as this is now depreciated in Sourcemod 1.8, and changing "FindDataMapOffs" to "FindDataMapInfo" as "FindDataMapOffs" is also depreciated in Sourcemod 1.8. I'll test these plugins out tonight.
Hmm not really you should compile the plugin he is compiling for that is why i put 1.6 compiler
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^
WTF is this above O.O

Retake: Hmm not really you should compile the plugin with the compiler master is using, his is 1.7 and oldercompile plugins should not be effect newer versions (SHOULD)
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Last edited by Lux; 09-04-2016 at 05:45. Reason: i think my brain was on a wonder
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MasterMind420
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Old 09-04-2016 , 01:18   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #323

the default compiler on here is 1.7, you can't set it to 1.8 yet. Not that i really see it mattering i attempted a complete rewrite removing all offsets but ran into issues with reloading only using entprops(I may attempt modifying it again using that method). I'm new to 1.8 myself so i'm still learning, but i use 1.8 now to compile and whether its depreciated or not doesn't effect the functionality of the plugin, however i will be converting alot of code in it and doing a complete rewrite, taking everything into consideration...
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cravenge
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Old 09-04-2016 , 01:35   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #324

Quote:
Originally Posted by MasterMind420 View Post
the default compiler on here is 1.7, you can't set it to 1.8 yet. Not that i really see it mattering i attempted a complete rewrite removing all offsets but ran into issues with reloading only using entprops(I may attempt modifying it again using that method). I'm new to 1.8 myself so i'm still learning, but i use 1.8 now to compile and whether its depreciated or not doesn't effect the functionality of the plugin, however i will be converting alot of code in it and doing a complete rewrite, taking everything into consideration...
You know, MasterMind, it's right to remove those depreciated stuff as they might cause interference with some functions.
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MasterMind420
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Old 09-04-2016 , 01:39   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #325

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Originally Posted by cravenge View Post
You know, MasterMind, it's right to remove those depreciated stuff as they might cause interference with some functions.
granted your right, but i've yet to see that happen...and like i said a rewrite is in the works...
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Lux
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Old 09-04-2016 , 05:43   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #326

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Originally Posted by cravenge View Post
You know, MasterMind, it's right to remove those depreciated stuff as they might cause interference with some functions.
Wut?
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P00kster
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Old 09-04-2016 , 16:11   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #327

Quote:
Originally Posted by MasterMind420 View Post
3 Plugins all modified to work together, test versions hopefully all play nicely together. Report any issues you find...There not perfect yet but working. I'm posting pistol reloading here for the moment because i want this tested with Multiple Equipment...Delete all 3 configs and start from scratch...
Ok.. ME works good... Pistol reloading works as well.. and pistol now auto reloads when empty. Only strange bug I have is with the M60. When I pick up the M60, I get spammed with empty hint messages. Not sure why this is happening.

UPDATE: Disregard the hint message spamming. It was something on my end. So everything is good. Keep up the great work.

Last edited by P00kster; 09-04-2016 at 16:26.
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MasterMind420
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Old 09-04-2016 , 16:27   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #328

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Originally Posted by P00kster View Post
Ok.. ME works good... Pistol reloading works as well.. and pistol now auto reloads when empty. Only strange bug I have is with the M60. When I pick up the M60, I get spammed with empty hint messages. Not sure why this is happening.
Hmm i'll have a look and see if it happens on my server, but it being spammed after pickup shouldn't be happening either, the only time hints are shown for the M60 is when it's reloaded at ammo piles using guncontrol...
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P00kster
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Old 09-04-2016 , 16:28   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #329

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Originally Posted by MasterMind420 View Post
Hmm i'll have a look and see if it happens on my server, but it being spammed after pickup shouldn't be happening either, the only time hints are shown for the M60 is when it's reloaded at ammo piles using guncontrol...
I updated my previous post. Everything is good now. Sorry for the confusion.
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MasterMind420
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Old 09-04-2016 , 17:09   Re: [L4D & L4D2] Multiple Equipments
Reply With Quote #330

thanks, seemed kinda odd. On regards to how regular guns reload when reaching 1 clip and empty reserve. Are they going to 0 clip when reloaded at ammo piles and auto reloading themselves, like the pistol does? Btw i modified guncontrol removing the depreciated code...i'll probably push another update of all 3 plugins tonight again
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