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AcceptEntityInput


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Nail
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Join Date: May 2008
Location: PetrovЪ GradЪ
Old 09-10-2011 , 06:01   AcceptEntityInput
Reply With Quote #1

AcceptEntityInput(ent, "Enable");
How can I hide it from all the players except one specific? I need to activate ent only for one player
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BrianGriffin
Senior Member
Join Date: Oct 2008
Old 09-10-2011 , 13:46   Re: AcceptEntityInput
Reply With Quote #2

What exactly do you want to hide? What you ask for doesn't make sense. If you want an entity to be invisible to everyone but a specific player you can use SDKHooks SetTransmit hook.
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Nail
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Join Date: May 2008
Location: PetrovЪ GradЪ
Old 09-12-2011 , 14:37   Re: AcceptEntityInput
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SetTransmit not suitable for me because it only works with prop entites. SetTransmit does not work with color_correction
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crishmac
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Join Date: Sep 2011
Old 09-13-2011 , 07:05   Re: AcceptEntityInput
Reply With Quote #4

  1. L 06/09/2010 - 17:50:48: [SM] Native "AcceptEntityInput" reported: Entity 412 (412) is not a CBaseEntity
  2. L 06/09/2010 - 17:50:48: [SM] Displaying call stack trace for plugin "showtext.smx":
  3. L 06/09/2010 - 17:50:48: [SM] [0] Line 84, /home/groups/alliedmodders/forums/files/3/5/8/3/6/26986.attach::Kill_ent()
  4. L 06/09/2010 - 19:17:57: [SM] Native "AcceptEntityInput" reported: Entity 331 (331) is not a CBaseEntity
  5. L 06/09/2010 - 19:17:57: [SM] Displaying call stack trace for plugin "showtext.smx":
  6. L 06/09/2010 - 19:17:57: [SM] [0] Line 84, /home/groups/alliedmodders/forums/files/3/5/8/3/6/26986.attach::Kill_ent()
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Nail
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Join Date: May 2008
Location: PetrovЪ GradЪ
Old 09-13-2011 , 12:15   Re: AcceptEntityInput
Reply With Quote #5

crishmac, How should this help me?
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