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[REQ] sv_alltalk 1 when mp_chattime becomes active


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StevenT
Member
Join Date: Dec 2007
Old 03-29-2008 , 02:25   [REQ] sv_alltalk 1 when mp_chattime becomes active
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Whenever a the map ends, mp_chattime will become active (a timer starts counting). When that timer has reached it's 100% then a changelevel will be executed.

My question is: any method to make another cvar being executed (like sv_alltalk 1) when the players are in the period between mapend and changelevel ?

thanks
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 03-29-2008 , 13:00   Re: [REQ] sv_alltalk 1 when mp_chattime becomes active
Reply With Quote #2

What mod?
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StevenT
Member
Join Date: Dec 2007
Old 03-29-2008 , 15:02   Re: [REQ] sv_alltalk 1 when mp_chattime becomes active
Reply With Quote #3

Quote:
Originally Posted by bl4nk View Post
What mod?
mod empires

www.empiresmod.com

if you need the empires offset then T.T email krenzo about it, his contact info is somewhere on that official page
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