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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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ae86
Junior Member
Join Date: Feb 2017
Old 07-10-2018 , 09:03   Re: [CS:GO] Experimental: Zombie Plague 8.0
Reply With Quote #471

Quote:
Originally Posted by gubka View Post
New versions won't support old addons, I usually advise to check the file structure each big update because that ammunition plugins already include inside core and it just useless to have it, the best way it just reinstall server and got the clean build
You can disable survivor mode by removing the zp_gamemodes_survivor.
It a new versions and have a new registration for extra items, you should rewrite your plugins by that way, and mod have a infinite ammo chats for human survivor

Thank you , helped me to figure it out.
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Lost_lgz
Member
Join Date: Sep 2011
Old 07-11-2018 , 05:39   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #472

i have this in console:
Quote:
CT bot spawned outside of a buy zone (-967, 824, -479)

AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin

AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin

AddMultiDamage: g_MultiDamage.GetDamageForce() == vec3_origin

DataTable warning: (class player): Out-of-range value (-4966.084961) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-4966.084961) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-4966.084961) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-4966.084961) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-4966.084961) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-4966.084961) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-6286.120605) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-6286.120605) in SendPropFloat 'm_flFallVelocity', clamping.
DataTable warning: (class player): Out-of-range value (-6875.579102) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-6875.579102) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-8169.977539) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-8169.977539) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-8169.977539) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-8169.977539) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-9464.324219) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-9464.324219) in SendPropFloat 'm_flFallVelocity', clamping.

DataTable warning: (class player): Out-of-range value (-9464.324219) in SendPropFloat 'm_flFallVelocity', clamping.
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Last edited by Lost_lgz; 07-11-2018 at 06:33.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 07-11-2018 , 06:36   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #473

Quote:
Originally Posted by Lost_lgz View Post
i have this in console:
It not a mod problem
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AuricYoutube
Senior Member
Join Date: Aug 2016
Location: Here
Old 07-11-2018 , 06:36   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #474

It would be nice if gubka added a zombie riot addon to this plugin, which means that all players go to ct side and there would be rounds displayed in a center text and every round bots would be created on t side, for example, Round 1/30 Zombies Left: 15, Round 2/30 Zombies Left: 20, and every single round, the zombies get harder to kill, and people could get infected and stay on zombie team, replacing some of the bots, and when they die, they can respawn in another round, sort of like Call of Duty's zombie mode

Last edited by AuricYoutube; 07-11-2018 at 07:04.
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sHoC
Senior Member
Join Date: Nov 2015
Location: Italy
Old 07-11-2018 , 06:55   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #475

Gubka update the date

"-Version: 8.0.2 Experimental (Jule 11 2017)"
we are not anymore in 2017 we are in 2018 ahahha
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eaz
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Join Date: Jan 2017
Old 07-11-2018 , 07:44   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #476

Quote:
Originally Posted by Lost_lgz View Post
i have this in console:
CT bot spawned outside of a buy zone. It's a map problem, i guess ;)
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Lost_lgz
Member
Join Date: Sep 2011
Old 07-11-2018 , 07:45   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #477

Quote:
Originally Posted by eaz View Post
CT bot spawned outside of a buy zone. It's a map problem, i guess ;)
ok ty

bug from smoke grenade and flashbank
if you are survivor or human ,
you can take from down the grenad ,and it normal grenade
smoke and flasbank
and pistol from survivor dont work




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Last edited by Lost_lgz; 07-11-2018 at 08:10.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 07-11-2018 , 08:08   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #478

Quote:
Originally Posted by sHoC View Post
Gubka update the date

"-Version: 8.0.2 Experimental (Jule 11 2017)"
we are not anymore in 2017 we are in 2018 ahahha
ok thanks
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-11-2018 , 08:09   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #479

Quote:
Originally Posted by AuricYoutube View Post
It would be nice if gubka added a zombie riot addon to this plugin, which means that all players go to ct side and there would be rounds displayed in a center text and every round bots would be created on t side, for example, Round 1/30 Zombies Left: 15, Round 2/30 Zombies Left: 20, and every single round, the zombies get harder to kill, and people could get infected and stay on zombie team, replacing some of the bots, and when they die, they can respawn in another round, sort of like Call of Duty's zombie mode
Why i should include that thing in core, natives will allow you to do everything what you want
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gubka
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Old 07-11-2018 , 08:11   Re: [CS:GO] Experimental: Zombie Plague 8.0.2
Reply With Quote #480

Quote:
Originally Posted by Lost_lgz View Post
ok ty

bug from smoke grenade and flashbank
if you are survivor or human ,
you can take down the grenad and it normal grenade
smoke and flasbank




If weapons was created outside the core, they dont have index of weapons.ini therefore they are not suitable to deploy, because the core think that is not a custom weapon which mean it wont be acceptable, if i will allow to drop that kind of weapons, all classes will have access to it, so my advise to install plugin which clean the map weapons
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Last edited by gubka; 07-11-2018 at 08:13.
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