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[CS:GO] Experimental: Zombie Plague X.040


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danzhi
Junior Member
Join Date: Jul 2021
Old 07-29-2021 , 21:48   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #971

L 07/30/2021 - 081:16: [SM] Unable to load plugin "zp_extraitem_antidot.smx": Native "ZP_GetGameModeHumanClass" was not found
L 07/30/2021 - 081:16: [SM] Unable to load plugin "zp_gamemode_plague.smx": Native "ZP_IsMapLoaded" was not found
L 07/30/2021 - 081:16: [SM] Unable to load plugin "zp_hclasses_bluealice.smx": Native "ZP_IsMapLoaded" was not found
L 07/30/2021 - 081:16: [SM] Unable to load plugin "zp_hclasses_bluetank.smx": Native
...................

I used dhooks 2.2 SM latest version and mm latest version
pl help me

Last edited by danzhi; 07-29-2021 at 22:21.
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danzhi
Junior Member
Join Date: Jul 2021
Old 07-30-2021 , 02:51   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #972

please help me
ZP_IsMapLoaded" was not found
all plugins display this
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orivan
New Member
Join Date: Sep 2021
Old 09-22-2021 , 05:08   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #973

Zombie Plague can no longer be used after the csgo update today:

Code:
L 09/22/2021 - 15:16:43: [SM] Exception reported: [Tools] [GameData Validation] Failed to load SDK addresses from "FX_Disarm_*". Update addresses in "plugin.zombieplague"
L 09/22/2021 - 15:16:43: [SM] Blaming: zp_core.smx
L 09/22/2021 - 15:16:43: [SM] Call stack trace:
L 09/22/2021 - 15:16:43: [SM]   [0] SetFailState
L 09/22/2021 - 15:16:43: [SM]   [1] Line 397, Zombie-Plague-master\csgo\addons\sourcemod\scripting\zp/core/log.sp::LogEvent
L 09/22/2021 - 15:16:43: [SM]   [2] Line 440, Zombie-Plague-master\csgo\addons\sourcemod\scripting\zp/manager/playerclasses/tools.sp::ToolsOnInit
L 09/22/2021 - 15:16:43: [SM]   [3] Line 160, Zombie-Plague-master\csgo\addons\sourcemod\scripting\zp/manager/classes.sp::ClassesOnInit
L 09/22/2021 - 15:16:43: [SM]   [4] Line 135, Zombie-Plague-master\csgo\addons\sourcemod\scripting\zp_core.sp::OnPluginStart
L 09/22/2021 - 15:16:43: [SM] Unable to load plugin "zp_core.smx": Error detected in plugin startup (see error logs)
How can I fix it, thks...
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gubka
Veteran Member
Join Date: Jan 2012
Location: UK
Old 09-29-2021 , 15:22   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #974

Quote:
Originally Posted by orivan View Post
Zombie Plague can no longer be used after the csgo update today:

Code:
L 09/22/2021 - 15:16:43: [SM] Exception reported: [Tools] [GameData Validation] Failed to load SDK addresses from "FX_Disarm_*". Update addresses in "plugin.zombieplague"
L 09/22/2021 - 15:16:43: [SM] Blaming: zp_core.smx
L 09/22/2021 - 15:16:43: [SM] Call stack trace:
L 09/22/2021 - 15:16:43: [SM]   [0] SetFailState
L 09/22/2021 - 15:16:43: [SM]   [1] Line 397, Zombie-Plague-master\csgo\addons\sourcemod\scripting\zp/core/log.sp::LogEvent
L 09/22/2021 - 15:16:43: [SM]   [2] Line 440, Zombie-Plague-master\csgo\addons\sourcemod\scripting\zp/manager/playerclasses/tools.sp::ToolsOnInit
L 09/22/2021 - 15:16:43: [SM]   [3] Line 160, Zombie-Plague-master\csgo\addons\sourcemod\scripting\zp/manager/classes.sp::ClassesOnInit
L 09/22/2021 - 15:16:43: [SM]   [4] Line 135, Zombie-Plague-master\csgo\addons\sourcemod\scripting\zp_core.sp::OnPluginStart
L 09/22/2021 - 15:16:43: [SM] Unable to load plugin "zp_core.smx": Error detected in plugin startup (see error logs)
How can I fix it, thks...
I updated the offsets for disarm sig. so it should work now. you can see them on github or here
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Nova4681
New Member
Join Date: Nov 2021
Old 11-24-2021 , 22:16   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #975

For a fee, I am looking for an author who can develop a CS: Go plugin with the following modules
1. RPG level system
2. Check-in function
3. OP permission function
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iLord
New Member
Join Date: Jan 2022
Old 01-06-2022 , 17:28   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #976

can someone help with a new link for dhooks plzz?
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 01-06-2022 , 22:40   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #977

Quote:
Originally Posted by iLord View Post
can someone help with a new link for dhooks plzz?
Quote:
Originally Posted by Peace-Maker View Post
DHooks is now included with SourceMod 1.11.6820. Previous versions are unsupported.


Please use SourceMod's issue tracker on GitHub for any new issues.


The merged version includes additional changes that weren't released in a new version yet.
Changelog 1.11.6820:
  • Added new native "DHookParam.GetAddress" to get the address of a pointer parameter. (Thanks LuqS #24)
  • Fix error reporting on invalid entity (Thanks FortyTwoFortyTwo #25)
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iLord
New Member
Join Date: Jan 2022
Old 01-08-2022 , 11:15   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #978

Quote:
Originally Posted by gubka View Post
I updated the offsets for disarm sig. so it should work now. you can see them on github or here
any update,i just started the server and the error stil exist,how can i solve it.PS i`m a newbie
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cyxnzb
Junior Member
Join Date: Apr 2013
Old 01-16-2022 , 00:18   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #979

Quote:
Originally Posted by iLord View Post
any update,i just started the server and the error stil exist,how can i solve it.PS i`m a newbie
yeah,what's your problem,please hand in your error logs.
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cyxnzb
Junior Member
Join Date: Apr 2013
Old 01-16-2022 , 00:19   Re: [CS:GO] Experimental: Zombie Plague X.040
Reply With Quote #980

hi author,i think this game mod is good, but some of the modes are not balanced and not friendly to server owner

Last edited by cyxnzb; 01-16-2022 at 00:19.
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