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[l4d2] Ready Up Complete v1.9.1 (Updated 11/21/2012)


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Author
Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Plugin ID:
3271
Plugin Version:
1.9.1
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    A Ready up plugin that creates custom global forwards used by other plugins I have written; But a spiffy ready up plugin, none-the-less.
    Unapprover:
    Reason for Unapproving:
    Unsupported - author requested, succeeded by http://goo.gl/rjkyb
    Old 10-02-2012 , 18:17   [l4d2] Ready Up Complete v1.9.1 (Updated 11/21/2012)
    Reply With Quote #1

    Description
    This is the final release of this plugin.
    First, to note, the "competitive" mode has been removed, as it was an idea that really wasn't developed, and if it ever were to be, should
    be done as its own plugin.

    Ready Up provides several unique forwards, which I created to use with several of my plugins, but other people may find a use for them
    as well. There are cvars that let you turn off every feature that the plugin provides, if your only desire is to use those forwards. However
    since my plugins use these forwards, please remember that this plugin is required for use with them. If you're considering downloading
    skyrpg1, skyrpg2, or team manager, that you'll need this plugin as well.

    There are several ways to handle the ready up phase. You can choose to have it display the players who are still loading in a panel-style
    format or to display the number of players connecting in a hint message. Either way, the time remaining (unless no time is set) will also
    be displayed. You can opt to show a panel with the players who are loading, ready, not ready, and spectators, where players can either
    type commands to ready/unready, or press '3' to toggle their states, you can also choose to hide the menu and force players to wait
    the entire ready up period, or the ready up phase can be skipped completely. Whether or not ready up occurs during the second-half is
    also up to you.

    How ready up affects players is up to you, generally. You can choose to either lock the saferoom door or freeze the survivors in place
    during the ready up period. However, on the first map of every campaign, survivors are frozen in place regardless of the config settings
    since there is no safe room on the start maps.

    Installation Instructions, Dependencies
    Prodigy Sim's L4D2 Direct
    SDKHooks

    number of archive downloads before last update: 116
    number of binary downloads before last update: 70
    Attached Files
    File Type: zip readyup.zip (34.9 KB, 999 views)
    File Type: smx readyup.smx (17.3 KB, 728 views)

    Last edited by Skyy; 12-10-2012 at 06:45. Reason: Update to v1.9.1
    Skyy is offline
    Simca
    Senior Member
    Join Date: Feb 2012
    Old 10-09-2012 , 11:42   Re: [l4d2] Ready Up Complete
    Reply With Quote #2

    Does this plugin need l4d2 direct gamedata?

    Last edited by Simca; 10-09-2012 at 11:43.
    Simca is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 10-09-2012 , 12:00   Re: [l4d2] Ready Up Complete
    Reply With Quote #3

    I'm actually not sure if l4d2_direct uses its gamedata file anymore. If it does, then yes, otherwise no.
    Skyy is offline
    Simca
    Senior Member
    Join Date: Feb 2012
    Old 10-13-2012 , 02:12   Re: [l4d2] Ready Up Complete
    Reply With Quote #4

    Can you implement pause feature?

    Last edited by Simca; 10-16-2012 at 04:01.
    Simca is offline
    blackdevil72
    Member
    Join Date: Jun 2010
    Location: Bordeaux (France)
    Old 10-18-2012 , 15:14   Re: [l4d2] Ready Up Complete
    Reply With Quote #5

    Can you do an installation instruction please ?
    __________________

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    bl4nk
    SourceMod Developer
    Join Date: Jul 2007
    Old 10-18-2012 , 16:01   Re: [l4d2] Ready Up Complete
    Reply With Quote #6

    Installation:
    Drag and drop!

    ConVars from plugin:
    PHP Code:
        g_CompetitionMode            CreateConVar("readyup_competition_mode","0","If set to 0, competition mode will not be turned on. If on, second half ready is forced.");
        
    g_SecondHalfReady            CreateConVar("readyup_ready_halftime","1","If set to 0, there will not be a ready up period before the second round begins.");
        
    g_ConnectionTimeout            CreateConVar("readyup_connect_timeout","60.0","If 0.0, all players must have loaded for ready up to start, otherwise forces ready up after this many seconds, even if all players are not fully loaded.");
        
    g_FreezeTime                CreateConVar("readyup_freeze_time","60.0","If 0.0, all players MUST ready up to start, otherwise starts when all players have loaded, after this many seconds.");
        
    g_NoReadyUp                    CreateConVar("readyup_norup","0","If enabled, the round will start as soon as all clients have loaded, or the connection timeout (if applicable) is called.");
        
    g_HideHUD                    CreateConVar("readyup_hidehud","0","If enabled, the hud will be hidden and the ready up period will last its entire time frame.");
        
    g_RoundAllTalk                CreateConVar("readyup_intermission_alltalk","1","If enabled, alltalk will be enabled after a round ends and before ready up begins.");
        
    g_ReadyAllTalk                CreateConVar("readyup_pregame_alltalk","0","If enabled, alltalk will be enabled after a round ends and until ready up ends. Overrides intermission alltalk if enabled.");
        
    g_FreezePlayers                CreateConVar("readyup_freeze_players","0","If enabled, players are frozen during ready up. If not, the door is locked until ready up ends. Players are always frozen on the first map of a campaign.");
        
    g_ForceSpectatorReadyDelay    CreateConVar("readyup_spectatorready_force","10","The time in seconds before the plugin forces spectators to be ready if they are not. Overridden if all non spectators ready up.");
        
    g_DisplayLoadingPlayersMenu    CreateConVar("readyup_loadingplayers_menudisplay","0","If enabled, the players still loading will be displayed in the menu panel, otherwise a hint text will display the number remaining.");
        
    g_DisableSpectator            CreateConVar("readyup_spectator_disabled","1","If enabled, players cannot use the spectate command."); 
    Configurable in the /cfg/sourcemod/readyup.cfg file that's created when the plugin's loaded.

    Last edited by bl4nk; 10-18-2012 at 16:04.
    bl4nk is offline
    blackdevil72
    Member
    Join Date: Jun 2010
    Location: Bordeaux (France)
    Old 10-18-2012 , 16:10   Re: [l4d2] Ready Up Complete
    Reply With Quote #7

    Thx fot trolling o/

    but it is not working for me even with simple drag and drop =) so I think I missed something when installing, so I asked for some detail installation instructions.
    __________________

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    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 10-24-2012 , 21:26   Re: [l4d2] Ready Up Complete
    Reply With Quote #8

    Thanks for the emails, and other bugs/comments reported on the google code page in my absence.
    Pretty much all of these features have been implemented.

    Also, thanks to blackdevil for the french translations.
    Skyy is offline
    gajo0650
    Member
    Join Date: Apr 2012
    Old 10-26-2012 , 11:12   Re: [l4d2] Ready Up Complete
    Reply With Quote #9

    readyup.sp compile error..

    img attached.


    Quote:
    sourcemod-1.5.0-hg3667, mmsource-1.10.0-hg803, sdkhooks-2.2.0-dev-hg205, etc...dev ver

    Last edited by gajo0650; 10-26-2012 at 11:12.
    gajo0650 is offline
    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 10-26-2012 , 12:37   Re: [l4d2] Ready Up Complete
    Reply With Quote #10

    You failed to follow the directions in the OP, ergo compile errors, ergo you should just download the compiled binary instead.

    Last edited by Skyy; 10-26-2012 at 12:37.
    Skyy is offline
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