Code:
[sr]
DROP_BLOCK = [Battlefield] Nije vam dozvoljeno da bacite oruzije!
ONE_CALL_LEFT = [Battlefield] Imate jos %d preostali poziv. Koristite ih razumno!
NO_CALL_LEFT = [Battlefield] Iskoristili ste poslednji poziv. Srecno!
CALLS_LEFT = [Battlefield] Imate jos %d preostalih poziva. Koristite ih razumno!
MIN_HP_MEDIC = [Battlefield] Ne mozete zvati hitnu pomoc dok nemate manje od %d helta.
CALL_COOL_DOWN = [Battlefield] Morate sacekati %.1f sekundi pre zvanja nove hitne pomoci.
NO_MEDIC_CALLS = [Battlefield] Nemate vise poziva za hitnu pomoc. Molim sacekajte sledecu rundu.
HEAL_NO_CALL = [Battlefield] Vasa meta vas prvo mora pozvati, pre nego sto mozete da je lecite.
HEAL_COOL_DOWN = [Battlefield] Morate sacekati %.1f sekundi pre nego sto mozete opet da lecite.
GREATE_DISTANCE = [Battlefield] Previse ste udaljeni od mete %s, molim priblizite se.
HEALER_STOPED = [Battlefield] Prekinuli ste da lecite %s.
TARGET_STOPED = [Battlefield] Vas doktor %s je prestao da vas leci. Srecno!
CAN_BE_HEALED = [Battlefield] Vec ste pozvali hitnu pomoc, budite strpljivi stizu.
HEALING_HUD = [Battlefield] Meta: %s Helti: %d
NEW_CLASS = [Battlefield] Mozete izabrati novu klasu kada se ponovo stvorite.
NEW_CLASS_INFO = [Battlefield] Da izaberete novu klasu bilo kad u toku igre ukucajte /class.
INFO_HUD_MSG = [Klasa: %s] ^n[Cin: %s] ^n[XP: %d / %d]
ADMIN_GIVEN = ADMIN: je dao %i poena %s."
ADMIN_GIVES = ADMIN %s: je dao %i poena %s.
GIVEN_EXP = [Battlefield] Primili ste %i poena.
ADMIN_TAKEN = ADMIN: je uzeo %i poena od %s.
ADMIN_TAKES = ADMIN %s: je uzeo %i poena od %s.
TAKEN_EXP = [Battlefield] Izgubili ste %i poena.
Additional info:
Consider not having [Battlefield] in each ML string. Try calling function like this:
Code:
//global variables/constants/defines
new const ML_PREFIX[] = "[BattleField] %L"
//somewhere in code
client_print(id, print_chat, ML_PREFIX, id, "DROP_BLOCK")
Even better define a constant look up table which will greatly improve your codes performance and reduce usage of memory:
Code:
//global variables/constants/defines
new const ML_PREFIX[] = "[BattleField] %L"
new const g_MessagesTable[2][] = {
"DROP_BLOCK",
"ONE_CALL_LEFT"
//etc.
};
//where 2 must be replaced with number of your constants
//Note: array is zero based so when you want to call DROP_BLOCK you use g_MessagesTable[0]
//somewhere in code
client_print(id, print_chat, ML_PREFIX, id, g_MessagesTable[0])
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