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Zombie Escape V2 (2.0.4 - 22.06.2014)


  
 
 
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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 06-20-2014 , 09:41   Zombie Escape V2 (2.0.4 - 22.06.2014)
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Zombie Escape V2
- v2.0.4, last updated : 22.06.2014

Please test the new beta version with AMXX 1.8.2, thanks!

Zombie Escape V2 is my version of Counter-Strike Online's Zombie Escape Mode. This Version of the mode only contains the minimal amount of content allowing to add custom content as you need.




Requirements

Credits
  • Dias - Original Mod
  • r0ck - Code for Blocking buying for Zombies.
  • Arkshine - Thread Design
  • GinNNy - Testing

Notes
  • This Version is made mainly made for Developers to add custom content. Please only post bugs here, feature requests will be ignored. A extended version will follow soon.
  • This was not tested with many players, if you find bugs, please post them.

Changelog
Quote:
Originally Posted by Version 2.0.1
  • Fixed some mistakes.
Quote:
Originally Posted by Version 2.0.2
  • Removed Testing Code which gave all players godmode.
  • Removed defined Player Model, it gets resetted now instead.
  • Replaced Ham_Item_Preframe with Ham_CS_Player_ResetMaxSpeed (thanks to r0ck).
Quote:
Originally Posted by Version 2.0.3
  • Fixed Bug that Server floods Log when there are no players on the server. (Thanks to Xalus)
  • Optimized Code. (Thanks to Xalus).
Quote:
Originally Posted by Version 2.0.4
  • Added Check at Player Disconnect. (Thanks to JusTGo)
  • Enhanced Code for Origin Zombie.
Defines
PHP Code:
// Sound File for Countdown
#define SOUND_READY "sound/ZombieEscapeV2/ZE_Ready.mp3"

// Sound File for Ambience Music
#define SOUND_AMBIENCE "sound/ZombieEscapeV2/ZE_Ambience.mp3"

// Sound File for Origin Zombie Unleash
#define SOUND_UNLEASH "ZombieEscapeV2/zombi_coming_1.wav"

// Player Model for Origin Zombie
#define MODEL_PLAYER_ORIGIN "models/player/ZEV2_Origin/ZEV2_Origin.mdl"

// Player Model Name
#define MODEL_PLAYER_ORIGIN_NAME "ZEV2_Origin"

// Player Model for normal Zombies
#define MODEL_PLAYER_ZOMBIE "models/player/ZEV2_Normal/ZEV2_Normal.mdl"

// Player Model Name
#define MODEL_PLAYER_ZOMBIE_NAME "ZEV2_Normal"

// Knife Model for Zombies
#define MODEL_KNIFE_V "models/ZombieEscapeV2/v_knife.mdl"

// Length in Seconds of the Ambience Music
#define SOUND_AMBIENCE_LENGTH 138.089

// Time in Seconds to run for Humans after Zombie was chosen
#define TIME_RUN 10.0

// Knockback Power
#define KNOCKBACK_POWER 346.0

// Health for new Host Zombies
#define HEALTH_HOST_ZOMBIE 4500

// Time in Seconds how long Zombies need to respawn
#define TIME_HOST_RESPAWN 10.0 
Natives
PHP Code:
native ZEV2_GetOriginZombie(); // Returns the current Origin Zombie
native ZEV2_SetOriginZombie(index); // Sets the Origin Zombie
native ZEV2_InfectPlayer(index); // Infects a player
native ZEV2_HealPlayer(index); // Heals a player
native ZEV2_IsUserZombie(index); // Returns a boolean if a Player is a zombie 
Forwards
PHP Code:
ZEV2_OnFirstZombieChosen
ZEV2_OnOriginZombieUnleashed
ZEV2_OnHumanInfected
ZEV2_OnHumanHealed
ZEV2_OnHumanWin
ZEV2_OnZombieWin 
Addons
Zombie Escape V2: Escape Progress
Attached Files
File Type: zip ZEV2_Ressources.zip (3.83 MB, 4683 views)
File Type: inc zev2_core.inc (358 Bytes, 2617 views)
File Type: sma Get Plugin or Get Source (zombie_escape_v2_core.sma - 5499 views - 27.0 KB)
__________________

Last edited by Kia; 11-20-2014 at 03:46. Reason: Added Include File.
Kia is offline
 



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