Raised This Month: $51 Target: $400
 12% 

Zombie:Reloaded 1.0.6


Post New Thread Reply   
 
Thread Tools Display Modes
Dutchy
Junior Member
Join Date: Jan 2007
Old 09-30-2007 , 17:02   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #231

Gonna have to keep an eye on this thread to see how this will develop, for now I'm sticking with the old style ;)

Last edited by Dutchy; 09-30-2007 at 17:05.
Dutchy is offline
sumguy14
Senior Member
Join Date: Apr 2006
Old 09-30-2007 , 20:27   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #232

Quote:
Originally Posted by mbalex View Post
Got a round draw problem (always there just sometimes more unnoticed then other times).
It suckz since it always restarts the map timer.
- when someone connects there might be a round draw. (even though both teams got more than 2 people alive)
- when a zombie leaves, even though other zombies are there, its a round draw
- when a human leaves, even though other humans are there, its a round draw

And then i got the spectator/dead people problem.
- dead people spectating get zombie mother.
- spectators get assigned to a team on zombie mother spawn, and it can stay that way or change back(latter im not sure)! (SourceTV or normal spectators) (this makes the scoreboard layout go nuts)
Hm, ok, I'll check these out, thanks for reporting these problems it sounds like there is a bug in a function all three of those events use.
__________________
Don't think of them as bugs think of them as unexpected features
sumguy14 is offline
igi2
Member
Join Date: Sep 2007
Old 10-01-2007 , 07:24   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #233

sumguy14, and do you check the not translated menu ? You say you check it 10 (or even more) posts ago ;-)
igi2 is offline
sumguy14
Senior Member
Join Date: Apr 2006
Old 10-01-2007 , 17:43   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #234

Not yet, haven't had time to work on the plugin yet.
I'll try to reproduce the bug later
__________________
Don't think of them as bugs think of them as unexpected features
sumguy14 is offline
mbalex
Member
Join Date: Aug 2007
Old 10-02-2007 , 10:57   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #235

feature requests:
- allow the classes to be re-read via console command. (I dont want to loose everyone while balancing the classes, since a reload just makes zombiereloaded go nuts and i have to restart)
- allow the zombie menu to be used via console command.
- allow to retain class zombie selection over
map changes.
mbalex is offline
sumguy14
Senior Member
Join Date: Apr 2006
Old 10-02-2007 , 17:56   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #236

Quote:
Originally Posted by mbalex View Post
feature requests:
- allow the classes to be re-read via console command. (I dont want to loose everyone while balancing the classes, since a reload just makes zombiereloaded go nuts and i have to restart)
- allow the zombie menu to be used via console command.
- allow to retain class zombie selection over
map changes.
"allow the classes to be re-read via console command."
Sorry, don't get what that means.

"- allow the zombie menu to be used via console command."

No problem

"- allow to retain class zombie selection over"

Maybe... it would be a lot of work to do this. I would have to create keyvalues in memory to store their steamid with the class.. I currently just do

new gPlayerClass[MAXPLAYERS+1], and access it with gPlayerClass[clientindex], which is the simplest way to do it.

I'll see what I can do.
__________________
Don't think of them as bugs think of them as unexpected features
sumguy14 is offline
sumguy14
Senior Member
Join Date: Apr 2006
Old 10-02-2007 , 19:09   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #237

Quote:
Originally Posted by igi2 View Post
sumguy14, and do you check the not translated menu ? You say you check it 10 (or even more) posts ago ;-)
Well it worked fine for me.

I think the problem is SM can't resolve "polish" or whatever the clients language is set to to "pl" so it can read it from the language file, instead it is using the servers language which you can set in core.cfg

You can make the menu polish for all clients, or you can try adding polish to language.cfg so it will work properly for english-speaking and polish-speaking players.
__________________
Don't think of them as bugs think of them as unexpected features

Last edited by sumguy14; 10-02-2007 at 19:11.
sumguy14 is offline
mbalex
Member
Join Date: Aug 2007
Old 10-03-2007 , 05:26   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #238

Quote:
Originally Posted by sumguy14 View Post
"allow the classes to be re-read via console command."
Sorry, don't get what that means.
the classes.ini file is only read once in the srcds lifetime. i dont know if this is intentional but the only way to force a change to get public is to restart the whole srcds process. if you fix this issue it would be greate to let the classes.ini to be reloaded at request so we can balance the zombies while playing on the same map.
mbalex is offline
mbalex
Member
Join Date: Aug 2007
Old 10-03-2007 , 14:40   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #239

does knockback work? i just made tons of headshots with my pumpaction and nothing happend. no knockback.
mbalex is offline
S-LoW
Junior Member
Join Date: Sep 2007
Old 10-03-2007 , 16:25   Re: Zombie:Reloaded 1.0.4c
Reply With Quote #240

knockback works perfect. Its funny to set it to 20 or something
S-LoW is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode