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[L4D2] Throwable Cancellation System for the Tank


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Sev
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Join Date: May 2010
Old 04-15-2012 , 12:43   [L4D2] Throwable Cancellation System for the Tank
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Basically what im looking for here is some sort of plugin that would help give the tank some upsides if you want to call them that for throwable spam being perpetrated on them by the survivors thanks to Valve laziness in giving the survivors 100 throwables on Normal VS and finales.

What im looking for is something like this.

If Tank is on fire only

- He burns with no cancel feature

If Tank is on fire but THEN biled

- Fire goes out with no further damage with the tradeoff being the temporary blindness/horde

If Tank is only biled

- He takes the bile temporary effect of blind + horde

If Tank is biled THEN set on fire

- Fire does nothing, Bile still takes primary effect

Regarding the PipeBomb

- Tank takes no damage/stagger whatsoever to nearby pipe bombs
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