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[L4D & L4D2] Tank's Power


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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-08-2010 , 11:19   Re: [L4D & L4D2] Tank's Power (new)
Reply With Quote #11

Tank 's rock missile, haha.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-08-2010 , 11:29   Re: [L4D & L4D2] Tank's Power (new)
Reply With Quote #12

Missile system has been developed, it will soon be applied to survivors.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-14-2010 , 12:06   Re: [L4D & L4D2] Tank's Power (new)
Reply With Quote #13

game video :
http://www.youku.com/playlist_show/id_4809852.html

http://v.youku.com/v_playlist/f4809852o1p12.html

Last edited by panxiaohai; 08-14-2010 at 12:09.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 08-17-2010 , 12:10   Re: [L4D & L4D2] Tank's Power (new)
Reply With Quote #14

I donīt get it.
@1. WHAT must get hit in order to cause an explosion?
@2. What is this ? The super slow loading video website is a pain, I donīt see anything there.
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chu1720
Senior Member
Join Date: Mar 2010
Location: Hong Kong
Old 08-17-2010 , 13:13   Re: [L4D & L4D2] Tank's Power (new)
Reply With Quote #15

Your plugins are really interesting and creative! I am writing a rpg plugins called united rpg, so maybe later i can ask you something about the coding^^
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MarshalZCC
Senior Member
Join Date: Feb 2010
Location: Alberta, Canada
Old 08-17-2010 , 14:46   Re: [L4D & L4D2] Tank's Power (new)
Reply With Quote #16

Quote:
Originally Posted by Skorpion1976 View Post
I donīt get it.
@1. WHAT must get hit in order to cause an explosion?
@2. What is this ? The super slow loading video website is a pain, I donīt see anything there.
1. Anything must get hit from my understanding. It doesn't have to be a player - it can be the ground.
2. The rock tracks the survivor like a homing missile
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 08-22-2010 , 15:23   Re: [L4D & L4D2] Tank's Power
Reply With Quote #17

Code:
//// l4d_tankpower.sp
// l4d_tankpower.sp(28) : warning 200: symbol "l4d_tankpower_rock_trace_obstac"
is truncated to 31 characters
// l4d_tankpower.sp(29) : warning 200: symbol "tankpower_rock_trace_predict_fa"
is truncated to 31 characters
// l4d_tankpower.sp(63) : warning 200: symbol "tankpower_rock_trace_predict_fa"
is truncated to 31 characters
// l4d_tankpower.sp(65) : warning 200: symbol "l4d_tankpower_rock_trace_obstac"
is truncated to 31 characters
// l4d_tankpower.sp(116) : warning 204: symbol is assigned a value that is never
 used: "client"
// l4d_tankpower.sp(291) : warning 217: loose indentation
// l4d_tankpower.sp(291) : warning 213: tag mismatch
// l4d_tankpower.sp(301) : warning 200: symbol "tankpower_rock_trace_predict_fa"
 is truncated to 31 characters
// l4d_tankpower.sp(303) : warning 213: tag mismatch
// l4d_tankpower.sp(320) : warning 213: tag mismatch
// l4d_tankpower.sp(321) : warning 213: tag mismatch
// l4d_tankpower.sp(322) : warning 213: tag mismatch
// l4d_tankpower.sp(324) : warning 213: tag mismatch
// l4d_tankpower.sp(328) : warning 213: tag mismatch
// l4d_tankpower.sp(329) : warning 213: tag mismatch
// l4d_tankpower.sp(330) : warning 213: tag mismatch
// l4d_tankpower.sp(331) : warning 213: tag mismatch
// l4d_tankpower.sp(332) : warning 213: tag mismatch
// l4d_tankpower.sp(333) : warning 213: tag mismatch
// l4d_tankpower.sp(334) : warning 213: tag mismatch
// l4d_tankpower.sp(335) : warning 213: tag mismatch
// l4d_tankpower.sp(339) : warning 213: tag mismatch
// l4d_tankpower.sp(339) : warning 213: tag mismatch
// l4d_tankpower.sp(340) : warning 213: tag mismatch
// l4d_tankpower.sp(340) : warning 213: tag mismatch
// l4d_tankpower.sp(341) : warning 213: tag mismatch
// l4d_tankpower.sp(341) : warning 213: tag mismatch
// l4d_tankpower.sp(343) : warning 213: tag mismatch
// l4d_tankpower.sp(343) : warning 213: tag mismatch
// l4d_tankpower.sp(344) : warning 213: tag mismatch
// l4d_tankpower.sp(344) : warning 213: tag mismatch
// l4d_tankpower.sp(347) : warning 213: tag mismatch
// l4d_tankpower.sp(347) : warning 213: tag mismatch
// l4d_tankpower.sp(348) : warning 213: tag mismatch
// l4d_tankpower.sp(348) : warning 213: tag mismatch
// l4d_tankpower.sp(349) : warning 213: tag mismatch
// l4d_tankpower.sp(349) : warning 213: tag mismatch
// l4d_tankpower.sp(350) : warning 213: tag mismatch
// l4d_tankpower.sp(350) : warning 213: tag mismatch
// l4d_tankpower.sp(351) : warning 213: tag mismatch
// l4d_tankpower.sp(351) : warning 213: tag mismatch
// l4d_tankpower.sp(352) : warning 213: tag mismatch
// l4d_tankpower.sp(352) : warning 213: tag mismatch
// l4d_tankpower.sp(353) : warning 213: tag mismatch
// l4d_tankpower.sp(353) : warning 213: tag mismatch
// l4d_tankpower.sp(358) : warning 200: symbol "l4d_tankpower_rock_trace_obstac"
 is truncated to 31 characters
// l4d_tankpower.sp(379) : warning 213: tag mismatch
// l4d_tankpower.sp(382) : warning 213: tag mismatch
// l4d_tankpower.sp(385) : warning 213: tag mismatch
// l4d_tankpower.sp(391) : warning 213: tag mismatch
// l4d_tankpower.sp(397) : warning 213: tag mismatch
// l4d_tankpower.sp(400) : warning 213: tag mismatch
// l4d_tankpower.sp(403) : warning 213: tag mismatch
// l4d_tankpower.sp(406) : warning 213: tag mismatch
// l4d_tankpower.sp(409) : warning 213: tag mismatch
// l4d_tankpower.sp(412) : warning 213: tag mismatch
// l4d_tankpower.sp(415) : warning 213: tag mismatch
// l4d_tankpower.sp(420) : warning 213: tag mismatch
// l4d_tankpower.sp(421) : warning 213: tag mismatch
// l4d_tankpower.sp(423) : warning 213: tag mismatch
// l4d_tankpower.sp(423) : warning 213: tag mismatch
// l4d_tankpower.sp(423) : warning 213: tag mismatch
// l4d_tankpower.sp(424) : warning 213: tag mismatch
// l4d_tankpower.sp(424) : warning 213: tag mismatch
// l4d_tankpower.sp(424) : warning 213: tag mismatch
// l4d_tankpower.sp(425) : warning 213: tag mismatch
// l4d_tankpower.sp(425) : warning 213: tag mismatch
// l4d_tankpower.sp(426) : warning 213: tag mismatch
// l4d_tankpower.sp(426) : warning 213: tag mismatch
// l4d_tankpower.sp(426) : warning 213: tag mismatch
// l4d_tankpower.sp(427) : warning 213: tag mismatch
// l4d_tankpower.sp(427) : warning 213: tag mismatch
// l4d_tankpower.sp(427) : warning 213: tag mismatch
// l4d_tankpower.sp(429) : warning 213: tag mismatch
// l4d_tankpower.sp(429) : warning 213: tag mismatch
// l4d_tankpower.sp(430) : warning 213: tag mismatch
// l4d_tankpower.sp(430) : warning 213: tag mismatch
// l4d_tankpower.sp(430) : warning 213: tag mismatch
// l4d_tankpower.sp(431) : warning 213: tag mismatch
// l4d_tankpower.sp(431) : warning 213: tag mismatch
// l4d_tankpower.sp(431) : warning 213: tag mismatch
// l4d_tankpower.sp(432) : warning 213: tag mismatch
// l4d_tankpower.sp(432) : warning 213: tag mismatch
// l4d_tankpower.sp(432) : warning 213: tag mismatch
// l4d_tankpower.sp(433) : warning 213: tag mismatch
// l4d_tankpower.sp(433) : warning 213: tag mismatch
// l4d_tankpower.sp(433) : warning 213: tag mismatch
// l4d_tankpower.sp(434) : warning 213: tag mismatch
// l4d_tankpower.sp(434) : warning 213: tag mismatch
// l4d_tankpower.sp(434) : warning 213: tag mismatch
// l4d_tankpower.sp(435) : warning 213: tag mismatch
// l4d_tankpower.sp(435) : warning 213: tag mismatch
// l4d_tankpower.sp(435) : warning 213: tag mismatch
// l4d_tankpower.sp(436) : warning 213: tag mismatch
// l4d_tankpower.sp(436) : warning 213: tag mismatch
// l4d_tankpower.sp(436) : warning 213: tag mismatch
// l4d_tankpower.sp(443) : warning 213: tag mismatch
// l4d_tankpower.sp(307) : warning 203: symbol is never used: "dis"
// l4d_tankpower.sp(306) : warning 204: symbol is assigned a value that is never
 used: "Vmissile"
// l4d_tankpower.sp(305) : warning 204: symbol is assigned a value that is never
 used: "factor"
// l4d_tankpower.sp(292) : warning 203: symbol is never used: "pos"
// l4d_tankpower.sp(291) : warning 204: symbol is assigned a value that is never
 used: "visible"
// l4d_tankpower.sp(274) : warning 204: symbol is assigned a value that is never
 used: "aaa"
// l4d_tankpower.sp(483) : warning 217: loose indentation
// l4d_tankpower.sp(484) : warning 217: loose indentation
// l4d_tankpower.sp(82) : warning 204: symbol is assigned a value that is never
used: "GameMode"
// l4d_tankpower.sp(82 -- 994) : warning 203: symbol is never used: "GetRayHitPo
s2"
// l4d_tankpower.sp(32) : warning 203: symbol is never used: "Rain"
// l4d_tankpower.sp(32 -- 994) : warning 203: symbol is never used: "ShowLarserB
yAngle"
// l4d_tankpower.sp(182) : warning 203: symbol is never used: "g_targetname"
// Header size:           4516 bytes
// Code size:            26192 bytes
// Data size:             3092 bytes
// Stack/heap size:      16384 bytes; Total requirements:   50184 bytes
//
// 110 Warnings.
//
// Compilation Time: 0,53 sec
// ----------------------------------------
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 08-27-2010 , 13:29   Re: [L4D & L4D2] Tank's Power
Reply With Quote #18

fix some buy when some times crash game.
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blitzzz
Member
Join Date: Mar 2010
Old 09-18-2010 , 17:17   Re: [L4D & L4D2] Tank's Power
Reply With Quote #19

Is this plugin working correctly? So far i've only seen rock missile but i have not seen a rock being exploded and damaging nearby survivors and i have not seen a meteor shower happening after a tank death. Are other plugins necessary?
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blitzzz
Member
Join Date: Mar 2010
Old 09-21-2010 , 01:03   Re: [L4D & L4D2] Tank's Power
Reply With Quote #20

Hmm so far i have only seen homing missiles for tanks for this plugin. I have not seen rocks exploding and meteor shower occuring when tank dies.
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