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[L4D & L4D2] We Can Not Survive Alone (coop)


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Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 09-17-2011 , 11:03   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #11

When playing with bots, sometimes they don't get close to the door.
So... the door do not open and we get stucked inside.
It is possible to create a cvar to ignore bots?

Thanks again!
Zbeer is offline
panxiaohai
Senior Member
Join Date: Mar 2010
Old 09-17-2011 , 12:36   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #12

Quote:
Originally Posted by Zbeer View Post
When playing with bots, sometimes they don't get close to the door.
So... the door do not open and we get stucked inside.
It is possible to create a cvar to ignore bots?

Thanks again!
Ok.
panxiaohai is offline
Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 09-17-2011 , 17:09   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #13

Thanks a lot for this update!
Zbeer is offline
Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 09-17-2011 , 17:55   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #14

About ignoring bots:

Playing with 2 players (humans) and 2 bots.
If I get into the safe alone, the warning says:
"We need at least 2 people to operate the door".
Ok.
But...
If the bot enter the safe with me, the door is activated!

In a few words...
The bot is not ignored to activate (close) the door!
Zbeer is offline
panxiaohai
Senior Member
Join Date: Mar 2010
Old 09-18-2011 , 05:28   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #15

Quote:
Originally Posted by Zbeer View Post
About ignoring bots:

Playing with 2 players (humans) and 2 bots.
If I get into the safe alone, the warning says:
"We need at least 2 people to operate the door".
Ok.
But...
If the bot enter the safe with me, the door is activated!

In a few words...
The bot is not ignored to activate (close) the door!
Thanks, I will fix it soon.
panxiaohai is offline
Antithasys
Moderator
Join Date: Apr 2008
Old 09-22-2011 , 18:39   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #16

Seriously...

Update plugin description please.
__________________
[my plugins]

When you think about asking a question... consider what have you tried?
Antithasys is offline
BrianGriffin
Senior Member
Join Date: Oct 2008
Old 09-25-2011 , 11:06   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #17

This plugin prevents you from closing the saferoom door of the saferoom that you start out in.
BrianGriffin is offline
asto
Member
Join Date: Aug 2010
Old 09-25-2011 , 12:04   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #18

I have a better idea:

If a survivor goes 1500 units LESS than 8 seconds (continuously goes FORWARD) on the map, mark the rusher survivor with a personal ID. If other survivors also does it, also mark them. If there is at least one marked survivor, the antirush will become activated.

Activated antirus means change these cvars to higher value:
z_common_limit 60
z_hunter_limit 2
etc.

If a rusher survivor (marked survivor) goes 1500 units MORE than 8 seconds (continuously goes FORWARD) on the map or stand still for 8 seconds, unmark him. If all survivors are unmarked, the antirush will become deactivated.

Deactivated antirush means reset those cvars to default value.
z_common_limit 30
z_hunter_limit 1
etc.

Last edited by asto; 01-11-2012 at 15:35.
asto is offline
gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 09-27-2011 , 20:46   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #19

please add a cvar to check the map,In some map this plugin is unnecessary like "c5m5".

You know how to check map right? I can add it but I don't have game now.
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duggy747
Junior Member
Join Date: Apr 2011
Old 09-28-2011 , 14:51   Re: [L4D & L4D2] We Can Not Survive Alone (coop)
Reply With Quote #20

This plugin works great but it's become sort of useless on my server.

I've had to increase the range because 1500 is too small for people on The Passing finale when they are collecting cans. A person would be collecting a can and then be punished for being too far away from everybody else.

Otherwise, no problems with it.
duggy747 is offline
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