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METAMOD Extended monster plugin.


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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 02-03-2010 , 17:53   Re: METAMOD Extended monster plugin.
Reply With Quote #61

This module is too old and not updated since a long time. that why.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-03-2010 , 18:05   Re: METAMOD Extended monster plugin.
Reply With Quote #62

Well it's bugged. It needs to be redone from scratch.
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EXteRmiNaToR
Senior Member
Join Date: Dec 2009
Old 02-04-2010 , 08:18   Re: METAMOD Extended monster plugin.
Reply With Quote #63

Quote:
Originally Posted by Arkshine View Post
Well it's bugged. It needs to be redone from scratch.
MonsterAI is similar to this in the gameplay?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-04-2010 , 08:28   Re: METAMOD Extended monster plugin.
Reply With Quote #64

Yes, except that module is the core and plugin amxx are the monters, so to allow to create and customize easily each monsters. But right now, it's in pending.
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 02-06-2010 , 13:10   Re: METAMOD Extended monster plugin.
Reply With Quote #65

Is there a way to make a precache file for each map. For monsters, it's like that right now:

mapname_monster.cfg

So something for the precache can be:

mapname_monster_precache.cfg

And also, is someone going to update this plugin?
With new features, monsters, bug-fixes.
Current bug which I found is that this cvar isn't valid:

sk_tentacle_dmg_bite
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 02-12-2010 , 12:54   Re: METAMOD Extended monster plugin.
Reply With Quote #66

Quote:
Originally Posted by KadiR View Post
Is there a way to make a precache file for each map. For monsters, it's like that right now:

mapname_monster.cfg

So something for the precache can be:

mapname_monster_precache.cfg

And also, is someone going to update this plugin?
With new features, monsters, bug-fixes.
Current bug which I found is that this cvar isn't valid:

sk_tentacle_dmg_bite
to precache by map you just need to use map_monster.cfg
and disable all monsters in the monster_precache.cfg
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 02-21-2010 , 06:21   Re: METAMOD Extended monster plugin.
Reply With Quote #67

Ok thanks. Another question, is someone willing to update and add some more features to this mod, maybe with Orpheu or something?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-21-2010 , 06:26   Re: METAMOD Extended monster plugin.
Reply With Quote #68

People are not clairvoyant. Be more precise on what you want really.
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 02-21-2010 , 08:15   Re: METAMOD Extended monster plugin.
Reply With Quote #69

Quote:
Originally Posted by Arkshine: Just tested under windows and seems the same. Monsters work weirdly. They don't act like in the game.
Quote:
Originally Posted by Arkshine:Well it's bugged. It needs to be redone from scratch.
Other monsters like that:

http://www.svencoop.com/monsters.php
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Old 02-21-2010, 08:15
KadiR
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Lorenzo
Member
Join Date: Sep 2009
Location: Indonesia
Old 11-20-2011 , 03:55   Re: METAMOD Extended monster plugin.
Reply With Quote #70

bad load???
I already put the files right from the readme.

$dir\cstrike\monster_precache.cfg
$dir\cstrike\monster_plugin\monster_skill.cfg

$dir\addons\metamod\plugins.ini
win32 addons\metamod\dlls\monster_mm.dll

I did mistakes?
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