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Possible to create fade away silent kill effect in TF2?


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The Gaben
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Join Date: Aug 2016
Location: Texas
Old 04-05-2018 , 19:40   Possible to create fade away silent kill effect in TF2?
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How do you recreate the Y.E.R./Wanga Prick kill effect and make the player make absolutely no noise on death?

Last edited by The Gaben; 04-05-2018 at 19:42.
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ThatKidWhoGames
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Join Date: Jun 2013
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Old 04-09-2018 , 10:57   Re: Possible to create fade away silent kill effect in TF2?
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The only thing I can think of is using TF2Attributes to apply the silent killer attribute to each player's weapon. The problem however is that the kills are only silent with a backstab, so it won't work with all weapons except for spy knives.
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Mitchell
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Join Date: Mar 2010
Old 04-09-2018 , 11:08   Re: Possible to create fade away silent kill effect in TF2?
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You can hook the player's damage and determine if the player dies, and use a sound hook to prevent the death sound if it's done by a certain player or weapon.
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ThatKidWhoGames
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Old 04-09-2018 , 11:29   Re: Possible to create fade away silent kill effect in TF2?
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Quote:
Originally Posted by Mitchell View Post
You can hook the player's damage and determine if the player dies, and use a sound hook to prevent the death sound if it's done by a certain player or weapon.
Didn't even think of that, nice method!
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Mitchell
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Join Date: Mar 2010
Old 04-09-2018 , 12:39   Re: Possible to create fade away silent kill effect in TF2?
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Quote:
Originally Posted by ThatKidWhoGames View Post
Didn't even think of that, nice method!
Actually i looked up how i do it in my murder gamemode and i just set a bool variable for the player to true on the player_death (pre) event and in the sound hook return Plugin_Stop if the bool is true. I set the variable back to true on player_spawn.
I do some other stuff like emitting my own death sounds on backstab also but the gist of it is the variable and sound hook.
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Powerlord
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Join Date: Jun 2008
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Old 04-09-2018 , 20:30   Re: Possible to create fade away silent kill effect in TF2?
Reply With Quote #6

As for the fadeaway of corpses, there is a netprop on tf_ragdoll to do it. However, I haven't played around with ragdoll settings in years... and you have to do it before the game dispatches them because once dispatched, ragdolls are completely client-side.

Edit: I want to say that the netprop is m_bCloaked
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Last edited by Powerlord; 04-09-2018 at 20:31.
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