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[L4D2] Standardized Revamp Structure (srsmod)


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dismomen
Member
Join Date: Mar 2010
Old 05-03-2011 , 17:02   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #511

is there a way to display the scores normally when the srs scoring is disabled?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-04-2011 , 02:31   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #512

When scoring is disabled they ... are ... showed normally?
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dismomen
Member
Join Date: Mar 2010
Old 05-05-2011 , 09:29   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #513

Quote:
Originally Posted by AtomicStryker View Post
When scoring is disabled they ... are ... showed normally?
no. they will still be printed on to the chat.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-05-2011 , 09:46   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #514

When srs_scoring_enabled 0 nothing will happen. I know this cuz i ran srsmod like that on my server a lot of times.

Also I WROTE THAT MODULE.
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ellis
Senior Member
Join Date: Apr 2010
Old 05-10-2011 , 03:06   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #515

Quote:
Originally Posted by AtomicStryker View Post
The problem in the logfile is apparent; the plugin can't tell where the "saferoom" ends because of Hard Rain's stockpiles of items at spawns. (Didn't Valve nerf this at some point?)
yes, its only a problem on hard rain, when i look on my logfiles on my server, most other maps have the provided item densinity that i have adjusted in my config. so its ok. so everthing is ok.
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branondorf
New Member
Join Date: May 2011
Old 05-14-2011 , 04:56   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #516

I'm having an issue with the plugin.

Basically I enabled the Removal Module wanting the effect of replacing/removing non-saferoom healthkits, which worked perfectly. However it had a side effect I didn't want, that I can't find a config or cvar for: replacing all saferoom weapons with tier 1's (so tier 2's are missing in the saferooms in maps 3-5).

I know this is due to the Removal Module because after disabling it and launching a few VS test rounds, the tier 2's were back, along with the non-saferoom medpacks. It might be my 4 30am weariness not noticing anything, but I can't find out where to disable the saferoom weapon configs?

Any help would be great, thanks a lot.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-14-2011 , 06:13   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #517

Its in the srsmod.cfg in the sourcemod/configs folder. Look in the lower part of the file.
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branondorf
New Member
Join Date: May 2011
Old 05-14-2011 , 07:48   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #518

Thank you! Worked like a charm
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Sev
Veteran Member
Join Date: May 2010
Old 05-14-2011 , 17:20   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #519

Not sure what the deal is but when I join my server from the group server settings. Everything works correctly as in...

- Only the saferoom medkits
- Rest of the map being pills/adrenaline

Yet when I launch my server from lobby, the first map is always screwy.

- Sometimes pills
- Sometimes nothing at all
- Sometimes weapons and no health items

Map 1 seems to always screw up when launching from lobby.

Any reason for this?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-15-2011 , 05:37   Re: [L4D2] Standardized Revamp Structure (srsmod)
Reply With Quote #520

Probably something else interfering.
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