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[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010


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Taker of Vita
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Join Date: Aug 2010
Old 08-07-2010 , 14:55   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #11

The airblast ammo thing was the only thing that we ran into when using this.
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Damizean
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Old 08-07-2010 , 16:58   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #12

Sorry for the late responses.

Quote:
Originally Posted by r14170 View Post
not working for me ...
Can you be more accurate? What is not working? It's packed so installing is just deploying the files, so it should work out of the box without doing anything special.

Quote:
Originally Posted by Taker of Vita View Post
It seems that sometimes you don't have unlimited ammo to airblast with, could you make it auto detect when to change the burstammo cvar?

Edit: It looks like it takes a liking to one player, instead of going to a random person after reflecting.
The plugin executes a .cfg file when activating/deactivating the Dodgeball game mode. You could change the tf_flamethrower_burstammo in there (and it does in the provided cfg file), as well as any class restriction or respawn plugin (yeah, this is important).

As for taking liking of one player, the target selection is done with a random number to wich a modifier is applied using the direction the player's looking at when deflecting. There may be occasions where the RNG isn't very random, hence it keeps going back and forth for those players.

If you want to do it purely random, set to 0 the "direction to target weight" parameter. If you want to do it purely based on the direction the rocket has been deflected, set the parameter to some really big value (1000, for example)
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trafficjam
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Old 08-07-2010 , 19:17   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #13

Any known plugins it is not compatible with,
Im running the latest prophunt, as well as rmf, besides those the servers pritty vanilla.
Installed dodgeball correctly, is working but clients are being kicked by console at random times.
Btw installed rmf after i had encountered the problem.
Cheers
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Damizean
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Old 08-07-2010 , 19:46   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #14

It should have the same compatibility issues as asherkin's plugin: Class restriction and Fast Respawn plugins.
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trafficjam
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Old 08-07-2010 , 19:49   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #15

cheers
not sure what Ive done wrong then.
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satanchia
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Join Date: Nov 2009
Old 08-08-2010 , 07:45   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #16

Thanks for the wonderful plugin, this allows us to integrate dodgeball into our default map selection without interfering with other game modes. Just a heads up the disable config sets that burst ammo cost to 25 when the default is 20 now. Other than that small fix this thing has worked 100% without any problems whatsoever.

Last edited by satanchia; 08-08-2010 at 07:48.
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cybersquare420
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Old 08-09-2010 , 07:47   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #17

ok, after extensive playtesting here are the issues we found... there is a small lag spike after rocket spawn about 1/2 the time... not severe... just a hiccup...
there is a serious shortage of maps that will work with this... we tried a dozen or more and only found four that let you play... most of the ones in asherkin's thread make console kick you at round start...
this leads to biggest bug... console randomly kicks clients during the game... no error is logged and my anticheat isnt responsible (there would be a log). this is very annoying as it will usually cost the player who was kicked's team to lose the round...

windows server 2k3
sm 1.3.4
mm 1.8.1

07:47:04 sm plugins list
07:47:04 [SM] Listing 60 plugins:
01 "Admin File Reader" (1.3.4-dev) by AlliedModders LLC
02 "Admin Help" (1.3.4-dev) by AlliedModders LLC
03 "Admin Menu" (1.3.4-dev) by AlliedModders LLC
04 "Admin Sounds" (1.2.0) by cadav0r,dalto,o_O.Uberman.O_o,|HS|Jesus
05 "Anti-Flood" (1.3.4-dev) by AlliedModders LLC
06 "Basic Ban Commands" (1.3.4-dev) by AlliedModders LLC
07 "Basic Chat" (1.3.4-dev) by AlliedModders LLC
08 "Basic Comm Control" (1.3.4-dev) by AlliedModders LLC
09 "Basic Commands" (1.3.4-dev) by AlliedModders LLC
10 "Basic Info Triggers" (1.3.4-dev) by AlliedModders LLC
11 "Basic Votes" (1.3.4-dev) by AlliedModders LLC
12 "Client Preferences" (1.3.4-dev) by AlliedModders LLC
13 "Command Blocker" (1.0) by pRED*
14 "SM Crits chance with sniper rifle control" (0.1) by pRED* & Wazz
15 "False Items + Achievements" (2.0) by Jindo
16 "Fun Commands" (1.3.4-dev) by AlliedModders LLC
17 "Fun Commands X" (1.6) by Spazman0 and Arg!
18 "Fun Votes" (1.3.4-dev) by AlliedModders LLC
19 "Game Description Override" (1.2) by psychonic
20 "GiveNamedItem" (1.0.0) by bl4nk
21 "TF2 Godmode" (1.0) by ratty-modified by Seb
22 "gScramble" (1.7.64) by Goerge
23 "Halo Models" (1.1) by GOERGE
24 "HLSW Nextmap & Timeleft" (1.0) by Tsunami
25 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
26 "HpRegeneration" (1.1.1) by bl4nk
27 "Welcome Sound" (0.0.1) by R-Hehl
28 "Kigen's Anti-Cheat" (1.2.1.2) by CodingDirect LLC
29 "MapChooser" (1.1.0-dev) by AlliedModders LLC
30 "Nextmap" (1.3.4-dev) by AlliedModders LLC
31 "Kill Streak Orgasms" (3.2.1) by Goerge
32 "Player Commands" (1.3.4-dev) by AlliedModders LLC
33 "[TF2] Premium Mod" (1.14) by noodleboy347
34 "[TF2] Pumpkin" (0.2) by linux_lover
35 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
36 "Razorback Crash Fix" (1.0) by MikeJS
37 "Reserved Slots" (1.3.4-dev) by AlliedModders LLC
38 "Reserved Sprays" (1.0.0) by ShadowMoses
39 "Say Sounds (including Hybrid Edition)" (3.1. by Hell Phoenix, -=|JFH|=-Naris, W]M[D FernFerret, LAMDACORE, Uberman, gH0sTy, Woody
40 "Server Redirect" (1.1) by Brainstorm
41 "Server Redirect Ads" (1.1) by Brainstorm
42 "Server Redirect Commands" (1.1) by Brainstorm
43 "Show Damage" (1.0.5) by exvel
44 "Advertisements from Database" (1.2.100) by Tsunami and <eVa>Dog
45 "Evil Admin - Beam" (1.0.100) by <eVa>Dog
46 "Evil Admin - Glow" (1.0.105) by <eVa>Dog
47 "Evil Admin - Health" (1.0.102) by <eVa>Dog
48 "Evil Admin - Pimp Slap" (1.0.101) by <eVa>Dog
49 "Evil Admin - Rocket" (1.0.102) by <eVa>Dog
50 "Evil Admin - Trails" (1.0.104) by <eVa>Dog
51 "Evil Admin - Vision" (1.0.104) by <eVa>Dog
52 "Godclip" (1.0) by -MCG-retsam
53 "Observer Point" (1.0.100) by <eVa>Dog
54 "Sound Commands" (1.3.4-dev) by AlliedModders LLC
55 "[TF2Items] Give Weapon" (3.0.0) by Asherkin
56 "[TF2Items] Manager" (3.1.2) by Damizean & Asherkin
57 "[TF2] Dodgeball" (1.0) by Damizean
58 "[TF2] Player Stats" (6.6) by DarthNinja, R-Hehl
59 "tHeadshotOnly" (1.0.0.3) by Thrawn
60 "Web Shortcuts" (1.0.1) by James "sslice" Gray
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Damizean
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Old 08-09-2010 , 09:16   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #18

Quote:
Originally Posted by cybersquare420 View Post
ok, after extensive playtesting here are the issues we found... there is a small lag spike after rocket spawn about 1/2 the time... not severe... just a hiccup...
there is a serious shortage of maps that will work with this... we tried a dozen or more and only found four that let you play... most of the ones in asherkin's thread make console kick you at round start...
this leads to biggest bug... console randomly kicks clients during the game... no error is logged and my anticheat isnt responsible (there would be a log). this is very annoying as it will usually cost the player who was kicked's team to lose the round...
The plugin does not kick the clients. If anything, the +attack command is blocked so clients do not burn others, so it may be an issue with either the mp_idletime or mp_idledealmethod. Try playing with that.

As for the lag spike on spawn, I never got any of that but I'll try to see if there's any critical stuff that's making the lag spike. If you mean the small artifact with the trail particles on spawn, then that's normal
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cybersquare420
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Old 08-09-2010 , 09:26   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #19

no, the rockets just l;ag out and teleport a bit right after they spawn, but it rarely causes any gameplay issues as they seem to mostly fly smoothly after that

ima look for the kick issue... clients get "kicked by console" message, but no record is made... its strange... ill play with it and post back if i figure it out...
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Old 08-09-2010 , 09:30   Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Reply With Quote #20

edit: i dont think those are doing it... idlemaxtime is 2 minutes, idledealmethod is just move to spec, and timeout is 900 seconds...

however i am gonna dissable the whole mess of them and see if it clears up...


edit1: DOH!!! sorry... did not mean to dp... typed in wrong box... <facepalm>

edit2: also, a small request... i think it would be cool if we had the option to force players onto a team and into the game... with automated team balancing and only 1 available class to play, these steps are kind of pointless on the way into the game... however this is also a nominal issue so if it is difficult or you dont have the time foget i mentioned it.. thank you for your efforts and support so far... this is a great mod!

edit3: seems that the console kicks everyone out of the map at the beginning on all maps that do not use the arena splash screen where you click on the "fight" door... if the map lets you go straight to class selection screen or into play the console kicks you.... if the map makes you click the door to get to class selection screen then the console does not kick you... i think you may have been correct about the idle time cvars... i commented them out and i have not been randomly kicked again, but only time will really tell...
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Last edited by cybersquare420; 08-09-2010 at 09:57.
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