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Stripper:Source (Updated 2011-04-15)


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Land of plenty
SourceMod Donor
Join Date: Aug 2010
Location: location location
Old 10-01-2010 , 22:40   Re: Stripper:Source (Mac support added)
Reply With Quote #751

Does this work after the OB update for hl2dm?
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psychonic

BAFFLED
Join Date: May 2008
Old 10-03-2010 , 01:34   Re: Stripper:Source (Mac support added)
Reply With Quote #752

Quote:
Originally Posted by Land of plenty View Post
Does this work after the OB update for hl2dm?
Yes, it will likely still work fine.
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Land of plenty
SourceMod Donor
Join Date: Aug 2010
Location: location location
Old 10-03-2010 , 23:25   Re: Stripper:Source (Mac support added)
Reply With Quote #753

Quote:
Originally Posted by psychonic View Post
Yes, it will likely still work fine.

It does.

Thanks psychonic and thanks to all of you for your amazingly quick response to this update. Sourcemod/Metamod seems to be some of the least affected things. These mods not giving trouble takes a big load off peoples heads.
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Cuz
Senior Member
Join Date: May 2007
Location: Alaska
Old 10-05-2010 , 20:34   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #754

Quote:
Originally Posted by Electric Warrior View Post
I think it would be:

in global_filters.cfg

Code:
remove:
{
"classname" "/.*RPG.*/"
}
That will remove both weapons and ammo with one command.

Beat me with a crowbar should I be wrong


Works great, but what if I wanted them removed from all maps but one, like "dm_vman_rocket" ?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 10-07-2010 , 01:47   Re: Stripper:Source (Mac support added)
Reply With Quote #755

you will have to put it in every map config except that one.
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marvel
BANNED
Join Date: Dec 2009
Old 10-08-2010 , 13:36   Re: Stripper:Source (Mac support added)
Reply With Quote #756

Valve really screwed up c4m8 by placing a hatch on the elevator and closing access for special infected. Would it be possible to remove that hatch and disable the blocked walls?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 10-08-2010 , 14:30   Re: Stripper:Source (Mac support added)
Reply With Quote #757

you mean c8m4 and i believe it is part of the model, so no.
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r0ss
Junior Member
Join Date: Sep 2009
Location: France
Old 10-08-2010 , 15:40   Re: Stripper:Source (Mac support added)
Reply With Quote #758

hi,
Quote:
filter:
{
"classname" "func_playerinfected_clip"
}


filter:
{
"classname" "func_illusionary"
}
work in l4d2 but how to remove the invisible walls "playerclip" and "clip" ???

Last edited by r0ss; 10-09-2010 at 16:03.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 10-10-2010 , 05:50   Re: Stripper:Source (Mac support added)
Reply With Quote #759

Quote:
Originally Posted by marvel View Post
Valve really screwed up c4m8 by placing a hatch on the elevator and closing access for special infected. Would it be possible to remove that hatch and disable the blocked walls?
I loaded this plugin and aimed with the crosshair to the object you want to have info about and type db_info. Some objects do not return information but i.e. the elevator door I removed with stripper I could only remove because this little plugin told me the appropriate class/model infos. The result for the floor of the elevator AND the ceiling was this:
[SKIN] *190 [CLASS] func_elevator [ID] 865

db_remove removed not only the ceiling but also the whole elevator. When you look down from above the elevator you see the whole ceiling is 1 object. Itīs great fun to remove the elevator doors . If you want that, put this into the map file:
filter:
{
"classname" "func_door"
}
The elevator itself works fine and leaves, too. The fun thing about it is that many players go inside the shaft and get killed by the approaching elevator OR they stand closer to the walls inside and cannot get out anymore. After the elevator left they get killed by the SI
Attached Files
File Type: sp Get Plugin or Get Source (rp_tools.sp - 512 views - 6.3 KB)

Last edited by Skorpion1976; 10-10-2010 at 06:05.
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marvel
BANNED
Join Date: Dec 2009
Old 10-10-2010 , 15:45   Re: Stripper:Source (Mac support added)
Reply With Quote #760

I remember when I played on a server in the past that had the elevator doors removed, yeah that was great fun. Thanks man I'm gonna add this
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