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[CS:GO] SuperHero Mod(v1.26 06/22/2018)


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Chivas2973
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Join Date: Mar 2004
Location: Wisconsin
Old 06-25-2018 , 21:01   Re: [CS:GO] SuperHero Mod(v1.25 01/25/2018)
Reply With Quote #41

Quote:
Originally Posted by fikstress View Post
Time for a come back with you in charge
I would if I could, but I can't code. Only heroes I ever made were with other people's code that I changed to fit a new hero (Like Wolverine and Darth Maul). I have no ability to make any code of my own.

This was a mod that I loved though so I donated my collection of heroes that I accumulated from many different sources to the new site when the forums moved, that is why my name is on so many posts. I also played so much and ran my own servers enough that I became very familiar with the simple problems people had and was able to help on the forums.

It seems like the foundation code has already been ported over by the OP, if someone or some group of developers would be willing to take over maintaining the code with updates, that would be perfect. I myself imagine playing enough to help with tech support once I am able to understand how the newer version works.Till then, I am back to dabbling with the old 1.6 and the game I once loved.
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Groven
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Join Date: Apr 2011
Location: Sweden
Old 07-09-2018 , 14:48   Re: [CS:GO] SuperHero Mod(v1.25 01/25/2018)
Reply With Quote #42

Quote:
Originally Posted by Chivas2973 View Post
I would if I could, but I can't code. Only heroes I ever made were with other people's code that I changed to fit a new hero (Like Wolverine and Darth Maul). I have no ability to make any code of my own.

This was a mod that I loved though so I donated my collection of heroes that I accumulated from many different sources to the new site when the forums moved, that is why my name is on so many posts. I also played so much and ran my own servers enough that I became very familiar with the simple problems people had and was able to help on the forums.

It seems like the foundation code has already been ported over by the OP, if someone or some group of developers would be willing to take over maintaining the code with updates, that would be perfect. I myself imagine playing enough to help with tech support once I am able to understand how the newer version works.Till then, I am back to dabbling with the old 1.6 and the game I once loved.
Damn you're still alive!
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moilc
Member
Join Date: Jan 2009
Old 07-14-2018 , 11:53   Re: [CS:GO] SuperHero Mod(v1.26 06/22/2018)
Reply With Quote #43

Hi everyone ! First, thank you very much Rachnus to have made SH Mod's return !

So, I'm actually learning how the functions works (never used SourcePawn/SourceMod library before but have prog' experience).

Finally, I made a first small plugin which call automatically the "sm_heromenu" command's after player's spawn. With this, it's not necessary required to write the command to choose your new power!

Also, the plugin will write in the chat who joins the server (it's an extra which works for the BOTs too ahah).
Attached Files
File Type: sp Get Plugin or Get Source (mspawn.sp - 156 views - 690 Bytes)
File Type: smx mspawn.smx (4.3 KB, 178 views)

Last edited by moilc; 07-14-2018 at 11:53.
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LoverSama
Junior Member
Join Date: Sep 2005
Old 07-17-2018 , 03:52   Re: [CS:GO] SuperHero Mod(v1.25 01/25/2018)
Reply With Quote #44

Been waiting for this mod for like 3 years, glad its finally out!

Its been at lest 5 years since SH mod in Source which was pretty good and even longer are the days of the crazy 1.5 SH Mod that I used to love! brings me back to the (MSV_) days :')

Quote:
Originally Posted by Chivas2973 View Post
I would if I could, but I can't code. Only heroes I ever made were with other people's code that I changed to fit a new hero (Like Wolverine and Darth Maul). I have no ability to make any code of my own.

This was a mod that I loved though so I donated my collection of heroes that I accumulated from many different sources to the new site when the forums moved, that is why my name is on so many posts. I also played so much and ran my own servers enough that I became very familiar with the simple problems people had and was able to help on the forums.

It seems like the foundation code has already been ported over by the OP, if someone or some group of developers would be willing to take over maintaining the code with updates, that would be perfect. I myself imagine playing enough to help with tech support once I am able to understand how the newer version works.Till then, I am back to dabbling with the old 1.6 and the game I once loved.
I have like 100+ heros from the Source mod I made about 20 of them, maybe they can be fixed up to work with this?

I forked the mod just incase for the future not sure how long GO has but SH Mod has been a must each gen of CS..

Last edited by LoverSama; 07-17-2018 at 03:54.
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SiN.
Junior Member
Join Date: Oct 2018
Old 10-07-2018 , 21:32   Re: [CS:GO] SuperHero Mod(v1.26 06/22/2018)
Reply With Quote #45

I just installed this mod on my server. Giving it a try, but not really sure what I'm doing lol
If anyone wants to try it out here's the IP
74.91.126.242:27015
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notusian
Junior Member
Join Date: Dec 2004
Location: CA
Old 11-15-2018 , 08:49   Re: [CS:GO] SuperHero Mod(v1.25 01/25/2018)
Reply With Quote #46

Quote:
Originally Posted by Chivas2973 View Post
After a long time away, I stumbled upon this because I missed it from 1.6. I am disappointed that I missed the comeback and that it is not maintained. I hope that one day soon someone picks this up again
i feel exactly the same
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Groven
AlliedModders Donor
Join Date: Apr 2011
Location: Sweden
Old 12-16-2018 , 07:02   Re: [CS:GO] SuperHero Mod(v1.25 01/25/2018)
Reply With Quote #47

Quote:
Originally Posted by LoverSama View Post
Been waiting for this mod for like 3 years, glad its finally out!

Its been at lest 5 years since SH mod in Source which was pretty good and even longer are the days of the crazy 1.5 SH Mod that I used to love! brings me back to the (MSV_) days :')



I have like 100+ heros from the Source mod I made about 20 of them, maybe they can be fixed up to work with this?

I forked the mod just incase for the future not sure how long GO has but SH Mod has been a must each gen of CS..
Do you mind share the heroes?
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TastyMedula
Junior Member
Join Date: Aug 2018
Old 12-17-2018 , 09:18   Re: [CS:GO] SuperHero Mod(v1.26 06/22/2018)
Reply With Quote #48

Why does this appear in console everytime i use any hero that requires a bind and a custom sound (like batgirl for example) and then the power doesn't work?
Quote:
L 12/17/2018 - 14:10:10: [SM] Exception reported: Client index 0 is invalid
L 12/17/2018 - 14:10:10: [SM] Blaming: superheromod.smx
L 12/17/2018 - 14:10:10: [SM] Call stack trace:
L 12/17/2018 - 14:10:10: [SM] [0] EmitSound
L 12/17/2018 - 14:10:10: [SM] [1] Line 111, C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\addons\sourcemod\scripting\inc lude\emitsoundany.inc::EmitSoundAny
L 12/17/2018 - 14:10:11: [SM] [2] Line 132, C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\addons\sourcemod\scripting\inc lude\emitsoundany.inc::EmitSoundToClientAny
L 12/17/2018 - 14:10:11: [SM] [3] Line 1069, C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\addons\sourcemod\scripting\sup erheromod.sp::PowerKeyDown

Last edited by TastyMedula; 12-17-2018 at 09:23.
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Rachnus
Senior Member
Join Date: Jun 2016
Location: Funland
Old 12-17-2018 , 11:43   Re: [CS:GO] SuperHero Mod(v1.26 06/22/2018)
Reply With Quote #49

Quote:
Originally Posted by TastyMedula View Post
Why does this appear in console everytime i use any hero that requires a bind and a custom sound (like batgirl for example) and then the power doesn't work?
You're probably gonna run into some problems if you run the plugin on a listen server
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TastyMedula
Junior Member
Join Date: Aug 2018
Old 12-17-2018 , 15:59   Re: [CS:GO] SuperHero Mod(v1.26 06/22/2018)
Reply With Quote #50

Is there some way i can make it work in a listen server?
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