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Run time error 10


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Molecula
Junior Member
Join Date: Feb 2013
Old 11-04-2019 , 04:05   Run time error 10
Reply With Quote #1

Hi guys!
I got this runtime error, if someone could please help me.
I`m using amxmodx 1.9.
Code:
L 11/04/2019 - 10:50:37: Function is not present (function "nanosuit_msg") (plugin "nanosuit_advanced.amxx")
L 11/04/2019 - 10:50:37: [AMXX] Displaying debug trace (plugin "nanosuit_advanced.amxx", version "12.3")
L 11/04/2019 - 10:50:37: [AMXX] Run time error 10: native error (native "set_task")
L 11/04/2019 - 10:50:37: [AMXX]    [0] nanosuit_advanced.sma::plugin_init (line 650)
1. first question is if this can give you any errors, i just deactivated the function.
  1. Function is not present (function "nanosuit_msg")

2. second what can i do about the runtime error, this is the whole function, the line with the error is the very last.
Code:
set_task(60.0,"nanosuit_msg", 674837, _, _, "b", 0)

Code:
public plugin_init()
{
	// Register the plugin
	register_plugin(PLUGIN, VERSION, AUTHOR)
	register_cvar("nanosuit_version", VERSION, FCVAR_SERVER)
	
	//register_clcmd("say /nanosuit", "nanosuit_menu_show")
	//register_clcmd("say_team /nanosuit", "nanosuit_menu_show")
	//register_clcmd("nanosuit", "nanosuit_menu_show")
	//register_clcmd("say /nanolowres", "nanosuit_low_res_toggle")
	//register_clcmd("say_team /nanolowres", "nanosuit_low_res_toggle")
	//register_clcmd("nanolowres", "nanosuit_low_res_toggle")
	//register_clcmd("nanobuydddie","nanosuit_buy")
	//register_clcmd("say /nanobuy","nanosuit_buy")
	//register_clcmd("say_team /nanobuy","nanosuit_buy")
	//register_clcmd("nanohelp","nanosuit_help")
	//register_clcmd("say /nanohelp","nanosuit_help")
	//register_clcmd("say_team /nanohelp","nanosuit_help")
	
	// The pcvars
	pcv_nn_price      = register_cvar("nanosuit_price","0")
	pcv_nn_death      = register_cvar("nanosuit_death_remove","1")
	pcv_nn_buyzone    = register_cvar("nanosuit_buyzone","1")
	pcv_nn_ff         = get_cvar_pointer("mp_friendlyfire")
	pcv_nn_bot        = register_cvar("nanosuit_bot_allow","0")
	pcv_nn_bot_buy    = register_cvar("nanosuit_bot_buy_mode","0")  // 0 on round start 1 on spawn
	pcv_nn_night	  = register_cvar("nanosuit_nightvision","1")
	pcv_nn_team		  = register_cvar("nanosuit_team_allow","2") // 1 T 2 CT 3 both
	pcv_zm_regive	  = register_cvar("nanosuit_disinfect_regive", "1")
	
	pcv_nn_energy     = register_cvar("nanosuit_energy","100")
	pcv_nn_critical   = register_cvar("nanosuit_critical","10")
	
	pcv_nn_health     = register_cvar("nanosuit_health","100")
	pcv_nn_armor      = register_cvar("nanosuit_armor","200")
	
	pcv_nn_regenerate = register_cvar("nanosuit_regenerate","0.75")
	pcv_nn_hp_charge  = register_cvar("nanosuit_hpcharge","5")
	pcv_nn_ap_charge  = register_cvar("nanosuit_apcharge","7")
	
	pcv_nn_ar_speed   = register_cvar("nanosuit_armor_speed","1.0")
	pcv_nn_ar_damage  = register_cvar("nanosuit_armor_damage","0.85")
	
	pcv_nn_st_impulse = register_cvar("nanosuit_strength_impulse","460")
	pcv_nn_st_stab    = register_cvar("nanosuit_strength_stab","10")
	pcv_nn_st_jump    = register_cvar("nanosuit_strength_jump","15")
	pcv_nn_st_throw   = register_cvar("nanosuit_strength_throw","600")
	pcv_nn_st_rec_att = register_cvar("nanosuit_strength_recoil_attenuation","1.75")
	pcv_nn_st_rec_en  = register_cvar("nanosuit_strength_recoil_energy","1.5")
	pcv_nn_st_g_throw = register_cvar("nanosuit_strength_grenade_throw","3.0")
	pcv_nn_st_can_th  = register_cvar("nanosuit_strength_throw_override","1")
	
	pcv_nn_sp_maxim   = register_cvar("nanosuit_speed_maximum","2.4")
	pcv_nn_sp_critic  = register_cvar("nanosuit_speed_critical","1.40")
	pcv_nn_sp_energy  = register_cvar("nanosuit_speed_energy","3.6")
	pcv_nn_sp_fattack = register_cvar("nanosuit_speed_fast_attack", "2.0")
	pcv_nn_sp_fatshre = register_cvar("nanosuit_speed_fast_sh_reload", "2.5")
	pcv_nn_sp_reload  = register_cvar("nanosuit_speed_fast_reload", "5.0")
	pcv_nn_sp_ground  = register_cvar("nanosuit_ground_affect", "2") // 0 normal ground, 1 also crouch, 2 water, 3 water + crouch
	
	pcv_nn_cl_energy  = register_cvar("nanosuit_cloak_energy","0.65")
	pcv_nn_cl_fire    = register_cvar("nanosuit_cloak_punish_weapon_fire","1")
	pcv_nn_cl_knife   = register_cvar("nanosuit_cloak_punish_knife_usage","1")
	pcv_nn_cl_grenade = register_cvar("nanosuit_cloak_punish_grenade_throw","1")
	pcv_nn_cl_c4      = register_cvar("nanosuit_cloak_punish_c4","1")
	
	// Fakemeta forwards
	register_forward(FM_PlayerPreThink, "fw_prethink")
	register_forward(FM_PlayerPostThink, "fw_postthink")
	register_forward(FM_SetModel, "fw_setmodel",1)
	
	if (!glb_use_new_models)
	{
		server_print("[NANO] No models found, not registering the model block forwards!")
	}
	else
	{
		server_print("[NANO] Models found, activating model block forwards!")
		register_forward(FM_SetClientKeyValue, "fw_setclientkey")
		//register_event("TeamInfo","event_teaminfo","a")
		register_forward(FM_ClientUserInfoChanged, "fw_clientuserinfochanged")
	}
	
	// Ham forwards (yummy)
	RegisterHam(Ham_CS_RoundRespawn,"player","fw_spawn",1)
	RegisterHam(Ham_Spawn,"player","fw_spawn",1)
	RegisterHam(Ham_Killed,"player","fw_killed")
	RegisterHam(Ham_Player_ResetMaxSpeed,"player","fw_resetmaxspeed",1)
	
	new weapon_name[24]
	
	// Register all weapons for special functions
	for (new i=CSW_P228;i<=CSW_P90;i++)
	{
		if (!(UNREGISTERED_WEAPONS_BITSUM & 1<<i) && get_weaponname(i, weapon_name, charsmax(weapon_name)))
		{
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_primary_attack")
			RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_primary_attack_post",1)
			RegisterHam(Ham_Weapon_SecondaryAttack, weapon_name, "fw_secondary_attack")
			RegisterHam(Ham_Weapon_SecondaryAttack, weapon_name, "fw_secondary_attack_post",1)
			
			if (!(NO_RELOAD_WEAPONS_BITSUM & (1<<i)))
			{
				RegisterHam(Ham_Weapon_Reload, weapon_name, "fw_reload_post", 1)
			}
			else
			{
				if (i != CSW_KNIFE)
				{
					RegisterHam(Ham_Item_Deploy, weapon_name, "fw_shotgun_deploy", 1)
					RegisterHam(Ham_Weapon_Reload, weapon_name, "fw_special_reload_post", 1)
				}
			}
			
			
			format(wpn_ms_icon[i],13,"d_%s",weapon_name[7])
			replace(weapon_name,charsmax(weapon_name),"navy","")
			format(wpn_v_model[i],29,"models/v_%s.mdl",weapon_name[7])
			
		}
		
		if (WEAPONS_WITH_SHIELD_BITSUM & 1<<i)
		{
			format(wpn_v_shield_model[i],49,"models/shield/v_shield_%s.mdl",weapon_name[7])
		}
	}
	
	// Let's add the c4
	format(wpn_v_model[CSW_C4],29,"models/v_c4.mdl")
	
	format(wpn_v_model[CSW_SMOKEGRENADE],29,"models/v_smokegrenade.mdl")
	format(wpn_v_model[CSW_FLASHBANG],29,"models/v_flashbang.mdl")
	format(wpn_v_model[CSW_HEGRENADE],29,"models/v_hegrenade.mdl")
	
	format(wpn_v_shield_model[CSW_SMOKEGRENADE],49,"models/shield/v_shield_smokegrenade.mdl")
	format(wpn_v_shield_model[CSW_FLASHBANG],49,"models/shield/v_shield_flashbang.mdl")
	format(wpn_v_shield_model[CSW_HEGRENADE],49,"models/shield/v_shield_hegrenade.mdl")
	
	get_weaponname(CSW_C4, weapon_name, charsmax(weapon_name))
	
	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_name, "fw_bomb_planting")
	RegisterHam(Ham_Use, "grenade", "fw_bomb_defusing")
	
	
	// In the previous function we didn't register the grenades
	wpn_ms_icon[CSW_HEGRENADE] = 	"d_grenade"
	wpn_ms_icon[CSW_FLASHBANG] = 	"d_grenade"
	wpn_ms_icon[CSW_SMOKEGRENADE] = "d_grenade"
	
	// Global Stuff
	glb_maxplayers = global_get(glb_maxClients)
	
	// Events
	register_event("CurWeapon", "event_active_weapon", "be","1=1")
	register_event("DeathMsg", "event_death", "ae")
	
	register_logevent("event_startround", 2, "1=Round_Start")
	
	
	// Register dictionary (for multilanguage)
	register_dictionary("nanosuit.txt")
	
	// Tolls
	nd_hud_sync = CreateHudSyncObj()
	
	// Message variables
	nd_msg_saytext 		= get_user_msgid("SayText")
	nd_msg_damage 		= get_user_msgid("Damage")
	nd_msg_iconstatus 	= get_user_msgid("StatusIcon")
	nd_msg_shadowidx  	= get_user_msgid("ShadowIdx")
	nd_msg_ammox		= get_user_msgid("AmmoX")
	
	// Hud status display
	nd_ent_monitor = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
	
	if (nd_ent_monitor)
	{
		set_pev(nd_ent_monitor, pev_classname, "screen_status")
		set_pev(nd_ent_monitor, pev_nextthink, get_gametime() + 0.1)
		
		register_forward(FM_Think, "fw_screenthink")
	}
	
	set_task(1.0,"plugin_init_delay",674832)
	set_task(60.0,"nanosuit_msg", 674837, _, _, "b", 0)
}
Thank you !
Molecula is offline
LearninG
Senior Member
Join Date: Apr 2019
Location: Iran
Old 11-04-2019 , 04:59   Re: Run time error 10
Reply With Quote #2

there must be function named with "nanosuit_msg" :
Code:
public nanosuit_msg() { }

Last edited by LearninG; 11-04-2019 at 05:00.
LearninG is offline
Molecula
Junior Member
Join Date: Feb 2013
Old 11-04-2019 , 05:04   Re: Run time error 10
Reply With Quote #3

Quote:
Originally Posted by LearninG View Post
there must be function named with "nanosuit_msg" :
Code:
public nanosuit_msg() { }
hi man,
is this what causes it?, oh I m dub, of course, it's calling it, delete this guys...

Last edited by Molecula; 11-04-2019 at 05:19. Reason: I'm dumb
Molecula is offline
LearninG
Senior Member
Join Date: Apr 2019
Location: Iran
Old 11-04-2019 , 05:36   Re: Run time error 10
Reply With Quote #4

you were passing a function name which not even exist in your code , thats why you got runtime error.
LearninG is offline
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