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[L4D2] Melee Weapon Mutation [Pause to download]


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Author
panxiaohai
Senior Member
Join Date: Mar 2010
Plugin ID:
2568
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All
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Any
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    Old 09-18-2011 , 19:31   [L4D2] Melee Weapon Mutation [Pause to download]
    Reply With Quote #1

    1. Some Melee weapon is enlarged, it's attack range is bigger than normal.
    2. Bayonet is attach to primary weapon when you have melee weapon.


    !meleeview : show or hide the enlarged melee weapon for yourself.

    ConVars:
    "l4d_melee_mutation_enable", "1", "0:diable melee mutation, 1:Enlarge and Bayonet, 2:Enlarge, 3:Bayonet"
    "l4d_melee_mutation_damage", "50.0", "[0.0, 100.0], 0.0: damage for enlarged melee weapon"
    "l4d_melee_mutation_scale", "1.0", "[0.5, 3.0] melee weaopon's size"

    ChangeLog:
    version 1.3
    Fix a bug that can not open the door of
    elevator.
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    Last edited by panxiaohai; 10-12-2011 at 09:44.
    panxiaohai is offline
    BrianGriffin
    Senior Member
    Join Date: Oct 2008
    Old 09-19-2011 , 09:42   Re: [L4D2] Melee Weapon Mutation
    Reply With Quote #2



    Bring it on!

    Haha, another great contribution from you. Keep 'em coming
    BrianGriffin is offline
    runkeballe
    Member
    Join Date: Jul 2011
    Old 09-19-2011 , 13:00   Re: [L4D2] Melee Weapon Mutation
    Reply With Quote #3

    im a big fan of you
    runkeballe is offline
    xioSlayer
    Senior Member
    Join Date: Apr 2011
    Old 09-19-2011 , 18:05   Re: [L4D2] Melee Weapon Mutation
    Reply With Quote #4

    I will try this out, it looks awesome.


    So how are the ranges changed? when a weapon is enlarged, it applies the extra damage value, and scales the range by 'l4d_melee_mutation_scale' ?
    xioSlayer is offline
    panxiaohai
    Senior Member
    Join Date: Mar 2010
    Old 09-20-2011 , 06:15   Re: [L4D2] Melee Weapon Mutation
    Reply With Quote #5

    Quote:
    Originally Posted by xioSlayer View Post
    I will try this out, it looks awesome.


    So how are the ranges changed? when a weapon is enlarged, it applies the extra damage value, and scales the range by 'l4d_melee_mutation_scale' ?
    Yes, the attack range is approximately same as the size of the enlarged melee weapon.
    "l4d_melee_mutation_scale" change the enlarged weapon's size, so change the attack range too.
    panxiaohai is offline
    SseRDG
    Junior Member
    Join Date: Jul 2011
    Old 09-23-2011 , 12:09   Re: [L4D2] Melee Weapon Mutation
    Reply With Quote #6

    It is possible that melee weapon increased only at adrenaline use?
    SseRDG is offline
    runkeballe
    Member
    Join Date: Jul 2011
    Old 10-10-2011 , 07:40   Re: [L4D2] Melee Weapon Mutation
    Reply With Quote #7

    this plugin has stopped working for me since the latest valve update...it works on most maps but server wont load on dark carnival and no mercy i noticed...i get soundprecache error same as the automatic robot plugin that wont load my server on any map
    runkeballe is offline
    Munch
    Senior Member
    Join Date: May 2012
    Location: Liverpool UK
    Old 12-20-2013 , 13:38   Re: [L4D2] Melee Weapon Mutation [Pause to download]
    Reply With Quote #8

    As there is no plugin attached, I take it this mod has been abandoned .

    Does anybody have a working version of the plugin or the .sp script file they could upload.
    __________________
    Dead Men Fighting L4D2 8 Man Dead Men Fighting UK

    Last edited by Munch; 12-20-2013 at 13:41.
    Munch is offline
    Munch
    Senior Member
    Join Date: May 2012
    Location: Liverpool UK
    Old 03-18-2014 , 21:17   Re: [L4D2] Melee Weapon Mutation [Pause to download]
    Reply With Quote #9

    What is the bug ?

    Seems to work ok for me
    __________________
    Dead Men Fighting L4D2 8 Man Dead Men Fighting UK
    Munch is offline
    NoroHime
    Veteran Member
    Join Date: Aug 2016
    Location: bed
    Old 12-10-2021 , 13:49   Re: [L4D2] Melee Weapon Mutation [Pause to download]
    Reply With Quote #10

    anyone continue this?it had good idea
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